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jackdanniels

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Everything posted by jackdanniels

  1. add this line in fallout4Custom.ini: [General]bUseCombinedObjects=0bUsePreculledObjects=1
  2. Sorry to bump this old topic, but I was searching for a NG+ mod, but then I realize how F04 storyline and questline is boring. This game has great gameplay, scenario, and character customization, however, it's a pit what they did with everything else, it's unnecessary an NG+. A more plausive way to start over and over this game is making use of plenty of mods for adaptive difficulty and use cheats to level up your character to a high level and get some high level gears... But even this way is boring. The NPC main characters are boring, romancing in this game is a joke and the end game, doesn't matter what faction you in is a terrible joke. How I miss ME Trilogy... Best storyline/questline ever made.
  3. A mod to the same thing. A modification. Using the console to change the rules of the game you will be creating your own mod.
  4. You can do this without mod. Open the console and enter these commands (one at a time): player.setav Strenght 0player.setav Perception 0player.setav Endurance 0player.setav Charisma 0player.setav Agility 21player.setav Luck 0 EDIT: after you talk and set your skills w/ the tec rep, of course.
  5. If you stab a civilian NPC or plant a grenade in his pocket, everyone will know that was you, unless that NPC is isolated in the midle of the wasteland. Companions always know if you pickpocket or backstab a civilian NPC even if they are far away from you, like wen you ask them to wait in a specif place. You can't commit a crime without everyone simple know that was you in a lot of circumstances. Like in Diamond city, if you kill someone inside their houses (like Ann Codman), everyone in town will know that was you, even Takahashi lol. The entire town will spawn inside her house in no time, them you have 2 options: commit a massive massacre or simple load game. This game sneak AI is ridiculous. In combat, if you shoot an enemy from far way w/ a suppressed rifle the other enemies around him will run exactly where you are... Anyway, there is a mod that change this dumb sneak AI?
  6. I know, it's for who want to make a settlement only w/ kids or whatever, without have to wait for them to come by radar beacon. Little lamplight, you know.
  7. Companions complaining all the time about you picking up junk. I just can't believe Bethesda come with this nonsense idea, everything is made of junk in the wasteland, the pre-war remains.
  8. I don't know if there is a tutorial section in this forum, so I will post here anyway. Here a small tutorial to how to spawn working settlers kids from the mod Orphans of the Commonwealth - More Children without wait them to show up via radar beacon: There is only 2 codes to spawn working child settlers from this mod: (they will spawn with random appearances) Female: PLAYER.PLACEATME xx00a7c5 Male: PLAYER.PLACEATME xx00a7c6 After that, open the workshop and move the child to the current settlement or any other settlement and assign to any duty. Picture tutorial: https://i.ibb.co/7z96vQ0/spawnmalechildsettler.jpg https://i.ibb.co/h9BcMK0/spawnedmalechildsettler.jpg to discover the first two numbers of the mod in your game: "help child 4 npc_" the last entries will be the codes. https://i.ibb.co/RpKMM0j/childsettlercode.jpg In my F04 is "7F"
  9. MrTroubleMaker *gasp* Oh thank you! Thank you! https://www.nexusmods.com/fallout4/mods/16672/?tab=files Under optional files: "MTM - Army Helmet VT" https://staticdelivery.nexusmods.com/images/1151/7377483-1586409061.jpg
  10. I tried to find a mod for a blue military helmet or better, blue with the vault-tec symbol. Apparently it doesn't exist on the Nexus. It would be very successful to made this helmet! Thanks!!
  11. Following your tips, I got this idea: I copied all the nifs from the folder meshes/PlayerCharacterAssets and past to Meshes/characterassets and solved the issue, however now my female sole survivor no longer has a unique body, the texture still unique though. Maybe I need to find a way or a mod for common npc's has their unique bodies, but anyway, the culprint could be Unique NPC Bodies. Thank you for help me to think. npc body fixed with my character nifs https://i.ibb.co/sC3fwvw/bodybugfixed.jpg
  12. With CBBE, I'm using d_rail1602 unique player, FGmodule unique follower and Thirdstorm unique npc bodies (raiders, gunners, and all the others factions) and everything works fine, except randoms npc's like settlers. The females NPC with clothes has no issue, but if you take off her clothes, the body trunk gets all distorted and I can't figure out what is wrong. here the issue: https:/https://i.ibb.co/jyPrF3S/bodybug.jpg any help?
  13. Nonsense. Yes, I use a PIRATE version. My issue was in the fun house in nuka world dlc. First of all I disable all my mods and fun house works perfect. After some time, I found the Vilain: FogOut - Interiors - All DLC.esp Now I use Dynamic Interior Fog Removal without any issue in nuka world.
  14. (sorry for dig this post from 2012, but I felt the need to help those stucked on animations) I look everywere to reset my char animation, but found nothing googling. Not even a unstuck mod helped. I got stucked on a DRUNK animation from my mods (probally a script conflict betwen CACO and RND). After I search on console for "help animation" I found the fix. Console Command to fix / reset any animation(must work for any animation): GetPairedAnimation These lines won't work: Depends on the animation. SAE (SendAnimationEvent) can be used to start/stop animations from the console and papyrus scripts. Ensure in the console you have nothing targeted and try the following: SAE IdleStop - Stops many normal animations SAE IdleChairExitStart - Stops most sitting/kneeling animations SAE IdleLayDown_exit - Stops most laying down animations SAE HugA - a short hug animation that seems to stop any idle (don't know why)
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