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raeynedrop

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Everything posted by raeynedrop

  1. I have it installed and wanted to go through it properly, but it seems like it was either hidden or deleted? Unless I'm just blind Did anyone else try it out/use it and know what I'm talking about? It took from Viva La Orlais, Witcher and Fereldan Pack iirc.
  2. Yeah, unfortunately, that did not solve the issue. I honestly did try everything I could. But I'm lost now lol. Thank you for the link! I'll definitely ask a little later about it. I need a break from this, lol. Total of about 8 hours trying now.
  3. It's the most stubborn it's EVER been. I hadn't played in a year. I wanted to get on last night to play with morphs. Figured fixing the database error would take around 25 minutes. Nope. 6 hours I went at it. No matter what I do, all of the things people have gone over through the years and figured out, it flat out refuses to read the database/acknowledge it. Someone said they got it working in 2016 SQL, but didn't explain how. I can't figure it out alone. Guides are years old since this was a solved problem for years. I'm not really sure what on earth happened, but I'm under the impression I won't be able to use it again. That could just be my frutration talking, though. I don't know if a Win10 update is preventing use of SQL 2005 or what.
  4. Yeah, I might try that. Just not looking forward to the possibility that they might look weird with lighter colors.
  5. So, picking up the game again... and this is happening. I'm trying to use custom hairs and Texmod is just not having it at all. I've ran it as an admin, have it pointing to the ME3.exe and it's a trusted program in my antivirus. Don't really know what to do at this point. All of these things worked in the past. It's from the bioware social page.
  6. I do have DirectX installed, and I went through that along with other guides. None of them did anything. I said "most" of it because there were a few tweaks that I know I didn't need to do and I had them done how I wanted them. No, MO doesn't have anything to do with enbs, but I have to boot my game through it. It's the only thing I can imagine getting in the way since I'm not running SKSE on it's own, I'm using a second-hand program to run it. "Skyrim has stopped working." That's it.
  7. Yeah, I've done most of that and have been using the injector. I'm assuming the problem might be because I have to use Mod Organizer to run the game.
  8. Alright, not entirely sure what's up. I've been trying to use ENBs and I CTD before the game can even boot up. Just tries to open and instantly, "This program has stopped working." I'm not entirely sure what to do. If I have a mod that's incompatible with enb files, I'm not aware of what it is. Most of my mods are purely cosmetic. Right now, I'm trying to work Natural Performance ENB. http://www.nexusmods.com/skyrim/mods/71176/? I did have RLO installed, but disabled it to try to work with this ENB. I didn't have it before other ENB attempts, and was still CTDing. Aside from some cosmetic mods, like the eyebrows and Lieyes, this was the same as it was when trying to d/l other enbs.
  9. At least I got one thing right; the trouble was on my end. I doubt IA was the culprit at all *_*
  10. Alright, I see. I never realized I was doing it wrong until just now. I have no idea why I didn't think that exporting was posting the proper .mor file in another folder while I was the one screwing it up. All of that trouble for nothing... good lord. I'm sorry, everyone. But thank you so much for working with my dense ass self... lol.
  11. Okay, you know what? I just realized what the problem was. In the file where the log exports to, the .mors are sized down. I NEVER LOOKED THERE. Just slap me right now. Just a big ol slap upside my derpy self. Still made the slideshow of my being able to manually change the file names while I have the toolset open, though. Didn't do the log until after.
  12. I don't really know, honestly. I can change the extension of it in the toolset itself and outside of the toolset, but it stays the same kb size whether it's a .mor or an .mrh. I have my settings the same as skymoves and export it as she showed.
  13. ... Huh, that's what I do, and manually have to type ".mor" when I save it. So I don't understand what's wrong. It's weird that it's saving like that on my end and not yours.
  14. OH. Maybe that's why? I've just been manually naming them. that.... would probably explain why the files are so big. edit: If there's an option to export it as a .mor, I can't find it ;;.
