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AndreiVladimirPetrikov

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About AndreiVladimirPetrikov

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    Canada
  • Currently Playing
    Fallout: A Tale of Two Wastelands, Skyrim, Portal (2),
  • Favourite Game
    Oblivion

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  1. To start off I'd like to say that I've tried my hand at modifying the model myself, but have had no luck. The only thing I wish to do is make a model for the Silver Shroud armour that has, in the place of the scarf, the collared shirt from either of the mobster outfits or from one of the formal suits. Anyone willing to model this will have my eternal gratitude!
  2. As I said at the start of this thread, I successfully added the gun to the game, with all the effects I had set, the only problem I'm having is with the mesh.
  3. Yes, I went in there and set up the directories.
  4. I added it to my inventory with console commands, but it was just using the plain bb gun mesh.
  5. I'm having trouble putting my weapon into the game. I already have the mesh for it, but when I applied it to a weapon I had made in the GECK and used it in game, it didn't activate. I was wondering if someone could help implement it and put it in Doc Mitchell's house.
  6. I'm going to try my hand at making an original weapon for my character. I was wondering how to export the model for the BB gun and other assets, such as the fission battery, camera, and sonic emitter for model creation in blender. I want to know, first of all, how to export the models. Also, how to direct textures to the weapon without having to make a custom texture. Thanks for any and all help.
  7. My request here is fairly simple. I've seen a few modders who have made Cass's jacket wearable on male characters, so starting with that, it would be great if it could be implemented over the shirt from Daniel's outfit, with the jeans and belt from the riot armour. Also, if it isn't too much trouble, I'd like to see a hat that resembles the ranger grey hat, but with the colour matching the jacket and a playing card sticking out of the rim on the inside. Anyone willing to make it would be appreciated, as I have no skill in modelling, scripting, or texturing. Thanks for considering.
  8. I've been looking through the forums and noticed a lot of quality suggestions for dwemer mods, a lot of them with thorough research. My idea is for a small airship based on the small boats in any given dock in Skyrim. My idea, if implemented would add dwemer elements to the boat, such as dwemer struts to give the feel of dwemer design, with steam jets coming out of dwemer plate metal on the sides, and perhaps decorative addons like having spinning wheels from the dwarven sphere on an engine in the rear. I am fairly useless in modelling and scripting, but a bit more skilled in implementation. Anyone willing to create this would be wonderful, and receive many thanks. So to anyone that could help, I hope the concept interests you.
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