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nemtek

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Everything posted by nemtek

  1. Not sure if it's possible, but if it is, would be awesome to have one of the whip weapons have Gabriel Belmont's moveset so we can get some Castlevania builds!
  2. I think it would be awesome to add Krauser's vest and Backpack on top of Leon's Body Armor. It would add to the immersion of him carrying all that extra gear and ammo if he had more pouches and a backpack to stuff it all into. Besides, who doesn't appreciate a spiffy tactical pouch vest and a swag backpack? Leon would thank you. Ashley would love it. Ada would think Leon was even cooler. Los Ganados would respect the hustle.
  3. 3rd person Shoulder Aim to replace the iron-sights view for: CQB RifleStingray Semi Auto RifleSR M1903 Bolt Action Rifle I just think that the default FPS iron-sight view without scopes is pointless as you get the same zoom factor that the 3rd person aim gives and IMHO the iron-sight view not only obscures a lot of your FOV its just plain ugly. Now I certainly support the FPS view once you have scopes mounted but with no scopes a 3rd person view aim would be more ideal plus I think it would offer a level of viable gameplay tactics to be able to use the iron-sight version of these weapons in more versatile situations.
  4. With all of the Metro/S.T.A.L.K.E.R. Themed mods out there and even entire modlists centered around these two games, Its absolutely bonkers to me that no one has yet created the iconic armor set of Anna Miller. And one whould think with the ratio of female to male armors being more developed for, that Anna Miller armor would have been made eons ago. Anyway we can all hope to agree that Anna's armor from Metro Exodus is really badass with its deep orange and black with the green tactical vest. It would go so perfect in Fallout. I would really love to see this thing made! Or if it already has been made please point me in the proper direction (And yes I am aware of a much older Anna Stalker outfit mod that got taken down by its creator a few years back and that was Anna's Metro Last Light version of the the armor...) I talking about the Metro Exodus version of her armor. I've attached a picture for reference:
  5. Okay, so we all know that some of the most popular weapons and armor mods are the Tactical/Tacti-cool themes. So why not a radio station that plays tactical-stealth/combat themed music? I scoured the internet and found this guy: Avery Alexander on YouTube. This dude makes some of the MOST EPIC Tactical Stealth-Combat themed music I've ever heard and it would be PERFECT as Radio Station Mod or even a Music Mod Overhaul. Check Out some track from HERE
  6. I'm having a tough time figuring this out: There is an armor mod Crimson Twilight https://www.nexusmods.com/skyrimspecialedition/mods/13059 And I am trying to edit it in Outfit Studio (Personal Use) It has a arm gauntlet that is only on the right arm and I have tried to duplicate it and place it on the left arm in order to make it have two gauntlets. The problem is that what the newly created gauntlet fits perfectly on the left arm model in Outfit Studio and also in the preview window for Bodyslide, when I build that mesh and save it and then go in game, the newly duplicated gauntlet for the left arm is mangled looking and hovering off to the left side of the character in mid air. How do I fix this? How do I correctly duplicate a gauntel /bracer/ glove that originally only is on one hand /arm to put on the other hand/arm so that the armor now has two instead of just one?
  7. Oh yes, I am very interested. Now will this model have textures, or will it best a base model mesh sorta thing? Sorry if I'm not using the right terms, I practically know nothing about how models work.
