Phew, quite a storm in the comments - then again, I suppose that this hasn't been a massive issue for nothing. As a university student with no real reason to have an opinion, besides playing the games in question, I suppose I'll share mine just so I can say I did. I don't like the idea of paid mods. Donations have always been an option, and they've always been - in my mind - the proper option. Not only does it seem a bit fishy, unless Bethesda alters its Terms and Conditions, but it changes the modding community. If I had heard that I needed to pay for some mods when I first joined the Nexus back in 2008, I probably wouldn't have bothered. I've played with the construction kit, I am a student of computer science, I have an internship in a software development office; but when I'm playing a game - I'm playing a game. When it all comes down to it, the primary focus is that: I'm playing a game. I know very well that mods take time, money, constant effort, and lots of hours in development to process into a feasible state. That's what donations are for. I can appreciate the massive effort that goes into these projects, and the things that people are willing to do for them. That's why the donation system should be considered by everyone whom uses the website. I would still say, however, that I am still only playing a game. I would be just as scrutinizing of someone selling mods, as I would be of someone selling 'original' (homebrew) D&D corebooks. As, even more so than DLC, this is someone whom has developed something - for something that I have already paid for - whom requires me to spend this amount of money to consider what they have created. They don't own the rights to the game, and they don't have many tangible rights to what they've created. Why am I paying them without any thought on my part of what it's worth? Sure, I can look at the pretty packaging, but when it comes to electronic arts, that can only do so much. The experience is the quantifiable aspect, not its parts. It might be crass, it might be insensitive, and it might be totally ignorant; still, my opinion stands that I don't feel I should be asked to pay for something from a third party with no authority on the matter. You own the individual material you place into the mods (code, mesh, texture, etc), you may even own the mod (depending on Bethesda's terms and conditions, which I don't remember - it's been awhile since I've toyed with the CS), but even so I do not think I should be asked to give money to a third party for their creation. Regardless of whether or not they 'own' it, there is a question of what it means to develop modifications for these games. If it is supposed to be an open market for game development, then it probably isn't the community I want to be in. I have always enjoyed the idea of these mods being free for players to enjoy, that they are third party items that couldn't be charged for, and that they are worked on for the sheer enjoyment of the pursuit - not some attempt at financial payoff. Also, I hate to be the bad guy. I never pirate books, music, movies, or games. Even so, I think I could sleep pretty well at night pirating mods from a torrent site that will let us play with the third-party paid mods, that sound to me like overpriced DLC. I'm sorry if that sounds terribly entitled, but yes. Unfortunately, as someone who is playing a video game he has already bought, I don't feel obligated towards appreciating the possible marketing of third-party software for something which I already own the licensing for. I am the abhorred heterosexual, cisgendered, white, male scum of the internet. Struggling through university, who enjoys video games.