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DedUp

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  1. A few things popped into my head while playing the game, so I figured I would put the ideas out there to see if any friendly modders would be willing to pick them up. Grouped Weapon Focus and Weapon Specialization feats. These feats would allow you to pick (Greater) Weapon Focus/Specialization feats for a group of weapons instead of a single type, similar to the way Baldur's Gate 1's weapon proficiencies worked. This way the feats have more versatility and won't make you feel locked to a single weapon type. Looking at the weapon types for these feats, this is how I would break them down: Axes - Battle Axe, Greataxe, Hand Axe, Heavy Pick, Light Pick, Throwing Axe, Dwarven Urgrosh, Dwarven Waraxe, Orc, Double Axe, Tongi. Blunt Weapons - Club, Earth Breaker, Flail, Greatclub, Heavy Flail, Heavy Mace, Light Hammer, Light Mace, Warhammer, Gnome Hooked Hammer, Nunchaku Long Blades - Falchion, Longsword, Rapier, Scimitar, Bastard Sword, Dueling Sword, Elven Curved Blade, Estoc, Falcata, Two-bladed Sword, Greatsword Short Blades - Dagger, Kukri, Punching Dagger, Short Sword, Sickle, Star Knife, Kama, Sai,Siangham Polearms, Spears & Staves - Bardiche, Glaive, Scythe, Fauchard, Javelin, Longspear, Quarterstaff, Shortspear, Spear, Trident Missile Weapons - Dart, Heavy Crossbow, Light Crossbow, Short Bow, Long Bow, Hand Crossbow, Heavy Repeating Crossbow, Light Repeating Crossbow, Shuriken, Sling, Sling Staff, Bomb Shield Bash - Heavy Shield Bash, Light Shield Bash, Spiked Heavy Shield Bash, Spiked Light Shield Bash Natural Weapons - Bite, Claw, Gore, Other Natural Weapons Magic Attacks - Ray, Touch, Kinetic Blast Unarmed Strike - Unarmed Strike Exotic Weapon Proficiency (All) Feat. I don't see that the exotic weapons as being that much better than martial weapons, so I feel that you should be able to become proficient with all of them using a single feat. A Single Slot for the Off-handed Weapon in Quick Weapon Bar. It would be nice if there was an extra slot that, when a shield/weapon is equipped in it, would apply to all the empty off-hand slots in the quick weapon bar. That way you wouldn't have to fill up your quick weapon bar with shields/off-hand weapons, which would leave you encumbered and possibly not using the shield/off-hand weapon you really want. You also wouldn't have to go to the inventory screen to move the off-hand item to the new weapon slot.
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