Hmm... well, since you asked: (Oh, P.S.: I typed almost the entire thing up in a sort of rapid-fire banjo singalong song at first, but thought better of it.) -Colossus: Heavily armoured, lumbering, muscular walking tanks that shrug off tons of hits of any type, except for armour-piercing attacks like the crossbow and hammers/maces which easily destroy them since all they have going for them are their strength (knockdown AKA paralyzed for 0.01 seconds) and their ridiculously high armour rating, which means little when a percentage of the hit pierces instead of just hitting the armouring. Could probably have a charge attack like the one that we have, the Block Runner perk, sprint with a shield type. Probably should be saved for being a miniboss replacer, like scourgelords, Falmer Shamans, Dwemer sphere masters, just for examples on rarity. Plaguelords: Replacer for enemies like the Death Overlord. Uses the marked for death shout, has an attack like the vampire lord's blood AOE attack, except tan-yellow, with a DOT effect of Drain Stamina, Poison Aura spells are up by default, they don't even cast them, they're already active when they spawn, and frequently have Deathbloom and Nightshade on them. -The Four Lords of Death: Replacer for the unmasked Dragon Priests. Hooded/cowled, caped skeleton bodies with an aesthetic frost and shock cloak, hovers like a Dragon Priest, but has a sort of blackness where the head should be that sort of sucks in all of the light from the front of the hood.