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carbamoylase

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  1. In response to post #39803635. #39807825 is also a reply to the same post. Thanks for the info. I guess the whole compatibility issue won't come into full focus until people try out mods with Skyrim Special Edition. Personally I try to avoid complicated mods and ones with scripts as I am not very adept at trouble shooting and don't want to break my game. But the helpful suggestions of everyone in the nexus have been invaluable for me to construct a load order that results in a more or less stable game.
  2. First off I wanted add my thanks to the nexus staff for making this resource and allowing the total computer illiterates like myself to have an easy and straight forward way to download and install mods to Skyrim. This makes the game so much better. A question which I hope is appropriate for here. I apologize if I don't have the concept right but all the mods on the nexus are made to the 32 bit version of the Skyrim esm master (or Dawnguard, or Hearthfire or Dragonborn masters for that matter). The Skyrim Special Edition will have a 64 bit Skyrim esm master? Does that mean that all mods that were something other than texture or nif replacers would not work anymore with the 64 bit master if they were made for the 32 bit master? Or does that only apply to mods with scripts? For example would AFT work with the 64 bit master if it was made for the 32 bit master? I guess would all my old mods work if I upgraded to Skyrim Special Edition? Or only certain categories of them? Would NMM still work? It would be a tremendous amount of effort for the nexus team and modders to have to retool every mod to be compatible with 64 bit masters if that were the case, A tip of my hat to you all.
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