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Everything posted by shaggoth
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timescale was my issue :)
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is there a way to make voicepack for personal use? i mean some instructions
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is there any instructions on how to port basic companion from NV to F4? because that'd fix the issue :)) no quest and dialogues, sure, but a basic companion can be done
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yeah, could be fun arrogant companion :)
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Mod Request: Animal companion
shaggoth replied to RookDTRZ's topic in The Witcher's The Witcher 3: Wild Hunt
it was done with spawn companion mod, but it's outdated for now, sadly :sad: -
damn
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huge indeed :) i'm not that skilled, so it would take years to do it alone, or beneficial collaboration :} so you suggest waiting for xcom2?
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is it possible at all? - create something like a story mod with multiple maps one after another? - add completelly new meches/textures/animations to create new aliens? well, that's all for now :) but i'm sure there'll be more questions later.
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yeah, it'd awesome for sure :/ strange, why you can catch vampirism from a scratch, but not others
- 1 reply
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- lyncanthropy
- werewolf
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(and 1 more)
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http://www.nexusmods.com/skyrim/mods/11806/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D11806&pUp=1 i like that one
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can you make something like that for fallout new vegas?
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ttw is CTD monster for me. also there's a lot of fnv mods you can't use with ttw, afair. so yeah, i'd better have some standalone companions and dlcs ported to fnv :}
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Tremors Mod.. based on the movie Tremors.
shaggoth replied to Devaskal's topic in Fallout New Vegas's Mod Ideas
now i remember one such worm in star wars jedi academy :)) goood old idea- 1 reply
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- sandworms
- evolutions
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http://www.nexusmods.com/newvegas/mods/41903/? here's voice http://www.nexusmods.com/newvegas/mods/42786/? and here's e-de as securitron :) all we need is to combine those, plus bender's face on that bot.
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what about securitron with bender's face and voice set? :)
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How do I port Fallout 3 mods to Fallout New Vegas?
shaggoth replied to Rauco's topic in Fallout New Vegas's Discussion
what about something more complex? i'd like to convert cube experiment, and about dlc's - operation ancorage would be awesome :) as i understand Legitimate Fallout 3 DLC Conversions -DLCC- is just items port, not whole bunch -
Mod for companions to equip any weapons?
shaggoth replied to TenPenny's topic in Fallout New Vegas's Discussion
is there a mod what makes them loot for ammo? and maybe weapons to. i have "npc spend ammo" mod, so i always see that idiots in fist fighting, then there's a body with ammo and weapon even, nearby. -
Scavenger World - Can you dig it?
shaggoth replied to TomSawyer's topic in Fallout New Vegas's Mod Ideas
i'd be happy to have this one :) please do -
i agree with last idea :) we should poison our quivers at the forge or alchemy table, (workbench? dunno what suits better) and then use crafted poisoned arrows as we need :] and bolts!
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Can't find ED-E in the GECK
shaggoth replied to Khailik's topic in Fallout New Vegas's Mod Troubleshooting
was you succesfull? i want to do the same :smile: but i'm noob in those things. so i'm thinking, can i do that? should i even try? thanks for any guidelines you can (if you decide to) give me :wink: -
Vote For Your Best Werewolf Related mods!
shaggoth replied to NighTragEl4d's topic in Oblivion's Discussion
can Werewolf: The Awakening be used with Legends of the North? cause they both seems like good ones :) also can you guys suggest vampire mod what works 100% without any collisions to Awakening and Legends?