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taerkalith

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  1. @numeriku Last I recall those 3dNPC VAs were accepted but flaked out so we had to replace their assignments. We still really want Jess (littlecuppajoe) to come on board, but life delays, oh well.
  2. @Beggarmaster2000 you were banned from tesrenewal.com for listing piracy tools in your profile as as source of obtaining software. This is against the rules of the website. Flaming and Trolling is also not permissible. Beyond this though beggar, you just were uncooperative and not a team player and could not show us any past experience in the fields you were interested in. We simply can't work with someone who isn't qualified, and especially those who apparently decides to do what you've been doing here on the nexus and on our forums when you received such news. I gave you a clear way to re-apply by submitting example work and you refused. I hadn't had to ban anyone in 6 months from tesrenewal, so I don't think I normally act without merit. Moderator feel free to remove this comment and his as well if you believe it is warranted. I do not wish to discuss this here but I feel it needs to be curtailed to stop this individual bad mouthing the project.
  3. In response to post #35672577. #35675047, #35677432, #35682487 are all replies on the same post. Skywind Dev here, I want to apologize on behalf of the team for TX12001s curt/rude response. I think he may have been triggered by a previous conversion, but regardless.. Morrowind mods will not be compatible with Skywind unfortunately. Morrowind is indeed something truly special that Skywind isn't aiming to replace, but to give a new take on. Similar to a reboot in some ways. For that reason I agree with you that there will always be a reason to play morrowind. I do think you'll enjoy Skywind when it is released though, the ash storms and updated mechanics really make it an interesting new experience. We also in the works of bringing back attributes and a general overhaul of all perks/skill trees to try to encapsulate the best aspects of morrowind within the new engine. What you'll end up seeing is something akin to a mashup of the best elements from III IV and V to try to create in-depth rpg friendly gameplay. However I do expect a lot of skyrim mods will be able to carry over with minimal/no patching and we hope a modding community will build around it. It's too bad that Tamriel rebuilt's graphics are very dated as technically it would be possible to port the mod's cells into the skywind gameworld. For now we just have some distant LOD terrain as a tribute to the mainland. It always makes me think of that mod :)
  4. In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752, #35676172, #35676512, #35676932, #35681567 are all replies on the same post. @motionblurr, Hi, I didnt see your application post but feel free to PM me on tesrenewal with it and we may be able to get you hooked up with SFX if you'd be interested. In terms of music however, we already have a very well known composer within the modding community doing our mastering and helping with mixing individual tracks. In short, the position is already filled for music and it is best if a single individual does that sort of thing due to how mastering works, but don't think we don't appreciate your application. Let me know, take care!
  5. In response to post #35683692. Main reason is to honour Bethesda's IP content. We are using their story, setting, characters etc. which we can't make "brand new" without ruining the basic idea of re-imagining Morrowind III.
  6. I'm not sure you can run skyrim on the graphics card. I would seriously check your GPU is powerful enough for what you want. That's normally the biggest failing of laptops. http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R6 - this may be equivalent to what you're looking at. Severely underpowered
  7. I've found a solution to what I think is Ioshilee's problem. I had similar issues with Serana attacking the arch curate and I fixed it once by opening the console, selecting serana and then using the <kill> command which rendered her passive. This allowed the the curate to run away and do his little speech thing. When I retested this it didn't work as cleanly though and the deadlock fighting between the two of them began. Instead I had to use a combination of <stopcombat> and <kill> commands on the arch curate over and over again until he had time to run away from serana. Still missed the little speech thing, but it allowed the quest to progress more normally. If you want to revive serana, she'll do it on her own, or for a speedier solution use the <resurrect 1> command (not the plan resurrect command or else you'll lose all her items!). Hope this helps.
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