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roadrunner0177

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Everything posted by roadrunner0177

  1. https://www.sinitargaming.com/skyrim_se.html
  2. I'm using MO2. I have the .1170 update. I can't get SSE engine fixes working with the new update. I leave it unchecked, download/ install some mods and test for stability. Everything is working. I currently have 276 mods downloaded (left pane in MO2 and not all are activated though as some give me problems like Northern grass and others). I have about 490 plugins activated (right pane of MO2). 170+ ESL's, (mostly patches I think), 140+ ESP's, and 160+ ESM's + ESP's, and about 20 ESM's. I'm using Zmerge (from Zedit) to make a merged plugin. I'm trying to merge the patches from Jk's interiors patch mod (which gives me close to 150 new ESP's). I can make the merge and activate it in my load order. It reduces my plugin use to about 330+ plugins, but when I try to start the game via SKSE, it deactivates all the plugins. When I leave my new merge unactivated (in the left pane of MO2, still leaving me with 330+ active plugins because none of the patches are activated too), I get save corruption and can't activate the Mara statue from ASLAL (which I could do before I merged provided I deactivated enough mods to reduce my plugins down to 330ish). Help me please.
  3. & means in addition to the buffs that before x means I haven't decided what I want to do
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