  8. Hello fellow Modders. I need your help.... For the longest time I have dreamed of and searched for the perfect enrgy weapons rifle system. I have downloaded, played, and endorsed dozens of enrgy weapon mods created by very talented fellow mod authors... But thing about most of energy weapon mods is that although visually, they are fantastic looking, under the hood, they behave very much like thier vanilla counterparts. And this has been a huge area of dissapointment for me. Over the years I have slowly taught myself how to modify the behaviors and projectiles of already created weapon mods to provide a mix of fun and most importantly visual appeal. I have created several "Re-edits" with permission from thier orginal authors and I invite you to check out my previous work. What I want to do is create a standalone Energy rifle with mutiple modifactions that will allow it to fire several different types of energy ballistic projectiles with varying damage types and visual flairs. However I have ZERO expereince in creating weapon models, animations, meshes, textures etc... I am asking for the help of anyone who can create high quality weapon meshes, textures, animations etc to create the model with working animations, and I will create the firing mechanics, ballistics, damage types etc. (Essentially everything under the hood.) Again I invite you to check out my profile and view my previous work, each mod as a demonstration video and if you like what you see and can visualize a culmination of my previous works combined together under a standalone multirole energy rifle, then please contact me and let's talk. I have attached images of the weapon concept design I would want the mod to look like:
  9. Just as the titile says. This is the most dumbest move the devs made. Why cant we fill all accessories?
  10. Okay, cool, I figured it out and it was easy. A X-axis negative offset of 2 was just the perfect setting to acheive the desired result, it seriously makes 1st Person aiming really tactical looking I might add. Thanks for the insight
  11. So I know this may not be a very popular Mod to request because I know how many people probably will resist this but I figure I'll ask anyway. Maybe someone out there would be willing to do this, or at least provide me with instructions on how to do it myself. I've never like the traditional ADS mechanic of weapons in 1st Person view. I dunno, call me weird but I find it harder and more frustrating to actually aim in the view because the rifle is smashed up in my face in the center of the screen and blocks a considerable amount of view and screen real-estate. There are very few games that provide an alternative ADS or AAR (Aim Along Rifle) as I like to call it that to me looks so much more ascetically pleasing. Where instead of the rifle being pulled center screen, the fist person view camera just zooms in along the side of the rifle to acheive the zoom factor effect of aiming in first person. For context here's a link to HALO 5 using this mechanic. Please view up to the 20 second mark for what I'm talking about. If anyone would be interested in making this aiming mod that would be awesome, and if not, but would be willing to tell me how to do it myself, that would be great as well. -Thanks
  12. Free is the new Cheap. This is a non-negotiable fact!
  13. Okay so I have been banging my head on this for weeks and its driving me insane! I am trying to create some edited projectiles for personal use. My goal is to use edit the Beam Projectiles for Incendiary, Explosive, 5mm and Gauss projeciles. In CK when I edit any of these and turn them from Beam to Missile and go in game whenever I fire them the projectile will shoot straight off to the right or right back through my player whether in first or 3rd person view. The projectiles will fire in any other direction EXCEPT straight foward from the weapon. The Beam to Missile edit works perfectly fine for ALL laser projectiles but it is only the Ballistic Beam Projectiles that have thier weird behavior once to change them from Beam to Missile. Anyone know how to fix this???
  14. Can some mod animator PLEASE for the love of Gawd! Make a mod that ELIMINATES the stupid ass stumble you character makes when landing from a foward jump. God knows how many damn times I've fallen off a ledge that I jumped to becasue the character does that stupid derpy ass 3-step foward stumple right off the f*#@in thing into a horde of ghouls below. Even when you jump BACKWARDS and land you stumble FORWARD! How does that maek ANY damn sense! I would just LOVE a mod where after a high jump your character just frikin lands IN-PLACE! Thank you.
  15. Well that's a let down. Then I will focus on re-tooling the vanilla weapons. I will make Vanilla Weapons Great Again.
  16. Well thats just dissapointing. What good is this "Creation Kit" if you can't even "Create??" smh. Ive looked up these programs you wre talking about and it looks like a whole lot of time consuming work. Very discouraging to newbie modders who dont have that kind of time to invest in making a weapon mod. Smh well it looks like I just need to focus on making the Vanilla weapons awesome somehow. Like a vanilla weapons project overhaul. Thx for the info though.
