I'd like to see a mod that gives the weapons (and/or armors) a chance to gain or lose some attack (or armor) value! Since it's rare to make things the exact same way, some variations in the stats should be a thing! I'm not asking for a "degrading" type of thing, a static one would be the best for my personal taste, no more bandits with 100% identical loot every time! I'll use a Hunting Bow as an example; Vanilla Attack Value: 7 Randomizer min/max x% (let's use 20 here, rounded): 6-8 It doesn't give much room to play with, but the default attack value is low. Ebony War Axe; Vanilla Attack Value: 15 Randomizer (20% again): 13-17 We already see more variety, it's not a huge margin, shouldn't break the game, but it already makes a difference! Steel Plate Armor; Vanilla Armor Value: 40 Randomizer (20%, though this one feels too much): 32-48 The armor going up to 48 feels too high for my taste, perhaps armors should be kept at a 10% value instead? (36-44 for this one.) That would actually give a reason to "farm" some gear, disenchant some stuff because you rolled a low value on it. Unique items shouldn't be affected since you can't acquire multiple on a single character, smithing should also yield random values (and perhaps upgrading should also have random outcomes?) possibly based on perks? Hell I'd suggest an enchant randomizer too but this would get out of hands quickly, I can settle for weapons/armors variations only! (This would also be a hell of a lot more tedious to modify mod enchants like Summermyst's) I did search for something like this and could not find anything, if something exists then I am deeply sorry and would it be possible to get a link or the name of the mod so I could find it? I have no idea how hard this would be to implement, however I am fairly certain that it would be a considerable amount of work! I could be wrong though, it might be possible to just add a randomizer to the already existing values which should also automatically work for mods as long as their equipment are properly identified? If anyone has suggestions to improve this idea feel free to leave a comment!