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Reeks99

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  1. Ok, thanks for the advice so far. I have never used TES5edit but I will give it a try tomorrow and see how it goes!
  2. Ok I gave that a try in CK but when I tried to save a new .esp of the changes I made, I got an "invalid location" error and could not save. I am using MO2 so assume this has something to do with it but not sure where to go from here.
  3. So it would be wiser to try and delete the trigger rather than the script is what you are saying?
  4. I am using a player house mod where the pool has an "auto-undress" feature, but my followers do not re-equip their clothes when leaving the pool. Seeing as they are all wearing bikinis anyways, I have no problem with them wearing their armour while swimming, and thought that simply disabling the "auto-undress" feature might be the simplest way to solve the issue. Looking around a bit, there is not really much information on how to do this, but there are guides on how to create an auto-undress using trigger boxes in the CK, so I thought I might be able to work back from this. What I am thinking of doing is just deleting the .pex file which contains the relevant compiled scripts. Has anybody here ever attempted to do something like this, and do you think it will work? Thanks,
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