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akemyizabel

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  1. I'm trying to port a ring and amulet replacer mod from skyrim to SSE, I used SSE Nif optimizer to port my meshes and textures, renamed everything that needed renaming, but when i put the .nif and textures files on their respective places on my game folder the game just ignores them? it still apears with the old meshes and textures, am I missing something? is there anything else that I need to do so the game will use my new meshes and textures? When I open the .nif files on nifskope they appear to be working fine, but i could also have made something wrong when porting the meshes on SSE nif optmizer?
  2. Hello! I'm making a mod that retextures all the book covers in skyrim se , so i went to test some and while they appear when i look at the books on my inventory, when on bookshelves or anywere out of the inventory they don't, is there something i'm missing? It's the first mod i'm making so any help or tips are welcome I've put the textures into C:/program files(86x)/Steam/steamapps/common/Skyrim Special Edition/Data/textures/clutter/books and used the same names of the originals (largebook03.dds and largebook03_n.dds for exemple)
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