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Dbrock1980

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  1. Awesome! Thanks so much! I was able to get it with the activate package. I just made two (one for on and one for off) a few mins apart and a .25 duration. I've tested it once and it seemed to work. I'll check it again and if nothing happens I'll definitely do this. Fantastic!
  2. Unfortunately I'm not sure how to use script fragments or what it needs to look like. Not very good at scripting
  3. Hi folks, In my house mod i have a lever that turns on water and id like to make an ai package where the npc that tends the garden will turn it on then turn it off. What template do i need to look at for them to activate it like this?
  4. Awesome! To answer your question its for a custom bard for my house mod. Though I've never written dialogue or anything like that this far. Is there a tutorial that you know of that goes over it? I'm sure it can't be that hard to do. But it is possible to have her sing any song without having to do any of the CW stuff or kill alduin?
  5. hi folks. I'm trying to figure out the best approach to making this bard script. Now I know that bards songs are limited to their voice types, so not all songs can be done by one bard. What id like to have the script do is for one particular voice type (female even toned) (also, I believe the songs are only available after certain points in the main quests or other quests) be able to request any of the songs associated with that voice type regardless of how far along you are on any quest lines. does this need to be done this way or should I look at the quests for bards, duplicate them and remove the requirements for them. Then go into the vanilla scripts and fill them out that with under properties? Not really sure what's the best way to do this And any help would be fantastic Thanks!
  6. If you just want them to be there and not be interactive you could make statics of them
  7. where is this defined? Function BoatMessage Im having an issue where it ports me to the cocmarker THEN it shows the menu. not sure why.
  8. quick question: I have an activator with the scripts to display a book and it works just fine. What id like to do is have other items displayed once the cook book is placed into the activator. How do i go about doing this? I tried enable parent and linking it but it didnt seem to work :(
  9. Yea I followed darkfox's tutorial to make a bards for dragonstead manor (a awesome house mod, also love pinewood watch or something like that) both in falkreath. Do you think you might be able to update that script for me to work with Dragon claws?
  10. Okay cool. So I can delete anything related to armor and in the array just put base IDS? I'll look at the script when I get home. You know one thing I look for in player homes (aside from local and display racks for items) is having a hard! I love the female music bards and when they don't sing lol. The music is great imo
  11. Wow that's impressive as hell! Wish I had that kind of talent!!! A quick question about that chest script. Can I modify that to hold Dragon claws? I tried finding a keyword and forms list in the creation kit for them but I didn't see anything, what else what I look under
  12. Wow! That sounds very ambitious! Where is it located? I personally like houses near water. Which is why i like lake view manor so much! Even though, id love to see it when it done!
  13. http://www.nexusmods.com/skyrim/mods/69987/? published! hope you can test it and let me know what you think!
  14. it seems the dark brotherhood and nightingale armors dont work. Their keyword is not a armormaterial type, just armordarkbrotherhood and same with the nightingale. drats. Odd i cant get thieves guild armor to work either though that is a armormaterial thinggy. now to get those to work, i saw in your script there is 2 options on the left pane. one for materials and one for parts. if i changed something in the parts part of the script what would i set it as? not really sure i follow how do make these work (also have a mage one that has just a robe,boots and hood) if its way over the top complicated then forget it lol.
  15. I think im done with linking everything and setting up the scripts, would you want to test it? im not even sure im packaging it right for the nexus. i just added all the nifs and scripts and textures i was using.
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