  15. I have no clue ._. It was even like this on my computer. My morphs were usually around 150 kb. It seemed pretty normal and I never payed attention to the sizes of other people's morphs.
  16. I brought it back up, so I'll see what happens. I ended up managing to make the heads disappear myself... somehow... and found out how to bring them back after some screwing around and I posted a disclaimer that Improved Atmosphere may or may not be the cause behind it for others. Hopefully it'll work better now.
  17. I might try again but I thought that it may have been on me since I was getting so many people telling me that the same thing was happening to them.I might try again and put a disclaimer that Improved Atmosphere could be the culprit for missing heads. I've only used it once in the past, but never had any issues. I know it can be buggy sometimes, though. And now I actually know everything I used since I reinstalled everything.... so now I can accurately list everything I used *_*. Hopefully it isn't actually my fault.
  18. I mislisted one, but it wouldn't have caused a missing head. Was a mod that added an eyeliner tattoo. That would have just caused it to not show up though, right? I don't think it would have made the entire head disappear. Maybe I'm wrong, though. Could have been the problem the entire time.
  19. Companions. The morphs worked fine for me but I had other people telling me they were invisible for them. Did try to do NPCs morphs for myself, but that actually made the entire NPCs disappear.. so... that was a failure on my part.
  20. Non-cosmetic mods: Grey Wardens of Fereldan IRS - Alistair Pretty much all of Dahlialynn's mods Improved Wardem's Oath Alistairs Rose Chantry of Fereldan & Templars of Fereldan Kirkwall Imports Loincloth Fashion Skip the Fade Natural Bodies FtG UI and Quickbar mods Extra Dog Slot Fare Ye Well, Duncan Farewell Ser Gilmore Alistair's Dark Ritual Alistair's Proposal I'll just list the cosmetic ones, too. Dragon Age Redesigned KH and Fmorgana textures PineappleTrees tints Lovely Tints SJC's lip and hair colors HD Eyebrow and Stubble LOTC's eyelashes & eyes Look Hair More Hairstyles Anto's Hairs Hairstyle Day Tucked Hair DA:I Hair import Vilissa's skins Barnzi's textures Witcher 2 hairs CC's extra tints and tones Additional Hairs LOTC's hairs
  21. I've never had conflicts like that so I don't know. Usually, I can just throw a bunch of cosmetic mods together and then merge the chargenmorphs and things are fine for me. I don't believe I've had conflicting cosmetic mods. One person got back to me that they had merged everything together and still got the problem, so could it be something on my end unrelated to cosmetic mods affecting it? I have no idea what could be doing it, then ._.
  22. I was getting comments saying that the heads were invisible and while I'd only gotten eight comments, I had more downloads with no one really giving positive feedback so I wasn't sure if everyone was encountering this problem, but it seems like it would have been a constant issue, especially when more than one person said it... and I don't think having missing textures or meshes would cause an indivisible head, just an invisible scalp and silver face. The files included both .mrh's and .mor's and named appropriately, so any ideas? I thought I did well on them and really wanted to share with everyone else. I took it down awhile back since I had that comment showing up from different people. Each companion was fairly modded. Now that I reinstalled everything on my laptop, I can see where I went wrong in some of the mod listing, but it was little things that wouldn't have caused an invisible head.
  23. All good xD. I just hope the game doesn't crap out on me at any point for having missing files. Thank you so much, Thandal. I have a feeling they'll be working now since I got some help on the discussion thread, but it doesn't hurt to check.
  24. That's exactly what I didn't do. I had googled how to change the morph of an NPC, and they didn't mention this and the comments implied that copying the name of the creature "cli420_anora) for example is all that needed to be done, but her morph name is hf_den510_anora. I hadn't even thought of looking to see if that existed in the information that's provided. So, let's see if I can get this to work now.
  25. http://www.nexusmods.com/dragonage/mods/111/? bam
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