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shadowfx78

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Posts posted by shadowfx78

  1. Yes you need to manually uninstall all your mods for NMM to work efficiently. They just released a NMM version that fixes the mod disable issue so should be good to go. NMM never caused any issues for me so dont know about that.

  2. I have deleted and reacquired all the default esms. I am now at the point of deciding whether to clean out mods and start fresh but dont really want to if not necessary. here is my load order

     

     

    [X] Fallout3.esm
    [X] Anchorage.esm
    [X] ThePitt.esm
    [X] BrokenSteel.esm
    [X] PointLookout.esm
    [X] Zeta.esm
    [ ] Unofficial Fallout 3 Patch.esm
    [X] AWorldOfPainFO3.esm
    [X] CRAFT.esm
    [X] CALIBR.esm
    [X] xCALIBR.esm
    [X] FO3 Wanderers Edition - Main File.esm
    [X] FO3 Wanderers Edition - Alternate Travel.esp
    [X] CS_SkullCaps.esp
    [X] Mart's Mutant Mod.esm
    [X] Project Beauty.esm
    [X] EVE.esm
    [X] Lings.esm
    [X] LingsDLC.esm
    [X] PunisherGear.esm
    [X] LingsFinerThings.esm
    [X] Advanced Recon Tech.esm
    [X] Detect Traps.esm
    [X] ImaginatorFO3.esp
    [X] iHUD.esm
    [X] aHUD.esm
    [X] CINEMATECH.esm
    [X] xCALIBRuniverse.esm
    [X] DCInteriors_ComboEdition.esm
    [X] DarNifiedUIF3.esp
    [X] 1PipboyPDA.esp
    [X] FO3 Wanderers Edition - Main File.esp
    [X] FO3 Wanderers Edition - DLC Anchorage.esp
    [X] FO3 Wanderers Edition - DLC The Pitt.esp
    [X] FO3 Wanderers Edition - DLC Broken Steel.esp
    [X] FO3 Wanderers Edition - DLC Point Lookout.esp
    [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
    [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    [ ] UUF3P - FWE Patch.esp
    [X] Mart's Mutant Mod.esp
    [X] Mart's Mutant Mod - DLC Anchorage.esp
    [X] Mart's Mutant Mod - DLC The Pitt.esp
    [X] Mart's Mutant Mod - DLC Broken Steel.esp
    [X] Mart's Mutant Mod - DLC Zeta.esp
    [X] Mart's Mutant Mod - DLC Point Lookout.esp
    [X] Mart's Mutant Mod - Master Menu Module.esp
    [X] Mart's Mutant Mod - Project Beauty.esp
    [X] Mart's Mutant Mod - DC Interiors.esp
    [X] Lings Finer Things.esp
    [X] 3EFdrg.esp
    [X] Fellout-Full.esp
    [X] WeaponModKits.esp
    [X] xCALIBRUniverse - WMK.esp
    [X] WeaponModKits - OperationAnchorage.esp
    [X] WeaponModKits - ThePitt.esp
    [X] WeaponModKits - BrokenSteel.esp
    [X] WeaponModKits - PointLookout.esp
    [X] WeaponModKits - Zeta.esp
    [X] FasterWaiting.esp
    [X] Dree Perks.esp
    [X] CASM.esp
    [X] Project Beauty- Point Lookout.esp
    [X] Project Beauty- Broken Steel.esp
    [X] Blackened FWE + MMM + EVE + Project Beauty.esp
    [X] AAAlbino_LingsBOG+eXcalibr.esp
    [X] HT Unlimited Ammo.esp
    [X] Dragonskin Tactical Outfit.esp
    [X] DragonskinBonusPack.esp
    [X] CALIBRxMerchant.esp
    [X] DynamicCrosshair.esp
    [X] 2Perks Per Level.esp
    [X] BlackWolf Backpack.esp
    [X] BlackWolf Backpack - Vendor Script Replenish.esp
    [X] IDreamOfElectricSheep.esp
    [X] Advanced Recon Tech.esp
    [X] Advanced Recon Gear.esp
    [X] Advanced Recon Tech - Detect Traps.esp
    [X] sunglassescollection.esp
    [X] FWE-COL-Brotherhood-compatibilitypatch.esp
    [X] MiniHideout.esp
    [X] FWE-COL-Outcast-compatibilitypatch.esp
    [X] DYNAVISION - Dynamic Lens Effect.esp
    [X] Directors Chair - Fallout 3.esp
    [X] MoreMapMarkers.esp
    [X] Merc Caps.esp
    [X] Flora Overhaul.esp
    [X] Advanced Recon Tech FWE.esp
    [X] AAAlbino Player Race - MQ to BS Fix.esp
    [X] Advanced Recon Armor.esp
    [X] Detect Traps - Perk.esp
    [X] Detect Traps - The Traponator 4000.esp
    [X] Detect Traps - DLC.esp
    [X] Black Baseball Cap.esp
    [X] xCALIBRuniverse.esp
    [X] CitadelArmory.esp
    [ ] Bashed Patch, 0.esp