  17. Hi all, so I really like the idea of making a custom standalone weapon with its own custom textures and meshes. I have scoured the internet on how to use CK to make weapons but only thing I keep finding is using FO4 Edit. I thought the CK was supposed to be a more user friendly streamlined way of making mods. Can anyone help me out? I'm really turned off by the notion of having to use several outside programes like photoshop and I forget the othe used in conjunction with FO4 Edit. I've already made soem pretty pathetic vanilla re-hashes just to practice editing vanilla weapons. I wantot step up my game and make some truly outstanding weapon mods that I know folks would love. I just dont know how to do it with CK. Please help a newbie modder out :3
  18. Just as title says. Dont understand what going. Read Only is deactivated on ini's LOOT Load order reports no warnings or conflicts. But Fallout CD every time I try to start new game. Here's my Load Order. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 ArmorKeywords.esm 5 5 Arbitration - Resources.esm 6 6 SpringCleaning.esm 7 7 SettlementKeywords.esm 8 8 Homemaker.esm 9 9 Unofficial Fallout 4 Patch.esp10 a The Sanctuary v3.5.esp11 b ValdacilsItemSorting-00-ValsPicks.esp12 c AS_Institute_Workstations.esp13 d Resmod.esp14 e WOTC.esp15 f Underhouse Playerhome.esp16 10 Eli_Faction Housing Overhaul - V81.esp17 11 TrueReporter.esp18 12 ValdacilsItemSorting-DLCAutomatron-Weightless.esp19 13 10SPECIAL.esp20 14 BobbleGirl.esp21 15 Arbitration - Button Lowered Weapons.esp22 16 VeryRichMerchants.esp23 17 Edit_Hancock.esp24 18 The Rebel.esp25 19 Weightless_Alcohol_Chems_Drugs.esp26 1a LoweredSprintAPDrain.esp27 1b Utopia Generator.esp28 1c Easier Hacking - 1 Word.esp29 1d Easy Lockpick.esp30 1e Guaranteed Pickpocket.esp31 1f FallComplete.esp32 20 SC_ExpandedScrapList.esp33 21 Amazing Items.esp34 22 Amazing Items - Cheat.esp35 23 Local Map Expanded (Zoom-out Ext. plugin).esp36 24 Eli_ArmourCollection.esp37 25 Eli_Accessories.esp38 26 th1nkEyebot.esp39 27 Craftable Armor Size - Fix Material Requirements.esp40 28 Craftable Armor Size.esp41 29 Immersive Reflex Sights.esp42 2a AS_CraftableInstituteStations.esp43 2b Combat Music Fix - FO4 Edition.esp44 2c Fr4nssonsLightTweaks.esp45 2d WET Clearer.esp46 2e InstituteNoFog.esp47 2f More Where That Came From Diamond City.esp48 30 ScrapDeadThings.esp49 31 CUTE.esp50 32 LoweredJetpakAPDrain.esp51 33 AdvBubbleTurretSet.esp52 34 AdvBubbleTurretSet-SKPatch.esp53 35 3dscopes.esp54 36 Armorsmith Extended.esp55 37 Armorsmith Automatron.esp56 38 Amazing Items - Armorsmith Extended.esp57 39 Raiderquest.esp58 3a WRVR.esp59 3b MosesBunker.esp60 3c Eli_Rockin Red Rocket.esp61 3d VisibleWeapons.esp62 3e CROSS_Jetpack.esp63 3f Armorsmith Far Harbor.esp64 40 ThatGun.esp65 41 SettleObjExpandPack.esp66 42 AWKCRPatch-UFO4P.esp67 43 DD_Khassar_De_Templari_Increased_build.esp68 44 Minutemenoverhaul.esp69 45 ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp70 46 MO_HM_Patch.esp71 47 OWR_CraftableDecor.esp72 48 ClearWater.esp73 49 EveryonesBestFriend.esp74 4a ImmersiveSettlerDialogues.esp75 4b AzarPonytailHairstyles.esp76 4c Extended weapon mods.esp77 4d DeadlierDeathclaws.esp78 4e Bashing killmoves enabled.esp79 4f CTHColoredFriendlies.esp80 50 CBBE.esp81 51 Under1wear.esp82 52 Glorious_Glowing_Plasma_Weapons_by_Diranar.esp83 53 FO4LaserBolts.esp84 54 FogHarborLite.esp85 55 Insignificant Object Remover.esp86 56 AnotherLife.esp87 57 Boston Pirate Radio.esp88 58 OWR.esp89 59 Armorsmith Elianora.esp90 5a OWR_CraftableRadios.esp91 5b WET.esp92 5c AtomicRadio.esp93 5d Oldies.esp94 5e NexusMenu.esp95 5f Auto_to_normal_laser_barrels.esp
