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hopventure

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Everything posted by hopventure

  1. New helmet! I'll probably keep the other one as a mod if people want it, kind of like the different NAVI heads. This new one definitely looks more like the other PA helmets.
  2. To be honest, I'm not quite sold on it myself. Was going to something like the T-60 helm with a smoother finish. The textured version is starting to look pretty nice, but maybe if I altered the mouthpiece a bit it would have a different feel? Don't want to get too crazy because I already predict it's going to be a challenge just to make the base mod. I tried doing some armor in Skyrim way back and the Creation Kit just never liked me.
  3. So...I'm actually surprised no one has done this yet, so I took it upon myself to do it. I didn't want to post until I was ready to do the weighting, but I just had to show off the design and get a response from the community. Behold the Warmaidens, a special all-female division of the 101st Engineering Battalion based out of Salem, MA. This prototype suit was commissioned for use by the Warmaidens, but then the bombs hit and it was thought lost forever... I'd been using Justice's wonderful NAVI Power Armor for some time, but there were parts of it I didn't like. One of those things was having to use the pilot suit in order to spawn the special frame. I built these armor pieces to fit over the default frame, so it should be friendly for all users no matter what body or outfit you have. What you see here is all that is complete at the moment. Once I have the color maps done I'll get it over to Blender for weighting and hopefully into the game proper. This is the first time I've done this, so please be patient. Once finished I plan to make it equivalent to the X1 power armor, so it might be a bit OP right out of the gate. Any pointers other modders can supply will be GREATLY appreciated. I'll even accept offers to import the mesh into the game because I really don't look forward to dealing with the CK or FO4Edit.
  4. Thanks! I probably saw the word "mods" and assumed it was added by one of the mods I had installed, so I never checked it.
  5. Ok, I'm a huge fan of Justice's NAVI Power Armor ( https://www.nexusmods.com/fallout4/mods/13258/? ), but there are some small things that bug me: 1. having to use the pilot suit to get the special frame so the parts don't clip (I know this is editable using FO4Edit, and I've done it before, but keep reading) 2. If you look closely when entering and exiting the frame you'll notice some of the parts aren't weighted correctly or even built correctly to work with the animation of the frame opening and closing. My solution...build my own female power armor parts to fit over the default frame! There are plenty of tutorials out there that explain how to get the parts into the game...but that isn't my problem. I can't find the original parts to use as a reference. I got the BSA extractor, but I can't find the X-01 parts to export the .nif files. Could someone point me in the right direction to actually get the parts OUT of the game so I can get to work designing the new armor?
  6. And here we are in 2020. Bethesda has launched the travesty that is Fallout 76, and I have a brand new system that I want to reinstall my old mods on...but I can't because half of them have been closed down by the authors. Still have my old box sitting here, guess I'll have to transfer over the old files and see if they even work with the newest version of Fallout 4.
  7. Ok, hear me out on this one. Most of the people you come across to recruit as followers are either genuinely decent people or just trying to make a living. This brings up two problems when it comes to Daedric quests...specifically Mephala and Boethiah. The Ebony Blade powers up when you kill people you've worked for/with and Boethiah demands a sacrifice to get her Ebony Mail. Now, I don't know about you, but I feel kind of bad leading a stranger to the shrine and saying "Sorry bud." So...what if there were a few followers scattered around the world that were just real a**holes? Constantly berating you, overcharging for their services, always complaining about the weather, etc. You probably wouldn't feel so bad taking them to see Boethiah, would you? :laugh: Oh sure, there's PLENTY of mods out there that let you recruit anyone, and plenty of NPCs who aren't followers by default that probably wouldn't be missed. But this is just a suggested alternative...especially if one of those NPCs might be quest related.
  8. Thanks! I had forgotten Orcish was missing from the heavy set. Probably because he replaced it with Falmer for some reason.
  9. I know there's a mod out there that converts Nise Tanaka's The Amazing World of Bikini Armor to light armor instead of the default heavy, but has anyone attempted to actually make the light armor sets? By my count the only sets needed are: Elven Glass Dragonscale For added flavor you could include light Imperial, but whatever. Hide and leather are already in the main file, but they're the only light sets available aside from a couple of Blades armor pieces. I am seriously considering taking this project up myself since it has been years that these sets have been missing. I'm really hoping I don't have to because maybe someone else is already working on it??? If anyone is interested, I don't think I'll have any problems modeling the pieces and getting them weighted in Blender (especially now that 2.8 has come out and made the interface so much better for a Maya user like me). The real problem will be converting the nif files and creating the package to put in the game, a task I have NEVER gotten to work right despite how many tutorials I've read. Also...I play Oldrim, so don't expect me to convert it over any time soon. I know I should switch, but there's still a couple of my "must have" mods that aren't available for SE.
