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hellkat9940

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  1. Nope. No solution. And it's not just on sleep, either. I fast traveled out of Sanctuary and fast traveled back. Black screen. Used the COC console command to get back. Black screen. Went into the little basement bunker in Sanctuary, then came back out. Black screen. Loading an exterior cell, period, any way that is not from a save seems to trigger the bug. Are you using any mods? If you are, can you list them? As you probably have fewer than me. If we have any in common it might help to narrow this down. And I think what I did last time was revert to an older version of the game where I didn't have the issue.
  2. ...and this has popped up once again. Does anybody know if there's a console command I can run to fix this? As I'm not sure what exactly is causing this, and I can't just keep making new characters every time I run into this issue.
  3. Yup, that looks like the function that was misbehaving. If it happens again what would I need to do in the console to correct it?
  4. I meant Fallout 4, as can be seen by my mention of Vault 111. :tongue: Validating the files didn't fix it and turning off all the mods didn't fix it, so there's some replacement doohickey in a folder somewhere that's doing this strangeness. The black screen plague seems to be confined entirely to that particular character. Making a new character has removed the problem entirely.
  5. Had my character go to sleep, and the screen never faded back in after it faded to black. I have a permanent black screen. I still move around, can open menus, fire my gun, etc, but my screen is stuck in a solid shade of black. I had this happen earlier when I was entering Vault 111, I think every time the game fades out it permanently goes black for some reason. The effect persists through saves, and a few seconds before loading it, it turned the 3D object on the loading screen solid black. Loading up a save with this effect makes the blackness permanent, even loading other saves, until I close out of Fallout 4. Any ideas on how to fix this? I don't want to go the entire game without sleeping, and I'm sure that I'll run into a fade to black effect somewhere along the line and be unable to progress.
  6. So I'm using the Fook/Project Nevada Convergance thingy here: http://www.nexusmods.com/newvegas/mods/54398/? Things have been going nice and smooth since I started playing this morning. My only complaint thus far is that when I attach the Laser Pistol Scope mod to the Recharger Pistol or the Laser Pistol I get the big red shape with the white exclamation point on it. I'm not sure where exactly things are going oddly, or if there is something I forgot to install, thus resulting in the missing bit of geometry. I've been using Loot to determine my load order, which is as follows: FalloutNV.esm=1FCOMaster.esm=1CaravanPack.esm=1TribalPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1Lings.esm=1Tales from the Burning Sands.esm=1AWorldOfPain(Preview).esm=1Project Nevada - Core.esm=1Weapon Mod Expansion.esm=1Project Nevada - Cyberware.esp=1Daughters of Ares.esp=1FOOK - New Vegas.