  19. So energy weapons guys... I love them but we all know they're just aren't enough of them compared to the countless waves of ballistic conventional weapon mod flooding the nexus. I wish I knew AND had the time to learn and mod myself or I would have done this a long time ago. Case in point I just want one simple energy rifle and I have pic from two mods which I will provide links to that I was able to put together imo the most coolest looking rifle that just screams to be an energy weapon. And it would mean the world to me if someone would pick this up and make an energy weapon out of it. There are the two mods that I downloaded: http://www.nexusmods.com/fallout4/mods/5437/? http://www.nexusmods.com/fallout4/mods/8276/? And here is the in-game pic: The problem is that the PC will hold this like a pistol in both 1st and 3rd person. What I'm asking is to provide a two hand rifle hold animation for 3rd and 1st person and make it into an energy weapon, laser, plasma, gauss ect. Thank you. And I hope this gets made.
  20. No it started before Far Harbor even came out. I've been having the issue for about 2 weeks. I've tried disabling the mods, verify integrity of game files, everything except start a new game with a new character, and I hope that's not the only way to resolve this.
  21. Okay community, I don't know what happened but After installing some settlement mods and following the instructions for each with their current updates and using NMM to install everything, when I go to settlement menu I do not have access to any of the Vanilla menus under power, defense, resources, ect. The category icons are there, but none of the actual items are. As well as lots of missing items from Homemaker. I'm trying to make as much sense as I can and I'm sorry if I'm not explaining it better. But basically here is my load order and out of the settlement mods I have, I am missing huge amounts if content from each including the vanilla assets. I just want to know how to get my menus and items back or do I have to start a new game or what. Thank you. Load Order provided vai LOOT w/latest masterlist 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 ArmorKeywords.esm 5 5 Arbitration - Resources.esm 6 6 SpringCleaning.esm 7 7 SettlementKeywords.esm 8 8 Homemaker.esm 9 9 Unofficial Fallout 4 Patch.esp 10 a KerriganGlasses.esp 11 b ValdacilsItemSorting-00-ValsPicks.esp 12 c ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp 13 d CRP.esp 14 e CSE_V2_WOTC.esp 15 f AS_Institute_Workstations.esp 16 10 Resmod.esp 17 11 AssaultPhaser.esp 18 12 TrueStormsFO4.esp 19 13 TrueStormsFO4-ClimateSettings.esp 20 14 TrueStormsFO4-Performance-Fog.esp 21 15 Eli_Faction Housing Overhaul - V81.esp 22 16 SuperMutantOverhaul.esp 23 17 CBBE.esp 24 18 TrueReporter.esp 25 19 ValdacilsItemSorting-DLCAutomatron-Weightless.esp 26 1a 10SPECIAL.esp 