  10. Ok, let me see if I can explain this. I am NOT looking for an animation mod that lets me contol NPC animations or allows the PC to perform those actions. Have you ever watched an NPC roam around town and as they approach a certain spot (like a bench or post) they proceed to lean against it? This happens because there is a trigger in that location that tells the NPC to perform a certain action in that spot. What I'm looking for is a mod that will take those NPC markers and make them useable by the PC.
  11. 1 - type "the key above [TAB]" or "the key under [ESC]" 2 - type command below removeitem <item ID> <count> (Remove the specified amount of an item from a character's inventory.) [E.g., player.removeitem 000669A5 5 will remove five leeks from your player's inventory. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console.] CODES Roughspun Tunic (0003C9FE) (this is the prisioner outfit) = removeitem 003C9FR 1 Footwraps (0003CA00) = removeitem 0003CA00 1 Footwraps if Dawngard/Legendary (xx00E9EA) = removeitem 0000E9EA 1 =/= removeitem 0100E9EA 1 =/= removeitem FF00E9EA 1 (it will depend the version of game and mods) "xx" number and Add-Ons The first two digits of form IDs found in add-ons are given as xx because they may vary depending on the number of active add-ons and their load order. Objects from a specific add-on will generally all have the same two leading digits. So, if Dawnguard is the only add-on you have, and you're not loading any mods, the xx for Dawnguard IDs would be 02. The specific code is not displayed in the "Data Files" screen, nor in the Creation Kit, but mod managers and other utilities will often show them. From within the game, you can find the correct ID by opening the console and clicking on an object from that add-on, or by using the help command with an add-on specific object. Leading digits which are unique are: 00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change01 Those IDs are usually used by the Update module (Update.esm)ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players. Two of the best answers here. I'm glad I checked. I just spent several hours creating a custom CBBE HDT conversion of Cotyounoyume/Dollvahkiin's A Sexy Little Apparel Replacer. I was highly annoyed to discover that the opening prisoner outfit is apparently a completely separate outfit than the "prisoner" clothes that were changed by the mod, thus meaning I had to create a base character, run the Alternate Start, and then open the showracemenu to make the alterations I REALLY wanted.
  12. The UI in the CK has always been too much for me, so I don't know much about modding. But whoever is working on this should check out CWSS Redux - Craftable Working Showers (http://www.nexusmods.com/fallout4/mods/14326/?) for some ideas. Specifically the way it takes the player character, strips all the gear, and puts them in an animation loop to use the shower or sink, which you can then back out of and it will reequip all your gear. Lot of potential to use that framework for a mod like this.
  13. This and something like the Skyrim "See You Sleep" mod ( http://www.nexusmods.com/skyrim/mods/20054/? ) are just two of the immersive mods I've been looking for since the CK came out. To be honest, I'm a little disappointed in how few really spectacular mods have been released since the release of the CK. I expected a lot more, and at the very least I expected something like this almost immediately. :( I know modding is hard work (and the CK's UI doesn't make it any easier), but I thought that since similar mods already existed it wouldn't be that hard to reverse engineer them.
  14. So...did anyone else notice that every single Trapper out in the Fog is male? Considering their pretty much Far Harbor's version of Raiders I found this rather unfair. How about a fix?
  15. Yet another vote for this! What brain dead idiot on the dev team thought this was a perfectly acceptable idea, even for a console controller???
  16. Was going to request this myself, but I would suggest only having a free-look 3rd person camera only when your gun is lowered. When you raise it the view would snap back to your weapon direction. I'm guessing this mainly only applies to those of us using keyboard and mouse because you should be able to control both movement direction and camera angle separately with a gamepad...if you can't, that's stupid. Also, yes it is possible. I had one for Skyrim that you could toggle on and off using a user defined button.
  17. Originally it was to save memory. Don't render what you can't normally see because it takes up processing power. But with today's engines and average computer specs there really isn't any good reason why more developers shouldn't be doing more immersive 1st person views.