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1SomeguySeries.esm=1SCAV.esm=1More Perks.esm=1Weapons.of.the.New.Millenia.esm=1oHUD.esm=1NVEC Complete + NVCE.esm=1Inventory Access.esm=1NVInteriors_Core.esm=1Sortomatic.esm=1WARZONES - Misanthropy Pure.esm=1FOOK - New Vegas DLCs.esm=1Run the Lucky 38.esm=1New Vegas Redesigned II.esm=1IWS-Core.esm=1Monster Wars.esm=1NVInteriors_ComboEdition_AWOP.esm=1Momod.esm=1Project Nevada - Equipment.esm=1enclavebunker.esm=1Project Nevada - Rebalance.esp=1SaxxonsQuestPack.esm=1RustTownV1Master.esm=1domecity.esm=1MikotoBeauty.esm=1Novac Public Library.esm=1Project Nevada - Extra Options.esm=1Companion Core.esm=1RobCo Certified.esm=1Lone Gunman's Tools of Trade.esm=1WME - GRA.esm=1WME - DLCs.esm=1FCO.esp=1FCO - FOOK Patch.esp=0FCO - FOOK-PN Convergence.esp=0FCO - FOOK-PN Convergence FCO.esp=0FCO - Melissa Fix.esp=0FOOK - New Vegas.esp=1XFO - 4bb - Perks - Two per level.esp=1Project Nevada - Cyberware Additions.esp=1RobCo Certified Friendly Hit Fixer.esp=1NVEC Complete NVCE SomeguySeries Patch.esp=1Mission Mojave - Ultimate Edition.esp=1The Weapon Mod Menu.esp=1Radar.esp=1Jump Fall Fixer.esp=1AWOPDeadMoney.esp=1IWS-Core-Patrols.esp=1CASM.esp=1JIP Companions Command & Control.esp=1The Mod Configuration Menu.esp=1AWOP - Balance and Cleanup.esp=1FlashlightNVSE.esp=1NVEC Complete NVCE AWOP Patch.esp=1AWOP Interior Music.esp=1NVEC Complete NVCE FOOK Patch.esp=1NVEC Complete NVCE MMUE Patch.esp=1FOOK - New Vegas DLCs.esp=1MMUE-CP-FOOK.esp=1WelcometohellLR.esp=1ADAM - HH.esp=1ADAM - Trooper Gloves.esp=1New Vegas Error Corrections Extras.esp=1New Vegas redesigned- Honest Hearts.esp=1Mission Mojave - Ultimate Edition Plus.esp=1ADAM - NCR Patrol Armour.esp=1Project Nevada - Rebalance Complete.esp=1The Lucky 38 Empire.esp=1RustTownAdditions3.esp=1Factions Reloaded Legion.esp=1Wellcometohell.esp=1WARZONES-RUSTOWN - Peaceful Coexistence.esp=1Weapons.of.the.New.Millenia.Leveled.Lists.esp=1WeaponModsExpanded.esp=1Project Nevada - All DLC.esp=1FOOK-PN Convergence.esp=1enclavebunker.esp=1TheInheritance.esp=1NVEC NVCE PN COMBO Patch.esp=1ADAM - LR.esp=1Weapon Mod Expansion.esp=1WMX-DLCMerged.esp=1Project Nevada - WME.esp=1EVE FNV - ALL DLC.esp=1NVEC Complete NVCE WMX Patch.esp=1FOOK-PN-WME-WMX-EVE Convergence.esp=1FOOK-PN-AWOP Weapon Convergence.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1AWOPMonsterPatch.esp=1Weapons.of.the.New.Millenia.Store.esp=1MikotoBeauty.esp=1MMUE-CP-WMX.esp=0ADAM - Nemesis Armours.esp=1MMUE-CP-AWOP.esp=0MTB.esp=1Cerulean Home.esp=1Monster Wars - Epic Battles Plugin.esp=1WelcometohellOWB.esp=1Continue After Games Ending 1.9.3.esp=1WelcometohellHH.esp=1NVInteriors_Combo_AWOP_Tweaks_DLC.esp=1ADAM - Rangers on Patrol.esp=1Powered Power Armor.esp=1New Vegas Trade Center.esp=1AWOP DLC + GRA Conflict Error Fixes.esp=1hunter.esp=1Monster Wars - Behemoth Rampage.esp=1AWOP DLC Conflict Error Fixes.esp=1Monster Wars - Colossus Plugin.esp=1HiddenBunker.esp=1w44Satchels - Full.esp=1ADAM - MAIN.esp=1ADAM - Outcast Ranger Armour.esp=1Tailor Maid Black Retex - NV.esp=1UHNV.esp=0Portable Tent.esp=0WMX-ModernWeapons.esp=1FOOK-PN-WME-WMX-MW.esp=0xatmosSkillPerks.esp=1NV_STTraitsandPerks - NVSE.esp=1BR - Traits and Perks.esp=1Daughters of Ares - Lings Patch.esp=0IWS-HH.esp=0IWS-Core-Guards.esp=0IWS-DM.esp=0IWS-LR.esp=0IWS-Core-Civilians.esp=0NVR- Recommended.esp=0AWOP - Balance and Cleanup - PNRebalanced Health.esp=0FOOK-PN-NVRedesigned CP.esp=0NVEC Complete NVCE NVR2 Patch.esp=0MMUE-CP-PNALLDLC.esp=0AWOP-MoMod.esp=0NVEC Complete NVCE Lings Patch.esp=0IWS-OWB.esp=0AWOP NO DLC Conflict Error Fixes.esp=0ADAM - Project Nevada Patch.esp=0UHNV-More Mannequins.esp=0UHNV-Brighter Lighting.esp=0WMX-AWOP-Overhaul.esp=0MMUE-CP-EVE.esp=0WMX-ArenovalisTextures.esp=0Bashed Patch, 0.esp=1 If there's anything I can do to help track down the cause of the problem by using FNVEdit or something of the like, just tell me what to do and I'll do my best to provide the information.
