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Could someone pls create a mod/cheat to give more health? It's old school difficult.
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I normally get gog versions of games so I can do so, but there is none in some case such as Hades. would it be the same process if I can use them? I've heard I can use steam workshop if I buy steam version, but I still like coming here and finding different mods, it's what I'm used to and makes me happy.
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Is it possible to use mods on this site for EPIC games? If so, how?
supashaka replied to supashaka's topic in Site Support
Ah ok that helps, I normally just do it manually so I'll try vortex, thank you :) -
Is it possible to use mods on this site for EPIC games? If so, how?
supashaka replied to supashaka's topic in Site Support
Thank you for the info :) -
Is it possible to use mods on this site for EPIC games? If so, how?
supashaka replied to supashaka's topic in Site Support
For epic games in general, but specifically I wanted to play slay the spire mod expansion: Downfall, Into the Breach and slay the spire. I saw someone on reddit say they downloaded mods from here and got them to work on their Epic version. Also not sure how reliable this guide is: https://www.buildsometech.com/how-to-download-steam-workshop-mods/ -
I couldn't get a specific River City Girls mod I found to run and I can't figure out why. Nor could I find other any useful mods for this game. But my question is for games in general. I've text edited some game's files in the past but didn't know what to do with other files. I really want to find some way of displaying the damage values through editing my own local files, I can edit River City Girls\RiverCityGirls_Data\StreamingAssets with a text editor but I don't know where to look to display damage. which file do I need to edit? I know how to open .json files but how do I open and understand/edit like assets, bank, and 'file' extensions? When I open River City Girls\RiverCityGirls_Data\Managed\Assembly-CSharp.dll with a code editor, does NUL mean true or false, if so how do I write true? Could I just add 'displayDamageOnHit' or "displayhitDmg"? Where in the doc would I place, and what would I add to make it work? If anyone has useful links (in addition to specific advice) which would explain in simple steps I'd appreciate it, thank you.