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nemtek

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  1. Not sure if it's possible, but if it is, would be awesome to have one of the whip weapons have Gabriel Belmont's moveset so we can get some Castlevania builds!
  2. I think it would be awesome to add Krauser's vest and Backpack on top of Leon's Body Armor. It would add to the immersion of him carrying all that extra gear and ammo if he had more pouches and a backpack to stuff it all into. Besides, who doesn't appreciate a spiffy tactical pouch vest and a swag backpack? Leon would thank you. Ashley would love it. Ada would think Leon was even cooler. Los Ganados would respect the hustle.
  3. 3rd person Shoulder Aim to replace the iron-sights view for: CQB RifleStingray Semi Auto RifleSR M1903 Bolt Action Rifle I just think that the default FPS iron-sight view without scopes is pointless as you get the same zoom factor that the 3rd person aim gives and IMHO the iron-sight view not only obscures a lot of your FOV its just plain ugly. Now I certainly support the FPS view once you have scopes mounted but with no scopes a 3rd person view aim would be more ideal plus I think it would offer a level of viable gameplay tactics to be able to use the iron-sight version of these weapons in more versatile situations.
  4. With all of the Metro/S.T.A.L.K.E.R. Themed mods out there and even entire modlists centered around these two games, Its absolutely bonkers to me that no one has yet created the iconic armor set of Anna Miller. And one whould think with the ratio of female to male armors being more developed for, that Anna Miller armor would have been made eons ago. Anyway we can all hope to agree that Anna's armor from Metro Exodus is really badass with its deep orange and black with the green tactical vest. It would go so perfect in Fallout. I would really love to see this thing made! Or if it already has been made please point me in the proper direction (And yes I am aware of a much older Anna Stalker outfit mod that got taken down by its creator a few years back and that was Anna's Metro Last Light version of the the armor...) I talking about the Metro Exodus version of her armor. I've attached a picture for reference:
  5. Okay, so we all know that some of the most popular weapons and armor mods are the Tactical/Tacti-cool themes. So why not a radio station that plays tactical-stealth/combat themed music? I scoured the internet and found this guy: Avery Alexander on YouTube. This dude makes some of the MOST EPIC Tactical Stealth-Combat themed music I've ever heard and it would be PERFECT as Radio Station Mod or even a Music Mod Overhaul. Check Out some track from HERE
  6. I'm having a tough time figuring this out: There is an armor mod Crimson Twilight https://www.nexusmods.com/skyrimspecialedition/mods/13059 And I am trying to edit it in Outfit Studio (Personal Use) It has a arm gauntlet that is only on the right arm and I have tried to duplicate it and place it on the left arm in order to make it have two gauntlets. The problem is that what the newly created gauntlet fits perfectly on the left arm model in Outfit Studio and also in the preview window for Bodyslide, when I build that mesh and save it and then go in game, the newly duplicated gauntlet for the left arm is mangled looking and hovering off to the left side of the character in mid air. How do I fix this? How do I correctly duplicate a gauntel /bracer/ glove that originally only is on one hand /arm to put on the other hand/arm so that the armor now has two instead of just one?
  7. Oh yes, I am very interested. Now will this model have textures, or will it best a base model mesh sorta thing? Sorry if I'm not using the right terms, I practically know nothing about how models work.
  8. Hello fellow Modders. I need your help.... For the longest time I have dreamed of and searched for the perfect enrgy weapons rifle system. I have downloaded, played, and endorsed dozens of enrgy weapon mods created by very talented fellow mod authors... But thing about most of energy weapon mods is that although visually, they are fantastic looking, under the hood, they behave very much like thier vanilla counterparts. And this has been a huge area of dissapointment for me. Over the years I have slowly taught myself how to modify the behaviors and projectiles of already created weapon mods to provide a mix of fun and most importantly visual appeal. I have created several "Re-edits" with permission from thier orginal authors and I invite you to check out my previous work. What I want to do is create a standalone Energy rifle with mutiple modifactions that will allow it to fire several different types of energy ballistic projectiles with varying damage types and visual flairs. However I have ZERO expereince in creating weapon models, animations, meshes, textures etc... I am asking for the help of anyone who can create high quality weapon meshes, textures, animations etc to create the model with working animations, and I will create the firing mechanics, ballistics, damage types etc. (Essentially everything under the hood.) Again I invite you to check out my profile and view my previous work, each mod as a demonstration video and if you like what you see and can visualize a culmination of my previous works combined together under a standalone multirole energy rifle, then please contact me and let's talk. I have attached images of the weapon concept design I would want the mod to look like:
  9. Just as the titile says. This is the most dumbest move the devs made. Why cant we fill all accessories?
  10. Okay, cool, I figured it out and it was easy. A X-axis negative offset of 2 was just the perfect setting to acheive the desired result, it seriously makes 1st Person aiming really tactical looking I might add. Thanks for the insight
  11. So I know this may not be a very popular Mod to request because I know how many people probably will resist this but I figure I'll ask anyway. Maybe someone out there would be willing to do this, or at least provide me with instructions on how to do it myself. I've never like the traditional ADS mechanic of weapons in 1st Person view. I dunno, call me weird but I find it harder and more frustrating to actually aim in the view because the rifle is smashed up in my face in the center of the screen and blocks a considerable amount of view and screen real-estate. There are very few games that provide an alternative ADS or AAR (Aim Along Rifle) as I like to call it that to me looks so much more ascetically pleasing. Where instead of the rifle being pulled center screen, the fist person view camera just zooms in along the side of the rifle to acheive the zoom factor effect of aiming in first person. For context here's a link to HALO 5 using this mechanic. Please view up to the 20 second mark for what I'm talking about. If anyone would be interested in making this aiming mod that would be awesome, and if not, but would be willing to tell me how to do it myself, that would be great as well. -Thanks
  12. Free is the new Cheap. This is a non-negotiable fact!
  13. Okay so I have been banging my head on this for weeks and its driving me insane! I am trying to create some edited projectiles for personal use. My goal is to use edit the Beam Projectiles for Incendiary, Explosive, 5mm and Gauss projeciles. In CK when I edit any of these and turn them from Beam to Missile and go in game whenever I fire them the projectile will shoot straight off to the right or right back through my player whether in first or 3rd person view. The projectiles will fire in any other direction EXCEPT straight foward from the weapon. The Beam to Missile edit works perfectly fine for ALL laser projectiles but it is only the Ballistic Beam Projectiles that have thier weird behavior once to change them from Beam to Missile. Anyone know how to fix this???
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