  7. For some reason the moment I try to enter the door to the second part of Snow Veil Sanctuary on the quest that has Mercer accompanying me, I crash to black and need to alt+tab to the crash notification window to click on it. I have quite a few mods going, but I've never encountered a repeatable screen transition CTD. It goes to the loading screen for maybe a split second, then crashes if I click on the door, or if I use the coc console command to go to snowveilsanctuminterior02. My log can be found here: https://dl.dropbox.com/u/42230002/Papyrus.3.log And my mod list is as follows: GameMode=Skyrim Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm JSwords.esm moonpath.esm Omegared99-Compilation.esm SkyMoMod.esm SPIKE.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Weapons and Armor fixes.esp Weapons and Armor fixes - Hacks.esp Cat_mount.esp CraftingMaterialsRecipes.esp CrossbowsRevamped.esp JewelCraft.esp Lost Art of the Blacksmith.esp NoSaltRecipes.esp Skyrim Flora Overhaul.esp Wolfs_Buff_Recipes.esp Wolfs_Simple_Recipes.esp Wolfs_Intermediate_Recipes.esp Wolfs_Advanced_Recipes.esp SkyRealism - Simple Save System - 5 min.esp SkyUI.esp DarkNemesis.esp Dragonbone Weapons.esp dragonpriestmasks.esp Dread Knight Weapon Set.esp EternalShineArmorAndWeapons.esp hothtrooper44_ArmorCompilation.esp JSwordsDistributionBalancePlugin.esp MaskofBlades.esp Omegared99-WeaponSets.esp Dr_Bandolier.esp Smithing Perks Overhaul - Balanced.esp Complete Crafting Overhaul - BS version.esp DeadlyDragons.esp DeadlyDragonsSpells.esp quest_andtherealmsofdaedra.esp buildablehouse.esp collectors_chamber.esp tos_granitehall.esp hideout - hearthfires.esp moonpath_questdata.esp quest_nomercy.esp quest into the depths.esp quest_sorcery.esp quest_seaofghosts.esp quest_thebiggertheyare.esp The Paarthurnax Dilemma.esp AchieveThat.esp Babette.esp Headbomb's Better Sorting - Ammo.esp Headbomb's Better Sorting - Books.esp Headbomb's Better Sorting - Miscellaneous.esp Headbomb's Better Sorting - Potions (Weightless).esp DynamicMerchants.esp Fast Respawns And Rich Merchants.esp Guard Dialogue Overhaul.esp Immersive Weapons.esp nosalt.esp SFO - Expanded Diversity.esp UnreadBooksGlow.esp tos_amber_guard.esp tos_laintardale_hf.esp tos_oakwood_hf.esp Open Cities Skyrim.esp SkyRealism - Portable Crafting Kits.esp Better Vampires.esp UnblockActivate.esp ToL_Core_by_Brevi.esp BloodmoonRising.esp Apocalypse - The Spell Package.esp MidasSkyrim.esp Artifact Disenchanting.esp Skyrim Perk Enhancements.esp SPERG Dawnguard Patch.esp TheEyesOfBeauty.esp UFO - Ultimate Follower Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Heartfire AddOn.esp Alternate Start - Live Another Life.esp ethereal_elven_overhaul.esp rcrnShaders.esp RCRNvolumetric.esp Atlas Blackreach.esp Atlas Dawnguard.esp Atlas Hearthfire.esp BarenziahQuestMarkers.esp DragonPriestMaskQuestMarkers.esp JiubQuestMarkers.esp RaceMenu.esp RaceMenuPlugin.esp _pocketcraftshopii.esp AlchemistSatchel.esp Atlas Map Markers OCS.esp Character_Generation.esp Bromjunaar-2.esp CornerofTheSkyrim.esp KaceAutoloot.esp Breezehome-hf-CTD-fix.esp I'm trying to also prep my laptop to play Skyrim so I have something to do this weekend, but I can't get SKSE to work quite right on the laptop. I managed to get all my mods over to the laptop from my main PC and the game will run on said laptop (I experience the same crash on attempting to zone to the second stage, btw, so it's likely a mod thing). My only issue there is that I can't seem to get SKSE to install. I've downloaded the thing, dumped it into the Skyrimn directory via putting it in its own folde rand copy/paste, unzipping it directly into the folder, etc. All with no luck. I get a brief window in the middle of the screen too fast to see, then Skyrim kicking up in the proper space on the screen as it starts, but then it vanishes completely. NMM doesn't recognize that SKSE is there either. IS there something SKSE needs that I ought to install and might have forgotten about? (Or did I get a sneaky patch dropped on me?) It's only the laptop doing this. Main PC launches SKSE just fine from both the SKSE loader file, and NMM itself. Odds are I won't be playing Skyrim at the hotel this weekend. :(