27 1b BobbleGirl.esp 28 1c Arbitration - Button Lowered Weapons.esp 29 1d AzarPonytailHairstyles.esp 30 1e VeryRichMerchants.esp 31 1f Edit_Hancock.esp 32 20 The Rebel.esp 33 21 Weightless_Alcohol_Chems_Drugs.esp 34 22 LoweredSprintAPDrain.esp 35 23 Utopia Generator.esp 36 24 ClearWater.esp 37 25 FO4LaserBolts.esp 38 26 Easier Hacking - 1 Word.esp 39 27 Easy Lockpick.esp 40 28 Guaranteed Pickpocket.esp 41 29 companion_DogMetal.esp 42 2a FallComplete.esp 43 2b SC_ExpandedScrapList.esp 44 2c Amazing Items.esp 45 2d Amazing Items - Cheat.esp 46 2e Local Map Expanded (Zoom-out Ext. plugin).esp 47 2f Eli_ArmourCollection.esp 48 30 Eli_Accessories.esp 49 31 th1nkEyebot.esp 50 32 Pip-Boy Flashlight.esp 51 33 Insignificant Object Remover.esp 52 34 Craftable Armor Size - Fix Material Requirements.esp 53 35 Craftable Armor Size.esp 54 36 Immersive Reflex Sights.esp 55 37 AS_CraftableInstituteStations.esp 56 38 Combat Music Fix - FO4 Edition.esp 57 39 SMC.esp 58 3a Quick Save.esp 59 3b Campsite.esp 60 3c Campsite-AWKCR.esp 61 3d LongerPowerLines3x.esp 62 3e Fr4nssonsLightTweaks.esp 63 3f WET Clearer.esp 64 40 InstituteNoFog.esp 65 41 More Where That Came From Diamond City.esp 66 42 ScrapDeadThings.esp 67 43 A Bobbleheads Adventure.esp 68 44 LairRedoneRailRoad.esp 69 45 CUTE.esp 70 46 LoweredJetpakAPDrain.esp 71 47 SettleObjExpandPack.esp 72 48 AdvBubbleTurretSet.esp 73 49 AdvBubbleTurretSet-SKPatch.esp 74 4a 3dscopes.esp 75 4b Survival500MoreEnemyDamage.esp 76 4c Survival90LESSPCDamage.esp 77 4d LeverActionExtendedAmmo.esp 78 4e Armorsmith Extended.esp 79 4f WRVR.esp 80 50 Eli_Rockin Red Rocket.esp 81 51 AWKCRPatch-UFO4P.esp 82 52 WET.esp 83 53 FieldScribeBackpack.esp 84 54 AtomicRadio.esp 85 55 Oldies.esp 86 56 NexusMenu.esp 87 57 Kerrigan.esp 88 58 KerriganColorChange.esp 89 59 Armorsmith Automatron.esp 90 5a Amazing Items - Armorsmith Extended.esp 91 5b Armorsmith Elianora.esp 92 5c rtactical.esp 93 5d WLightSaber.esp 94 5e rtactical-ArmorsmithExtended.esp 95 5f VisibleWeapons.esp 96 60 NanoSuit.esp 97 61 NanoSuit_AWKCR_AE.esp 98 62 Friffy_Holstered Weapons.esp 99 63 CROSS_Jetpack.esp100 64 SwordBlast.esp
  22. So with CK up and running full steam ahead with waves of quest mods, expansion and new game-world spaces looming over the horizon I love doing new playthroughs with new characters and such but I think we can ALL agree that nobody wants to keep going through the main quest lines over and over. Which I why I humbly request a mod be made that allows you to play the game not as the baby searching protagonist but a completely unattached standalone character who has nothing to do with the main campaign. You are you'r own person free to pursue the side questing vanilla and modded alike as you please, and make your own story in the game. I'm sure anyone who played Skyrim modded will be familiar with a similar mod that does what I'm talking about called "You are Not The Dragonborn" http://www.nexusmods.com/skyrim/mods/9048/? So essentially I'm asking for this mod to remove or disable to mainquest line, and free me of my parental obligations. Thank you.
  23. ^^ I like this. This is good. :D My faith is being restored! Thank you. Let me know when the mod is out!
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