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Everything posted by Nightfox3
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Stop Corpses from disappearing?
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Thank you Nightfox3 -
Hello As far as I know, dead bodies despawn after a certain amount of time. Is it possible to change that, so that the corpses won't dissapear? Any kind of help is appriciated Nightfox3
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Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
:pinch: ... Ok, now I feel stupid Yep, that was it. Now the head and the hands are visible I had Upper Body and Head activated at the same time... somehow. Thanks again Nightfox3 -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Oh God, Finally :laugh: Thank you so much madmongo Even though I parented the body and the TShirt, the shirt wasn't getting assigned, because it had no bone weights on it. Now it finaally shows up in game. But I still got a little problem... Somehow my head isn't showing in-game. The hands, however, do... although i didn't even export those (neither the head) with the other parts. Got an idea? Thanks again for the great advices. Wouldn't have made it without them. EDIT: Oh, Nvm, the hands are invisible too. They are only visible in first-person -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Ah ok, In the tutorial it says that I have to delete the armature at the beginning, and add an other one at the end. Should I skip this part and use the armature from the beginning? -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Someone? :ermm: -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Ok, now I'm confused :huh: 1. Before exporting the mesh with blender, i select the body and the t-shirt, -> import the skeleton with the option: Import Skeleton only + parent selected. So, how I understand that, is that the skeleton is the parent and the body and t-shirt are the children? I also tried to manually set the two children to the skeleton with: Strg + p -> Make Parent to: Amature -> Create Vertex-Groups?: Don't create groups Still, the shirt is invisible 2. An other thing I don't understand is, that in the tutorial (http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2), where it says "Copy the Armor shape", I should Copy ONLY the Armor of my exported .nif file to an other already existing file. But why do I even have to export the body, and the skeleton? 3. When I compare my piece of cloth and another existing one, I often see that the existing files have the flag: SV_Skinned under Shader Flags, but no SV_Shadow_Map. In the tutorial, there is sayed that you have to add SV_Shadow_Map to work. Nothing said about SV_Skinned. Whenever I try to add SV_Skinned to my shirt, It isn't even visible in GECK anymore. Thanks again, Nightfox3 -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Thanks for your tips @sullyvanj93 Yes, Im using the T6m body-replacer. But how could a shirt not be campatible with it? When I copy clothing-nodes from other, working armor-mods found on the nexus, to mine, those parts are working. Just my own made T-Shirt is invisible. @devinpatterson Right, this is probably the best idea. Here is the .nif file: http://www.mediafire.com/download/2fac6vl8266yryx/outfitf_work1.nif Here are my GECK armor properties: http://www.mediafire.com/view/jaz821d45l2qk62/Unbenannt.PNG The pants, which are on the body too, were not made by me. The own made T-shirt is the problem. I appriciate any kind of help Nightfox3 -
How do add BSDismemberSkinInstance?
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Thanks, I will try it out -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Thank you for the answers For the last two days I tryied to solve the problem. Today, I did the same thing again... Unfortunately no success. I followed the tutorial twice step-by-step and did a LOT of testing and comparing. I just ran out completey out of ideas, what the problem could be. Today I'm just too frustrated to go on... :confused: I will probably stop trying to solve this problem for a little while now. However, your answers were really helpful. Things definetly got clearer for me. Thanks for all your answers, if I ever find out what went wrong, I will let you know. Nightfox3 -
Hello Community, First of all, please excuse my bad english.... I'm trying :pinch: Whenever I make clothing, and want to bring it into the game, the piece of cloth is invisible. The textur-paths should be right, and the Shader Type, and the Shader Flags should be fine too. I think I figured out where the problem lies. My NiTriShape Node is not having a BSDismemberSkinInstance Node. I know that in the Blender, .nif export settings there is a ooption, called export Dismember Body Parts. Even though I have checked this option, I won't get a BSDismemberSkinInstance-Node in my NiTriShape. When I try to copy it from an other .nif file, it gives me an error message: Unknown property:"BSDismemberSkinInstance". I appreciate any kind of help Nightfox3
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Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Thanks for your response first, the path of the mesh was like steam\steamapps\common\new vegas\data\etc... Now I tried it with an texture path of an other enabled, working armor-mod, like textures\armor\etc... But it's still not working. Another interesting thing is, that many other clothing-meshes have the flag SV_Skinned in the Shader-Flags under: NiTriShape -> BSShaderPPLightningProperty. But when I add the flag to my own made mesh, it is wierdly dissorted, and changes the location in the GECK preview window, and still doesn't show up. Another thing: My NiTriShape isn't containing a BSDismemberSkinInstance Node. When I try to copy it from another .nif File, it gives me an error message: Unknown property: "BSDismemberSkinInstance" If you need any pictures, or the .nif file, let me know Appreciate your help -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
Still having this problem... Has anyone a idea what the problem could be? -
Texture shows up in Geck, but not in-game
Nightfox3 replied to Nightfox3's topic in Fallout New Vegas's Discussion
First of all, thanks for your response. First, I had the mesh in this directory: \Data\meshes\armor\wastelandclothing05.nif I changed it to: \Data\meshes\myMods\wastelandclothing05.nif However, the problem is still there... And before, there only was a NiTriShape invisible the body-part of the .nif file was showing up correctly. -
Texture shows up in Geck, but not in-game
Nightfox3 posted a topic in Fallout New Vegas's Discussion
I finally finished modelling a T-Shirt for my Character. I Uv-mapped, and textured it properly. I followed the instructions of this tutorial: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2 After the export, I changed all the necessary things in Nifskope, like in the tutorial. When I load the piece of cloth into the Geck, everything looks how I want it. But the problem is, that it is invisible in the Game. Only the Body shows. At this point I really just don't know what I'm doing wrong. Any help is appriciated. Mfg -
I am trying to make a script for a vendor machiene. When the activation-Object is activated, I want to receive an item 10 seconds afterwards.(I know, a bit long) But when I activate the object with the script in-game, nothing happens. After hours of looking for a solution on the web, I still don't know what I am doing wrong. So I decided to ask here. Here is my script: ScriptName MyTimer int timerint temp123 Begin OnActivate player set temp123 to 1 End Begin GameMode if(temp123 == 1) if (timer < 10) set timer to timer + GetSecondsPassed else player.additem 000340b5 1 set temp123 to 0 endif endif End Any kind of help is appriciated.
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I have placed several idle-markers in my custom home. Some of the game (like FloorSitMarker), and some made by myself (with blender and nifskope). But when I'm in game, and I tell my Companion to go into sandbox mode/relax (Mod: Jip Companions Command and Control), my Companions are using the prefabricated Markers way more often, than my own ones. Is it possibly to change that? Any help is appriciated Nightox3