  8. Yes! That did it! Simply unchecking nVamp - XFO fixed the Empty problem. Thank you so much!
  9. I took a peek in there, but couldn't find anything in my cursory examination. Is there anything in particular I should be looking for?
  10. Oddly enough it does it on corpses too. When looting the little mantis things in the Goodsprings Schoolhouse they made sound and gave off a visual cue of blood. I don't recall that happening before either.
  11. I played New Vegas a bit right after it came out, then got busy for awhile and I'm only just now coming back to it. So I cleared out my mods folder and started anew with the nVamp thingy and it's accompanying mods, as well as a few others. Only problems is that one of them seems to have turned off the thingy that appends (Empty) after it's been looted. Either that or something to do with the HUD has done it. I'm not sure which one would be the problem, and it's going to be an absolute pain to turn off a few mods at a time, load up New Vegas, point at a container, and see if that set was the culprit. So I figured I'd post my mod list here and the problem here and see if anyone knew anything about such an error. Said modlist: [X] FalloutNV.esm [X] MercenaryPack.esm [X] Lings.esm [X] New Vegas Redesigned.esm [X] Tales from the Burning Sands.esm [X] AWorldOfPain(Preview).esm [X] EZ_CompanionNVSE.esm [X] EZ_CompanionNVSE_Killable_Normal.esm [X] More Perks.esm [X] More Perks for Companions.esm [X] More Traits.esm [X] More Challenges.esm [X] Project Nevada - Core.esm [X] Caliber.esm [X] CFWNV.esm [X] Weapon Mod Expansion.esm [X] FOOK - New Vegas.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] nVamp - Core.esm [X] nVamp - Vaernus's Voracious Vermin.esm [X] Brahmin Bess.esm [X] Community Bugfix Compilation Patch.esp [X] NewVegasBounties.esp [X] Serial Killer.esp [X] FOOK - New Vegas.esp [X] Caesars_Legion_Overhaul.esp [X] More Perks for Companions Update.esp [X] More Traits Update.esp [X] More Perks Update.esp [X] XFO - 4a - Perks - Paths.esp [X] XFO - 5a - SPECIAL & Stats Rebalance.esp [X] XFO - 5b - Skills - SP Formula Rebalance.esp [X] XFO - 5c - Skills - Better Med Surv Repair.esp [X] XFO - 5ea - Skills - Barter - Mild.esp [X] XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp [X] XFO - 8a - Cripple & Body Part Revamp.esp [X] XFO - 8c - Karma Rebalance.esp [X] XFO - 8b - Speed Increases.esp [X] XFO - 9a - Enemies - AI revamp.esp [X] Project Nevada - Cyberware.esp [X] Nevada Skies - URWLified.esp [X] StripNightLum.esp [ ] LUMENARIUM - Working Sunglasses ONLY.esp [ ] LUMENARIUM - Bright Clear Days.esp [ ] ELECTRO-CITY - Darker Nights.esp [X] Mod Loot - 2. Reasonably Rare.esp [ ] ELECTRO-CITY - Imaginator.esp [ ] DYNAVISION 2 - Dynamic Lens Effect.esp [X] Superior Firepower - Kinetic Ammo.esp [X] Superior Firepower - Energy Ammo.esp [X] Superior Firepower - New Weaponry.esp [X] Superior Firepower (BETA) - Explosive Weaponry.esp [X] nVamp - Tales from the Burning Sands.esp [X] Weapon Mod Expansion.esp [X] nVamp - A World of Pain.esp [X] nVamp - Caliber.esp [X] nVamp - Classic Fallout Weapons.esp [X] nVamp - New Vegas Bounties.esp [X] nVamp - Caesars Legion Overhaul.esp [X] nVamp - More Perks.esp [X] nVamp - XFO.esp [ ] nVamp - Effects and Graphics.esp [X] nVamp - Superior Firepower.esp [X] nVamp - Weapon Mod Expansion.esp [X] nVamp - Weapon Mods Expanded.esp [X] nVamp - Combat Enhancement.esp [X] nVamp - Game Fixes.esp [X] nVamp - Core.esp [X] nVamp - Vaernus's Voracious Vermin.esp [X] Bashed Patch, 0.esp [X] keepcompanionperks.esp [X] GoodspringsPlayerHome.esp [X] XFO - 4ba - Perks - Perk Every Level.esp [ ] XFO - 4bb - Perks - Two Perks Per Level.esp [X] Mod Loot - 2. Reasonably Rare (WME).esp [X] Kobu's Free Wild Wasteland Trait.esp [X] CarryMult.esp [X] UnlimitedCompanions.esp [X] AllCompanionsEssential 2.0.esp [X] Max Followers 12.esp [X] WilderWasteland_SAC.esp [X] FOOK - Lings.esp [ ] PortableCampsite.esp [ ] New Vegas Map Markers.esp [ ] fasterwildwasteland.esp [ ] NewStripMapMarkers.esp [ ] CFWNV-FOOK.esp [ ] Sprint Mod.esp [ ] Caesars Freeside Shop.esp [ ] headgearfix.esp [ ] VeronicaFix.esp
