Jump to content
⚠ Known Issue: Media on User Profiles ×

vratam

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by vratam

  1. This may sound fundamental, good troubleshooting techniques always are, but have you attempted to remove all mods employing MCM, except for SkyUI, and then re-applying them one by one. My thoughts are: if SkyUI and its MCM are working correctly, then SKSE64 must be properly installed, meaning the issue is being caused elsewhere. By (1) removing all MCM related mods from your load order, (2) validating SkyUI is functioning properly, and then (3) adding a solitary mod with MCM functionality, you'll be able to ascertain whether or not the issue persists. If so, then something is definitely askew and probably calls for a complete re-install of SKSE64 and related modules.
  2. I've noticed there have been some updates to Wrye Bash, though I can't comment on what, exactly. My suggestion would be to select all files Wyre Bash suggests (as your image implies) unless you're otherwise aware not to, for some specific reason. You can't really screw things up with the patch because if you notice something pertaining to it's not quite right in-game, you can simply rebuild it accordingly. Personally, I would not select Cells, Keywords, Sounds nor Text. As far as the Tweak Settings are concerned, not all of them use to work and I don't know if they do now or not. I use my own esp (which I place just above my Wrye Bash patch) and a batch file of various console commands (which I run at the start of every new character) for tweaking these sort of things and more. Unless someone else knows for certain, you'll have to experiment with the Wrye Bash Tweaks, but rest assured that all such tweaks can be accomplished using other means. Hope this helps :cool:
  3. To comment on my editor of choice, TextPad. Three main reasons: able to compile on key press from within the editor; can quickly produce custom editor preferences (including syntax color coding, tabulation, font size, etc.) associated by file extension (any file extension, including those I make up on the fly - for example I have .tes, .pap, and .sky, for different purposes); and, although a Windows based editor, it shares many similar traits to a Unix/Linux editor (which is my main workspace). Not many frills, just a dependable get-down-to-it-and-work editor.
  4. I'm not sure why, but I decided, since something is obviously defunct, that I would simply start again. So, I deleted my scripts directory entirely. I decompressed the Skyrim script archive, reinstalled the SKSE scripts, the SkyUI scripts, FISS and PapyrusUtil sources as well, and then again made an attempt at compiling your script. To my surprise, it worked! I tried compiling some of the other scripts I've been having trouble with and they all compiled successfully as well. Obviously something was either missing or corrupt in some way, and while I wish I knew precisely what that was, I'm relieved, never the less, its gone. Sometimes the brute force method works out :-) Thank you for your time and replies!
  5. I noticed you have a link to your mods, so I took a look. You have a mod named, "Inventory Management System Rebuilt," which incorporates a MCM menu, so I downloaded it (I know its technically for Oldrim but I wanted to see). I extracted all your scripts from the bsa, placed them into the game's source directory (yes, the ini is pointing to the right location), launched the CK and attempted to compile the "abim_ims_mcmquestscript.psc" script. These are the first few lines of error messaging: Starting 1 compile threads for 1 files... Compiling "abim_ims_mcmquestscript"... D:\games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\abim_ims_mcmquestscript.psc(474,8): argument a_x is not specified and has no default value D:\games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\abim_ims_mcmquestscript.psc(474,8): argument a_y is not specified and has no default value D:\games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\abim_ims_mcmquestscript.psc(481,8): argument a_flags is not specified and has no default value D:\games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\abim_ims_mcmquestscript.psc(482,8): argument a_flags is not specified and has no default value D:\games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\abim_ims_mcmquestscript.psc(483,8): argument a_flags is not specified and has no default value I would really love to get this resolved. As I said, I'm just starting with scripting and don't yet know all the ins and outs of papyrus or the CK. Perhaps there is a log file with greater detail that I don't know about. If you're willing to help I will attempt any suggestion you may have and/or try to provide whatever output required. I simply need to know what that is :-) EDIT: placed code into code block
  6. Thank you for your reply! I have ALL of that already setup and have successfully modded some MCM menus. This specific error message is eluding me. The lines it points to can be very different from script to script, so I can not determine a consistency, and, I haven't been able to find any reference to "a_flag" anywhere (within any code or researching the Internet). My instinct is telling me that, perhaps, one script needs reference to another script within the mod, but no matter what I've tried I still receive the same error message. I've even attempted to take the working *.pex, run it through Champollion and try to compile the output *.psc; same message. As I mentioned, compiling the original source from the mod raises the error, and this truly stumps me; naturally it had to compiled at least once. I've read through all of schlangster's documentation (well, most of it anyway), but still to no avail. EDIT: I'm not saying my system is not deficient in some way (obviously it must be if others can compile what I can not), its just that I don't have a clue as to how or why. I would find it hard to believe, however, that no one other than myself has encountered such an error. Surely something is askew.
  7. Hello. I've recently setup a new SSE install and I've been teaching myself scripting in Skyrim Special Edition. One of the techniques I've been implementing to assist me has been to research into the source code contained in mods I like as examples to follow. I'll read and modify them, compile them in the CK, and then load them into the game to observe the modified functionality; so to gain understanding of what and how. For the most part, I've been getting along slowly but fairly well. Recently, however, I've been stuck with several scripts that will not compile and I have no idea what the issue could be. The error papyrus gives is: "argument a_flags is not specified and has no default value" I can state that the majority of these scripts are MCM related, but not all. Although, of those that are not, another, separate MCM script is included in the mod. The interesting thing is, I can not compile the unmodified script either, I receive the same error message; yet the mod works fine in-game. Any information or insight regarding this error and how to remedy it would be greatly appreciated! Thanks in advance!
×
×
  • Create New...