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RoadWarrior9

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  1. Thank you! I will give that a try. The lack of documentation makes it hard to figure out :p
  2. I'm used to setting a var to an object and using it's properties and methods but for the life of me I can't figure this out in papyrus. I have a trigger (DefaultEmptyTrigger) that I want to use setstage on a quest when the player enters the trigger. I have created a new script on the trigger and added the following code: Scriptname RW9test1 extends ObjectReference Const Quest Property RW9enableCPSwb Const Auto Event OnTriggerEnter(ObjectReference akTriggerRef) if akTriggerRef == Game.GetPlayer() Debug.MessageBox(akTriggerRef + " just entered us!") RW9enableCPSwb.SetStage(10) endifEndEvent The debug message does display in game so I know the trigger is running the code. So how do I set the var or property RW9enableCPSwb to a quest object?Thanks :)
  3. Never mind. It appears I found a new 'feature' of god mode. It appears that if you are in god mode you can enter workshop mode any time you are in a settlement whether you have cleared it or not. I was testing a settlement mod I was making and I was in god mode for testing and didn't realize this happened. Well at least I posted it in case someone else didn't know this...
  4. Is anyone having issues with being able to enter workshop mode using Ctrl+V without clearing enemies or using the workbench the first time? I can enter any settlement and enter workshop mode without clearing the location of enemies first. I did a clean install of fallout 4 and created a new character with no mods at all and could open the workshop in sanctuary right after getting the message that I had entered sanctuary. I then enabled god mode and used coc to teleport to spectacle island and was able to open workshop mode the second I arrived. DLC? Patch? I don't know what is going on. Thanks.
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