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RetralRX

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  1. Ah sorry for the late reply, thank you so much for your detailed answer. This explains a lot.
  2. I mistyped it while try to post angrily lol. Problem is the reference error I'm getting: Syntax error. Invalid reference 'VendorContainerChet' (only object references and reference variables are allowed in this context).
  3. This is getting frustrating. I'm trying to add items to Chet's vendor container via script/quest and I get this error: Syntax error. Invalid reference 'VendorContainerChet' (only object references and reference variables are allowed in this context). This is the test script I get the error from: scn chetVendorpleaseworkscript begin gamemode VendorContainerChet.additem weap10mpistol 1 End This format works flawlessly in Fallout 3 but for some reason, I can't do the same in FNV. I don't wanna mess with levellist it gets conflicted with so many mods I don't see it as an option. What should I do? I also use Geck Extender 0.36 if it helps.
  4. Hi, I'm currently trying to make a weapon. A weapon connected to a backpack via a hose. I somewhat made the hose work with aiming and holding animations. But the problem is that when I holster the gun, the hose turned into a mess, with a lot of distortions. I've been trying various ways for almost 3 hours now. What I tried to accomplish is that when I holster the gun make the hose disappear. No luck so far. I separated the hose as a different mesh created an armor record for it so I can manipulate it with scripting. Tried to equip and unequip the hose via animations. Couldn't make it work. You can find the script below. Please I need help on this. I literally stuck at this point. scn LamgSCRIPT Begin onequip if player.getitemcount lamgcable == 0 , Hose as a seprarate armor record. player.additem lamgcable 1 Player.equipItem lamgcable 1 endif if LAMG.isanimplaying holster == 1 , Lamg is the name of my weapon I tried it with player and activator still no luck Player.unequipItem lamgcable 1 Endif if LAMG.isanimplaying equip == 1 Player.equipItem lamgcable 1 Endif End Begin onunequip Player.unequipItem lamgcable 1 End
  5. EDIT: Since those line inside gamemode block and gamemode check conditions for every frame, this explains that why sound comes out like that because engine spamming it in every frame. Now that out of the way.. New question: How do I set delay for that lines. I would like it repeat every 5 minutes instead of every frame Hi First of all here is my script; (Warning Its a mess though lol) ScriptName MKIIAssassinsSuitScript Short PowerUp Float SayTimer Begin OnEquip Player Set PowerUp to 1 Set Saytimer to 1 End Begin OnUnequip Set PowerUp to 0 End Begin GameMode If PowerUp == 1 MKIISuitVoice.Say MKIISuitStart 1 CrMisterGutsy 1 Set PowerUp to 0 EndIf If Player.getAV radiationrads >=30 MKIISuitVoice.Say MKIISuitCondition 1 CrMisterGutsy 1 ElseIf SayTimer < GameDaysPassed MKIISuitVoice.Say MKIISuitCondition 1 CrMisterGutsy 1 MKIISuitVoice.Set SayTimer to GameDaysPassed + 0.1 EndIf If Player.getAV InventoryWeight >=90 MKIISuitVoice.Say MKIISuitCondition 1 CrMisterGutsy 1 EndIf If playerRef.getav health <100 MKIISuitVoice.Say MKIISuitCondition 1 CrMisterGutsy 1 EndIf End I've been trough a lot of tutorials and sources past few days. I've never created a script before. I was trying to create a script for my custom armor through mimicking Prototype Medic Armor's script. My aim was to make armor verbally comment on player's stats such as accumulated radiation, inventory weight, health state via using necessary audio file. Here comes the questions: When the audio file starts to play (for example my character's radiation above 30), it comes out buggy, echoing like thousand times, It almost like engine try to play the same audio file 100 times at the same time. What is causing this? If It does on repeat, how do I put some kind of delay to this.(For example if conditions are met, repeat every five minutes) I also wonder how this getAV function work. It Is percentage based like 1=%100 or direct value that shows in game.
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