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bloodchylde

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  1. did you figure out a solution to this? im having the same problem
  2. I know its the same game, but seeing its in a different format should Fallout 4 VR mods have their own separate Nexus Page?
  3. oh thanks! ill check that out now, was too busy frowning at the shacks they built to notice the pole was interact-able.
  4. Hey there i have recently only just got into Sim Settlements... My question is - if i don't like the look of a prefab that's just been built (either residential, farm or commercial) can i change the look of it after it has been finished? I have a few Sim Settlement Addon's so there is a lot of variety to choose from and some of my newly built prefabs don't look great or suit the environment i am going for. - Thanks
  5. Ok so i have a lot of mods installed and none of them knowingly (to my knowledge) say that they change Marcy Long into a Trader, but now she is... some sneaky mod has modified her, has anyone else bumped into this and maybe know which mod has done it?
  6. ok thanks for that, i have messaged the original mod author and am waiting for permission
  7. If an author has submitted a mod and under the permissions tab nothing has been entered, and nothing has been mentioned on the mod page itself, are we able to use assets from the mod and give credit? or is it a 'hands off' kinda thing?
  8. Hey there i have marked a weapon with a legendary effect in the CK (keywords, weapon type, explosive), in game tho the weapon is not legendary and does not have the effect 'explosive bullets' The weapon was originally called 10mm Revolver, but in game it was renamed to 'exploding 10mm revolver' so how to add a legendary effect properly to a weapon in the CK?
  9. Hey there, in the creation kit im looking at the modular armour pieces, but they are the regular pieces (ie" Leather Left Arm, Leather Left Leg) how do i preview the Sturdy and Heavy versions of these so i can change their stats?
  10. Hi there, just hoping someone could please merge these .esp for me? they are just Companion (and 3 npc) face replacers, i have too many .esp and need to downsize my F4edit skills are 0 and would like help... i have attached the .esp thankyou.
  11. Think someone could take the armor from here... http://www.nexusmods.com/fallout4/mods/19352/? ... use the white armor texture, blue neon and closed helm options to replace all Synth armors?
  12. Ok was just wondering if someone could give me a hand either explaining or even running up 1 quick mod that changes a 'unique' legendary Kellog's Pistol with the M1 RHINO, I tried looking around in the Kit but alas I couldn't find his pistol to swap it around... I want to keep the name/stats of Kellog's Pistol just a model swap.
  13. this mod here http://www.nexusmods.com/fallout4/mods/11226/? adds the new guns to leveled lists, random vendors. I would love these guns to be removed from the leveled lists and given exclusively to Arturo in Diamond city to sell (for say, 1500 caps each?) thankyou :)
  14. Hey there, I was doing a mod where a sword is half sticking out of a stone under a beam of light, it looked nice, but in-game the sword is never sitting up right (obviously some sort of collision physic making it pop out of the stone) so then I turned the collision off for the sword and it appeared in-game perfect! much to my dismay though I bumped the sword before grabbing it and it flew away! lol So my question is, is there some sort of invisible holder / rack I can set the item in to make it stand up on its own (to appear hovering or half inside a stone) ? thanks.
  15. Have you seen this mod? its very popular http://skyrim.nexusmods.com/mods/16438/?
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