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gman517

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Everything posted by gman517

  1. Hi guys. I've seen multiple topics that use this but can't figure out how to make anchors to link to in a large topic Since I've seen it actually used on the forum there must be a way. Also none of these topics I've seen link to anything external. In add link there is a link to anchor in text. Which keeps telling me no anchor available in text.
  2. <truncated> Edited this topic so it is more up to date and matches the duplicate that has no replies. edit: Now with even more updates Edit2: Ok so after some more rigorous testing. I found that the explosion happens approx 0.2-0.5 seconds after impact on anything. Does anyone have any thoughts on this odd projectile behavior. it's driving me nuts as the explosion shouldn't be happening yet period. And I cant find much in terms of interacting with a thrown projectile in terms of scripting. Is it maybe OnActivate but then how do I set the projectile explode timer so that no matter if it bounces off anything it goes off when I want it to? Scenario: I see a bunch of enemies through a door. go for the epic "nade through the door" only for it to bounce off the doorway and explode where it hits the doorway. Boom! Splat. I'm all over the walls... The grenade in question is set to 5 seconds. See the screenshot in OP. In reality it blows within 2.6 seconds if I'm lucky and it doesn't bounce off anything (sometimes it goes off in as little as 0.5 seconds)
  3. [Duplicate Topic, needs removing] Does anyone know what would cause a custom grenade to randomly explode on impact in Fallout3? I made a working Grenade with no problems with timings. And then i had the bright idea of a huge blast 30 second timebomb which seems to have broken my game after testing to the point where my custom grenade explodes on impact even though its set to timer with 0 proximity. (vanilla grenades also) My M.O.A.G Grenade is set to 5 seconds but only lasts 1-2.5 seconds before exploding. Enabling/Disabling Destruction data doesnt fix this My M.O.A.B Timebomb has the same problem as the Grenade. Any thoughts? As a reminder. these problems only showed up after TESTING the timebomb. I don't get how something like that can break everything. Edit: Is there some sort of scripting I can do that will ensure my projectiles explode ONLY after x time? Also this is for a fun mod I plan on releasing on here once I iron out the kinks and finalize level designs etc. Edit2: If anyone could also point me to a COMPLETE scripting guide for GECK Fallout3. It would be greatly appreciated as I am finding it impossible to find ALL of the information I need to get started in scripting.
  4. Does anyone know what would cause a custom grenade to randomly explode on impact in Fallout3? I made a working Grenade with no problems with timings. And then i had the bright idea of a huge blast 30 second timebomb which seems to have broken my game after testing to the point where my custom grenade explodes on impact even though its set to timer with 0 proximity. (vanilla grenades also) My M.O.A.G Grenade is set to 5 seconds but only lasts 1-2.5 seconds before exploding. Enabling/Disabling Destruction data doesnt fix this My M.O.A.B Timebomb has the same problem as the Grenade. Any thoughts? As a reminder. these problems only showed up after TESTING the timebomb. I don't get how something like that can break everything. Edit: Is there some sort of scripting I can do that will ensure my projectiles explode ONLY after x time? Also this is for a fun mod I plan on releasing on here once I iron out the kinks and finalize level designs etc. Edit3: <truncated> Just found a list of all the functions i can possibly use. Now my mod can start to take its functional shape (YAY SCHEMATICS). If only I could iron out this last pesky problem (for now until there's more :laugh:) And yes I am a complete GECK scripting noob but don't worry. I work best as a programmer so you shouldn't see anything regarding scripting unless its something that really annoys me that I can't figure out.
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