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irswat

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Everything posted by irswat

  1. maybe add multiples waves of enemies, and a reward after clearing the gate
  2. UPDATE: Deleting meshes/armor/barbarian/m/cuirass_1.nif & meshes/armor/barbarian/m/cuirass_0.nif fixed the bug for me. any clue why? (pretty sure these were from immersive armors sse)
  3. I was having a crazy visual bug on Primitive Nord Light Cuirass and decided to unpack immersive armors (where the armor comes from) with BAE and scan with NifOptimizer. This particular nif was reported as having extra vertices, but there were alot of issues found. When NifOptimizer was done the save of the bsa was almost 200mb less! I will test this in game to see if it fixes the visual bug and report back. Nifoptimizer did not fix the problem: I spawn Eorlund because it was in Whiterun when I first encountered the visual bug. I tracked down the source of it, and low and behold it was humble Eorlund: https://ibb.co/YcgH3Mq I use console to kill Eorlund and take the problematic armor. Voila the visual bug is gone: https://ibb.co/0FDH0Lz When I equip the armor the bug returns. Any ideas?
  4. Was thinking about creating a mod that you put any item in a container, it gets the base object, deletes the original item, and creates a new item without the enchantment. Now there are a couple such mods out there, but one is limited by the fact that the author literally created a list of all in game items that can be disenchanted, as such it's not compatible with modded items, and the other is limited by the fact that it only works on items that the player has enchanted. It has been a while since I have done any modding in papyrus. Before I start can anyone foresee any problems with this method of simply creating a formlist of all items in said container, getting the base objects, and then just additem ? Should work on items added by mod also right?
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