Jump to content

ElderOfScrolls

Premium Member
  • Posts

    76
  • Joined

  • Last visited

Nexus Mods Profile

About ElderOfScrolls

Profile Fields

  • Country
    None

ElderOfScrolls's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Thanks for the help, I have been to busy lately to keep working on this but I plan on getting it done asap. I am thinking that I want the menu to open up when the soul is collected, although what if I instead simply wanted the stats to increase the stats in a rotation every 3rd time a soul is absorbed, for instance the first soul you ever collect at the tower your health increases, then the next soul increases your stamina, then your magicka, and then back to the beginning, health, stamina, magicka, health..... That seems like it would be more immersive so I might do 2 versions, one with the option menu and the other with the rotating cycle. Unfortunately I haven't had much time to keep researching all these lines of papyrus and I am still illiterate in this sense. Do you happen to know of any good tutorials or guides that could help me learn how it works and how to create the script? Thank you so much for all your help so far. I wasn't very confident about starting to mod again with how much there is to learn about scripting but I have to start somewhere. It's all just a little overwhelming.
  2. It would probably conflict with the USKP. You're probably right. It touches a lot of pieces. I am just going to have to test it with many different mods. Shouldn't be a problem, I use some of the most popular mods as well as many random ones with my load order usually consisting of 150-250 mods. So if I can get it to work in my game then it should be difficult for someone to find an incompatibility.
  3. Great thank you for your input. The token was part of the stuff that was on the creation kit wiki. I was looking at that when I posted this. What do you mean by creating an alias "preferable (to) the player"? Would the script go in the alias or the quest? Will the OnTrackedStatsEvent also take into account when a dragon soul is spent? I only want this option menu to open up after killing dragon and obtaining the soul.
  4. I am considering simply adding an option menu script to the MQKillDragon quest. Would that cause any major issues with the game or mod compatibility?
  5. Thank you very much. I will keep this in mind when I'm working on my script. From what I've learned from my own research I think you are on target with this event. I will definitely have to test it but I think that's the one.
  6. How does the OnTrackedStatsEvent work? Does it simply report when a stat changes? Would it be affected by spending dragon souls or does it only count when a stat is increased?
  7. I am working on creating a mod that, when you kill a dragon and absorb the dragon soul, one of your 3 stats are increased. I want to make an option menu pop up and you select Health Magicka Stamina and it is permanently increased by some number. My idea was that when you absorb a dragons soul your own dragon soul should become stronger. I have never done any successful scripting so I figured while I research how to make this I would put it out there and see if anyone has a link to a tutorial or some advice of their own. Currently looking into heromaster's steps and Looking for the script that opens up the stat leveling option menu when your character levels up. T3ndo directed me to http://www.creationkit.com/UI_Script so I am trying to figure out how to understand and use these Right now I have a custom "blank" quest with a "blank" script and an alias with the playerRef. Looking through stuff I think I need to make my script in the alias not the quest, is this correct? I'm not really understanding how the quest alias system works, does anyone know of a good tutorial for activating scripts using a quest? Current Script Function SomeFunction() RegisterForTrackedStatsEvent() ; Before we can use OnTrackedStatsEvent we must register. ; Is this something that is needed for this or is it just for the tutorial purposes? Will something need to go in the "()" in the first 2 lines?EndFunction Event OnTrackedStatsEvent(string asStatFilter, int aiStatValue) if (asStatFilter == "Dragon Souls Collected") if (aiStatValue == 50) ; I think this 50 will become something like "player value + 1" I'm not sure about this part Debug.Trace("Player has bartered 50 times.") ; I believe this is where I will have my option menu lines endif endif endEvent Thank you in advance for any help.
  8. I think I might make something like this. I've been wanting to get back into modding and I've got some good ideas.
  9. I have tried everything I can find to solve my problems. At first I would get random CTD's, mostly when I loaded a new area. Then I would get the infinite load screen 9 out of 10 times. I haven't been able to play more than 5 minutes. And now, my game crashes about 30 seconds after loading the game. I have tried: ENBoost Battle of Infinite Load Screens Safety Load Numerous skyrim.ini tweaks Wrye Bash Boss FNIS (i've run the generate file) Everything appears fine. I can't find any incompatibilities in my mods. I have windows 8 64 bit All dlc, including the high res packs, and the most recent skyrim update I am losing my mind trying to find a fix. Does anyone know of any other possible solutions?
  10. I figured it was a bit much at once. I'm working on doing it like that. I am a bit disappointed though because this computer is way better than my old one and I've only added about 20 to my old load order. But I'll get it figured out. Thanks for the advice. But just out of curiousity, did you happen to notice any possible incompatibilities? By the way, I am new to BOSS and Wrye Bash, in fact I just downloaded them 3 days ago. Does running Bash automatically create a bashed patch every time you run it?
  11. I'm not sure how to fix it really but for troubleshooting, I would download the latest version of NMM and uninstall yours and install the freshly downloaded NMM. But other than that I doubt it would be a problem with NMM. Most likely something with your internet or internet securities.
  12. So I'm going to assume that you don't have an old save to go back to?
  13. Did this happen at any specific point in time or has it been since you started your character?
  14. Hmmm, I've never had incompatibility issues with those. You said that this is only on one of your characters?
×
×
  • Create New...