     

  3. Ok first you have to many mods but that can be helped. look into the paradox ignition mergers it merges several mods into just a few plugins. also look into LOOT it will manage your load order better. you have several redundant mods. the COL enclave is already included with FWE so you dont need it if you want the armors to be used by all the enclace look into the fwe collosus patches.

  4. To the OP if you are new to modding and looking to get the gist of modding i would suggest taking a look at Gophers modding tutorials you can find them here:

     

  5. I cant get my game to load past the bethesda logo and if i alt tab the game stops responding this is a new install and im new to modding FNV.

     

    {/spoiler}[X] FalloutNV.esm
    [X] DeadMoney.esm
    [X] HonestHearts.esm
    [X] OldWorldBlues.esm
    [X] LonesomeRoad.esm
    [X] GunRunnersArsenal.esm
    [X] ClassicPack.esm
    [X] MercenaryPack.esm
    [X] TribalPack.esm
    [X] CaravanPack.esm
    [X] Advanced Recon Tech.esm
    [X] Caliber.esm
    [X] HonestHearts-CaliberX.esm
    [X] CaliberXhonesthearts.esm
    [X] CaliberXgunrunners.esm
    [X] CINEMATECH.esm
    [X] Detect Traps.esm
    [X] Mo'.esm
    [X] AWorldOfPain(Preview).esm
    [X] MoMod.esm
    [X] More Perks.esm
    [X] More Perks for Dead Money.esm
    [X] More Perks for Honest Hearts.esm
    [X] More Perks for Old World Blues.esm
    [X] NSkies - Vanilla Edition.esm
    [X] NVInteriors_Core.esm
    [X] NVInteriors_ComboEdition.esm
    [X] NVInteriors_ComboEdition_AWOP.esm
    [X] oHUD.esm
    [X] Lings.esm
    [X] WMR.esm
    [X] Project Nevada - Core.esm
    [X] Project Nevada - Equipment.esm
    [X] Project Nevada - Cyberware.esp
    [X] Project Nevada - Extra Options.esm
    [X] Project Nevada - Rebalance.esp
    [X] Weapons.of.the.New.Millenia.esm
    [X] SomeguySeries.esm
    [X] Mission Mojave - Ultimate Edition.esp
    [X] MMUE POP.esp
    [X] DarNifiedUINV.esp
    [X] CASM.esp
    [X] Readius_NV.esp
    [X] The Mod Configuration Menu.esp
    [X] The Weapon Mod Menu.esp
    [X] Mo'Guns.esp
    [X] Mo'Gals.esp
    [X] Mo'Suite.esp
    [X] Mo'IPP.esp
    [X] Mo'haveAmmoDepot.esp
    [X] Mo'DLC.esp
    [X] HZBagOfHolding.esp
    [X] Project Nevada - Cyberware Additions.esp
    [X] Project Nevada - Rebalance Complete.esp
    [X] Project Nevada - All DLC.esp
    [ ] MMUE-CP-PNALLDLC.esp
    [X] MMUE-CP-PNCore.esp
    [ ] MMUE-CP-PNRebalance.esp
    [ ] MMUE-CP-PNEquipment.esp
    [ ] Detect Traps - Perk.esp
    [X] More Perks Update.esp
    [X] More Perks for Dead Money Update.esp
    [X] PerkEveryLevel.esp
    [X] More Perks for Honest Hearts Update.esp
    [X] More Perks for Old World Blues Update.esp
    [X] NewVegasBounties.esp
    [X] AWOPMonsterPatch.esp
    [X] Detect Traps - DLC.esp
    [X] Advanced Recon Gear.esp
    [X] Weapons.of.the.New.Millenia.Leveled.Lists.esp
    [X] Advanced Recon Tech.esp
    [X] Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    [X] Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
    [ ] Advanced Recon Tech - Detect Traps.esp
    [X] Advanced Recon Gear-Locations Doc Mitchell.esp
    [X] Weapons.of.the.New.Millenia.Store.esp
