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quad98

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  1. I think it's about an individual mod object in the game that needs to be coded every time you add something of your own to the BG3 (except replacing via loose files, of course). Here is an article on this object: https://bg3.wiki/wiki/Modding:Coding_An_Item
  2. It should be like Unpacking files of other games (packs with models, etc). Converting formats of these model files to blender ones. Exporting in BG3 format. BG3 Modding wiki is here: https://bg3.wiki/wiki/Modding:Creating_mods
  3. Oh, damn it, it was my mistake. What was wrong - was the Export Order. I thought it should always be from 1+1 to x, starting with the 1st model in Blender's list and ending with last. But it should follow the original order: in my case it was 1-3-4-2. Thank you for the tip!
  4. To be honest, I have no idea, what can be wrong with UVs. I didn't even open this tab. I'm just starting to modding, so I don't really understand what the problem might be. Please tell me in more detail what I can do, check, or show you. Thank you for taking the time to look into my problem
  5. Want to note that the problem is not related to the latest patch. It was the same before.
  6. Hi there, I'm trying to create a mod with vanilla armor adapted to ENB, and just ran into a problem with the blue part of the armor. For some reason, only one part turns blue in the game, but I can't figure out why. There's 4 parts of armor and only "body" becomes blue. I edited armor (HUM_F_ARM_Barbarian_A_Body), tested it, and everything was fine, but then I made the final corrections and now I'm facing this. It looks like all the settings are OK. I also checked the Total Weight Limits (All; 4), Export Order, LOD Levels, LOD Distances, and they are good too. Also, I test armor without LODs, but even with them the problem is not solved. Export settings are default. I tried presets None and Model both, but no result. Screenshots of this issue & blender: UPD. Solved:
  7. Huge thanks! I'll check your tutorial a bit later. I know that my CPU doesn't have enough power for FO4, but I think 50-60 FPS outdoors with a 14 year old processor is not a bad result) I do not notice such a problem anywhere except in the Corvega, so the problem is not so acute and I hurried to create a topic. Anyway, thanks for the help, guys, if I can be of any use to you, just tell me.
  8. Yeah, FPLS is one: https://www.nexusmods.com/fallout4/mods/57497 I'm using the NSW (no shadows) version. But I don't think that it can lower the FPS, he has exactly the opposite purpose. Some folks have reported problems with FPS with that mod..... Might try running without it, and see if things improve. I tried, but nothing has changed. Also, I noticed that FPS drops only when looking at some specific places. I'll show it on the video later. Maybe it linked with some effects, that are starting to render, or with loading another part of the location...
  9. Yeah, FPLS is one: https://www.nexusmods.com/fallout4/mods/57497 I'm using the NSW (no shadows) version. But I don't think that it can lower the FPS, he has exactly the opposite purpose.
  10. So, I've catch that in "Corvega assembly plant" everything getting bad, in other locations FPS is +- normal (outdoors, where there aren't many buildings, I get 55-60 FPS, when in Corvega it's 25-40, rarely 55-60, in small rooms or when looking at a wall). Cursed location. CPU (+110 GHz) & GPU (+200 on core & memory) overclocking doesn't help. Does anyone have an opinion on why everything is so bad in this particular location?
  11. Oh, sorry, i posted this on the not correct forum) Please, move this topic to https://forums.nexusmods.com/index.php?/forum/3495-fallout-4-technical-support/ Regards. U.P.D. Moved. Thanks.
  12. Hi there, I ran into a problem with light sources in FOL4, as you can understand from the title. I have not a good PC, but the fact, that I'm only facing this now, is strange. So, when I look at the lights (projectors, lamps, etc.), FPS starts to drop a lot: from 47-55 FPS to 25-35, and it's in a very small room with only one source of light, in the big locations, everything is mostly bad. I haven't seen this problem before (or it wasn't that bad). Outdoors, the situation is better, cause there are not so many sources of lights (except for the sun). List of mods, that I have installed: Unofficial Fallout 4 Patch Insignificant Object Remover FAR - Reduced Resolution PRP - Previsibines Repair Pack (whole 2 parts) FPLS - Lighting and Tweaks Performance: FPLS - NSH FPLS - Fog For Vanilla FPLS - Dims FPLS - Diamond City Optimized Vanilla textures Fog Of War (Misty)That's all. Loadorder in statement that Vortex has set (if you need the SS, I'll send it to you). I'm playing the official game version (in Steam). PC Configuration, if you need: CPU: AMD Phenom 9750GPU: Nvidia GeForce GTX 750 Ti (2 GB)RAM: 6 GB of DDR2 (800 MHz, Dual Channel)I know, it's bad, but it was enough for me to comfortably play with 35-50 FPS earlier. All game settings are minimal. Also I slightly decreased the parameters of the texture upgrade & degreed distances and shadow DIR. Godrays & Volumetric Lightings are disabled. Well, I have set optimized settings for the game in the Nvidia Panel. I thought that FPLS NSH, which disables almost all shadows from lights, would help me, but it's not so. If you need more information, just write, I'll give you everything you need. Advance thanks <3 stay peace.
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