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powerchimp1

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  1. Hi - found this thread years late but what the heck - Thornrock from old/original Skyrim was designed with exactly the philosophy described in the original post. http://www.nexusmods.com/skyrim/mods/51980/? I know because I designed the layout and the great Elianora was kind enough to make it a reality! Good luck!
  2. In response to post #43562570. #43562700, #43562890, #43564045, #43564600, #43570665, #43570905, #43571205, #43571390, #43572610 are all replies on the same post. YES! Another vote for this. And for the love of Talos, the ability to see all your posts / comments so you can click straight to them and see if anyone's replied.
  3. In response to post #43549675. #43549990, #43550270, #43550860, #43550915, #43564605, #43573205 are all replies on the same post. .
  4. In response to post #43145360. #43145705, #43150190 are all replies on the same post. If I remember right, that's because when you sign up there's a massive full-screen trying to up sell you to the premium/paid account and you can only see the "free" check button option when you scroll down. At least that's what happened when I signed up so if that's still happening I get the confusion.
  5. Can I suggest you delete the category "Overhauls" - it's useless and confusing as a category. For example - which category would someone looking for a "perk overhaul" mod go to? "Perks" - sure enough that has a category. "Radio Overhaul" - Radio category etc "NPCOverhaul" - NPC category etc etc... Whatever is being "Overhauled" by any mod is best put in the category it relates to - not "Overhauls" I found this confusing when browsing Skyrim and both Fallouts. Thanks! Chimp
  6. 1. Allow the user to see a list of ALL posts they've made on a mod page and whether there's been a direct reply. 2. Load faster on mobile / cellular devices by having leaner interface. 3. Some categories are useless / vague - eg "Overhauls" and "Immersion" You should have categories / subcategories THAT AVOID OVERLAPPING to work your way toward the IDEAL mods you like, while filtering out/avoiding the ones you wouldn't. For Example: PLAYER HOMES - Large & Wealthy - Castles/Mansions/Villas - Farms, Ranches & Productive Estates - Moderate Size, Neat Homes - Small Shacks - Natural, Impoverished & Cave Type Homes COMBAT - New Attack/Defend/Move Animations - Enemy Tactics & AI - New Enemy Types WEAPONS - Single Weapon Mods - Melee - Single Weapon Mods - Ranged - Weapon Packs - Melee - Weapon Packs - Ranged - Weapons & Armor Packs ANIMALS & CREATURES - Horses - Wild Animals - Farm Animals - Enemy Beasts - Bugs & Birds ARMOR - Natural Appearance - High Fantasy Appearance - Clothing - Non/Weak Armor - Skimpy, Revealing Armors NEW LANDS & LOCATIONS (NOT Quest-centric) - New Buildings & Rooms - New Villages Towns & Cities - New Islands, Provinces & Lands - New Worlds, Realms & Dimensions QUESTS & ADVENTURES - All levels - Easy Challenge - Moderate Levels - Some Challenge - High levels - Hard Challenge Note how this approach of Broad Category to SubCategory without Overlapping allows people to move from the GENERAL ---> TO THE PARTICULAR to zero in on the game they want to build.
  7. In addition to Endorsing, allow users to vote mods as either : "Very Lore Friendly" (disciplined purist mods that'd be at home in core game) "Vaguely Lore Friendly" (stretches game lore but acceptable in the genre - eg LOTR, Witcher, Game of Thrones - common to all medieval fantasy etc.) "Not Lore Friendly - Sexy" (baby-face girls, skimpy armors, boobs/adult mods) "Not Lore Friendly - Funny" (dildo swords, swearing mudcrabs, thomas tank engine) Then if a mod gets ENOUGH votes in one direction (not just a few votes, needs to be like over 80% of votes to qualify), its TAGGED as such and the user can filter out anything tagged "Not Lore Friendly" or they can filter their session to show ONLY Funny mods or filter out the sexy japanese armors/doll mods. This will GREATLY enable the user to find/filter mods they do/dont want in their game, will reduce traffic by cutting out half of all content from the users session and will self-regulate thanks to the community. Who's with me??
  8. Best used as companionship/banter when doing familiar stuff or help when at lower levels, using Enemy AI mods / Requiem type playthroughs. Often though they complete quests for you (like killing the bandit leader etc) which can get annoying. A well done personality is awesome though. Try Inigo, Arissa and Sofia for that.
  9. Thornrock - hands down! http://www.nexusmods.com/skyrim/mods/51980/?
  10. A great mod from Fallout 3 was RHIronSights. Since Skyrim is the same engine/game mechanics, shouldnt it be possible that in 1-st person camera, when you aim a crossbow, it centers up under your vision and you can sight your shot either along the bolt/just above the tip for play without crosshairs. Would be one of those KILLER must have mods !
  11. Thanks Decided to create some example screenshots of how conversations could look if this was done right. TAKE A LOOK : http://i.imgur.com/k3abJWJ.jpg I plotted some overhead geometry to show the theory of arcing viewpoint around a midpoint between two characters faces. This isnt the ultimate solution, but Im hoping t might help a modder to plan the camera scripting so it works in any situation.
  12. I love towawots "Face to Face Conversation" mod, but it could be taken to the next level, if anyone could make a CINEMATIC conversational camera mod that triggers as soon as you "Talk" to someone. Have a look at these concept sketches and see if its doable... http://imgur.com/SNSViIH Conversations with different heights would make for some dynamic up/down angles too!
  13. The idea here is to simply attach a 'hand' mesh to each lockpicking object so it LOOKS LIKE the players hands are doing the lockpicking in the lockpick mini-game view. See the idea, sketched out here: http://imgur.com/ln1bWWA Nothing functionally changes, this mod would just replace the mesh used for each of the two lockpick objects, with a combined hand/lockpick mesh. The hands extend WELL out of camera framing, so only up to the wrists are needed. Should be more immersive than the 'phantom floating' vanilla lockpicks anyway! Doable?
  14. Having slayed endless dragons, sent endless bandits to their deaths and accumulated more wealth than I could ever spend, I would love a mod that allowed you to invest in improving impoverished locations / people, (like the Warrens of Markarth), opening an orphanage for the many kids you cant adopt, and accomodations for beggars. Suppose you hire workers to work and over several game-weeks, the Warrens of Markarth can end up looking swish and clean, with livable beds and the NPCs are now happy. This shoud cost you personally lots of gold though. Doable?
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