    [ ] GRA WRP Compatibility Patch.esp
    [X] IDreamOfElectricSheep.esp
    [X] ADAM - Rangers on Patrol.esp
    [ ] ADAM - Project Nevada Patch.esp
    [X] Advanced Recon Armor.esp
    [X] Advanced Recon Armor-Location Doc Mitchell.esp
    [X] Advanced Recon Desert Ranger Helmet.esp
    [X] Advanced Recon Gear - Project Nevada.esp
    [X] FlashlightNVSE.esp
    [ ] LingsPrettyThings.esp
    [X] AWOPDeadMoney.esp
    [X] AWOP-BOEWeaponPatch.esp
    [ ] AWOP-BOE-DLC.esp
    [X] AWOPCaliberXAmmoPatch.esp
    [X] MMUE-CP-AWOP.esp
    [ ] realistic headshots HC VATS.esp
    [X] WeaponModsExpanded.esp
    [X] Project Nevada - WMX.esp
    [X] WMX-ModernWeapons.esp
    [X] WMX-DeadMoney.esp
    [X] WMX-HonestHearts.esp
    [X] WMX-OldWorldBlues.esp
    [X] WMX-LonesomeRoad.esp
    [X] WMX-GunRunnersArsenal.esp
    [ ] WMX-MW-GRA.esp
    [ ] WMX-ArenovalisTextures.esp
    [X] WMX-PreOrderPackClassic.esp
    [X] WMX-PreOrderPackCaravan.esp
    [X] WMX-PreOrderPackMercenary.esp
    [X] WMX-PreOrderPackTribal.esp
    [ ] Mo'Guns_WMX.esp
    [ ] AWOP-BOE-WMX.esp
    [X] EVE FNV - ALL DLC.esp
    [ ] WMX-EVE-AllDLC.esp
    [X] Project Nevada - EVE All DLC.esp
    [ ] MMUE-CP-EVE.esp
    [X] MMUE-CP-WMX.esp
    [X] Fellout.esp
    [X] ELECTRO-CITY - Imaginator.esp
    [X] DYNAVISION 2 - Dynamic Lens Effect.esp
    [X] Directors Chair.esp
    [X] Lings-PlayableRaces.esp
    [X] Advanced Recon Riot Gear Helmet.esp
    [X] TheNCR.esp
    [X] WMR_DeadMoney_S.esp
    [X] WMR_GunRunnersArsenal_S.esp
    [X] WMR_HonestHearts_S.esp
    [X] WMR_LonesomeRoad_S.esp
    [X] WMR_OldWorldBlues_S.esp
    [X] WMR_Vanilla_S.esp
    [X] WMR_WMX_GunRunnersArsenal_S.esp
    [X] WMR_WMX_HonestHearts_S.esp
    [X] WMR_WMX_LonesomeRoad_S.esp
    [X] WMR_WMX_OldWorldBlues_S.esp
    [ ] WMR_WMX_Vanilla_S.esp
    [X] RealSmokes.esp
    [X] AWOPDeadMoneyVendorPatch.esp
    [X] Mo'Guns_WMX_DLC.esp
    [X] ADAM - Outcast Ranger Armour.esp
    [X] ADAM - Trooper Gloves.esp
    [X] ADAM - HH.esp
    [X] ADAM - LR.esp
    [X] ADAM - MAIN.esp
    [X] ADAM - NCR Patrol Armour.esp
    [X] ADAM - Nemesis Armours.esp
    [X] Bashed Patch, 0.esp {/spoiler]

     

  6. I have been away from fallout 3 for about 6 month i have returned and reinstalled fallout 3 on a new drive and installed all the mods i was previously running. and have run into an odd occurence. I am using FWE and FWE collosus more brotherhood patch. the issue is that some of the brotherhood soldiers are still wearing the old t45d armor with the new t51b helmet. anyone know how i can fix this?

  7. what is your load order? in nmm (nexus mod manager) and fomm (fallout mod manager) you can export your load order post it here for more help. and if you really dont need the selective fire i would remove it. i have never had this problem with weapons being semi auto so cant help you there.

  8. yes to look up item ids grab FO3EDIT and use it to open up your esm and esp files. there will be various categories inside them look for what your are looking for and write the numbers down. remember pay attention to the first 2 numbers in the id that is where the mod was in your load order.

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