  18. Not sure if this has been suggested yet. It will most likely need to wait for the GECK. I love the power armor in Fallout 4 and being able to customize it is awesome. Fallout 3 and New Vegas both had feminized versions of the power armor, but they were basically just changes to the female version of the mesh because of how armor worked. In Fallout 4 I don't think it would be necessary to change the frame (although once the GECK rolls out and we start seeing the silly huge boobs Type3 models come out it will probably be requested), but a new optional torso with a more feminine shape would look awesome! Something like the Sisters of Battle from Warhammer. Of course along with this would be changes to the chest pieces of other armor, which I'm pretty sure is already in the works and waiting for the GECK and the Type3 female models.
  19. If this hasn't been bumped or seconded I would like to do that now! The player homes are practically useless without being able to access the resources of your settlement workstations even if what you're allowed to build at Home Plate is limited. Additionally I think they should add the ability to at least send Dogmeat there.
  20. Thanks! I do have a mod for Honeyside, but Breezehome is still default. I found a (much) older save where the ownership wasn't messed up and was trying to retrace my steps to see if I could duplicate the bug, but I hadn't found anything conclusive. I figured there had to be a console command somewhere that governed cell ownership, but I wasn't able to find it. Thanks again. I'm sure I'll be able to dig up the modified cell tag for Honeyside (assuming this one doesn't work) now that I know what to look for. EDIT: Worked fine, thanks a million! Even with the modded Honeyside, so I guess the cell ID didn't change. Nice to have my stuff back. I'll still try to keep an eye on what I'm doing to see if the issue replicates itself.
  21. Ok, I have a weird bug here that I've searched up and down on how to fix it and I can't find anything. I walked into Breezehome last night after a long hard day of adventureing to discover...all the containers the I had filled with stuff were now marked as "steal" instead of "open" and BOTH beds where marked as owned (I've read several posts where people were confused by Lydia's bed, so I need to point out it's both beds that are flagged). I then traveled to Honeyside in Riften to discover the same thing. Only 1-5% of the items acutally were stolen at one point, the rest were crafted, bought, or looted from dungeons. But now everything is marked as not being owned by this character. Which brings me to another point: it's ONLY on this character (ironically enough my pure thief). I have four characters that I juggle around and the other three are not having this porblem. The only major difference I can think of between them is that two have already finished the main quest and one has yet to visit the Greybeards. The one that is bugged has just finished with "A Blade in the Dark" and started "Diplomatic Immunity" but I haven't returned the horn to the Greybeards yet. This was when I noticed both Breezehome and Honeyside were bugged as no longer being owned by me (by that, I mean the behaviour of the containers and beds. The door was still unlocked and the housecarl didn't try to shoo me out, although she did attack me when I "stole" one of the items), but I had been there ealier during that session. None of my characters are married yet or have adopted children yet. And I haven't gotten around to building any of the Hearthfire homes. I also have not messed with my mod list before playing and eveything was working fine (as fine as Skyrim gets anyway), so this appears to be a vanilla bug (plus I just said only one character was affected and they're all using the same mods). Any ideas? I'd hate to have one of the guards to sneek up on me while I was trying to raise my smithing skill and have him confiscate all my supplies.
  22. Whew, that's a relief. One of my favorite camera mods needs Script Dragon to run. If it wasn't for that I would just leave it alone.
  23. Called it... 5 days ago... Just get any CBBE compatible body textures and overwrite the old CHSBHC ones. I forgot to check it. I wasn't notified that I had gotten a reply. And no, v3M didn't come with textures. I fixed the issue by copying the normals from fsubound82's Better Privates texture pack (and making some small tweaks to the diffuse map). My bad, thanks for the comments anyway.
  24. I found out what it was! At least partially. The CHSBHC body uses a slightly different mesh than any of the CBBE models. http://img.photobucket.com/albums/v116/Authroc/Normalsissue_zps3505b357.png I'm not sure if the newer version of CBBE covers this area, but I'll check. I'm thinking it might not fix it unless the UVs match exactly. Technically the gap area is data that doesn't exist, which is why it appears as a hole in the model. If version 3.2 of CBBE still doesn't cover those gaps I have the tools available to try and fix the normals.
  25. I'm hoping there is a quick fix to this, I probably installed something wrong. I installed the CHSBHC body physics mod then copied over it with CBBEv3M. It works beautifully except for one problem... http://img.photobucket.com/albums/v116/Authroc/ScreenShots/ScreenShot3_zps0e4a424d.png So what did I do? Is this a problem with using the wrong textures or using the wrong mesh? You can see through the model if you get the right angle. I notice this same problem while using the Sovngarde Steel Armor.
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