  12. I'm contemplating making a perk pack, and I have very little experience with the GECK. In fact my only experience with it was making a previous perk pack for Fallout 3 more than a year ago, and tinkering with another mod to make it not require a power armor helmet. For the most part looking over things, I've already figured out how to accomplish all but a handful of the ideas I've had. Though there are a few that aren't immediately obvious on how to enact. 1) Powered By Death The idea I had for this one is closest to Grim Reaper's Sprint, except that it's not just in VATS, and rather than getting AP back, you regain a few HP (Was thinking to make it a solid 5 HP per kill, or 1-3% of player HP. Of course I poke around in the GECK and find that GRS uses an Entry Point, whatever that is, and it's some function that I can't seem to figure out how to make a new one of (and likely I can't.) So I was thinking that I could potentially use the Challenge system to do so. Essentially copying the Lord Death challenge, making it start out inactive and unlocked by the perk, and having the script add the HP upon every kill. The only problem with that would be the amount of message spam every time you got a kill. There might be another way to do the effect, though I'm thinking that I might be able to set the Interval to something really high, while the threshold is set at 1. I don't know if that would work or not. Heck, there might be a way to do that that I haven't thought of. 2) Innate Poison The overall idea for the perk pack is kinda-sorta Nanotechnology themed (except for PBD above), and the idea I had was essentially a genetic alteration to give the player an poison gland or something, and thus a Damge over Time effect would potentially be added to all melee and unarmed attacks. At least that's the idea. Looking at the in game poisons, I can't figure out how I would manage to make this one work. I was thinking to make it, essentially, 1/10th of the attack's damage, which would probably make things even more complicated. So something like maybe 1 or 2 damage per second, applied as a number of seconds equal to the player's level, perhaps? Would that make it even worse? I dunno... It'd probably be easier just to give a 10% damage bonus to Melee and Unarmed attacks, but I like the idea I came up with thematically. 3) External Maintainance The idea behind this one is, essentially, having the nanite's in the PC's body creeping out and fixing their gear. I know for a fact I can make this apply to the weapon the PC is using by cribbing code from the Repair Kit. But I haven't a clue on how to get it to apply to any of the armors. I'm also wondering what interval I ought to use. 1 percent per 30 seconds, 45, a minute, even longer? I want it to be short enough in interval to be useful, but not so useful that armoring up and sitting in place for a few minutes gets you some perfect condition armor to sell for lots of caps. 4) Multiple Regeneration Effects Looking at the in-game perks that already have the effect, they all call up float MicroRegen. My guess is that it doesn't matter what the thing is called, but MicroRegen is used for consistancy? If I make several regeneration perks, do I have to use the MicroRegen float (I don't think I do), will having multiple scripts using the same float cause problems (I'm not sure since the rad reducer and solar powered ones both use it, and I doubt they'd conflict), and could I use my own float names in the same script if I want, for example, to have radiation get lowered and limbs healing on different time frames, but in the same perk? Oh yeah, that reminds me, how do I make a perk restore limb condition? Script with RestoreAllLimbs set up like the other regens, yes?
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