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Glass in the windows of the concrete walls?
_Skywalker_ replied to Nukaman's topic in Fallout 4's Mod Ideas
I second that. Building concrete "hive" inside the Castle and thing i really need the most is damn windowed wall. Existing ones (withvertical bars) are positively not suitable for homes. Too big holes and no glass. soo...pleeeeease. -
More settlers without messing with player's charisma
_Skywalker_ replied to _Skywalker_'s topic in Fallout 4's Mod Ideas
Ohhhh yesssss.... PERFECT! TYVM! :) -
Nonassigned settlers' activity and happiness
_Skywalker_ replied to _Skywalker_'s topic in Fallout 4's Discussion
Cool. Thanks guys. Can smb pls tell mevanilla limit on how many settlers ican have per settlement? -
Well, ditto. 1 - If I have a bunch of non assigned settlers - what will they automaticaly do? Scrap collecting? Money making? Wandering aimlessly? Looking for a quiet spot for some loverperk farming? 2 - Is there any happiness bonuses for furnishing? Building a group of multistoried buildings inside of Minuteman fortress and thinking wether i should bother with furnishing above beds, chairs and tables.
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Would really love to see prover survival elements. Kinda like Skyrim's Hypothermia and Fallout 3 Wanderer edition. Loved those most.
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Well, ditto. I'd reallylike to see a simple wall with a doorframe that wouldn't consist of a a bulging pile of logs and that would be suitable for indoor usage to separate rooms and balconies. FYI - vanilla shackwall wall with doorframe can't be installed indoors.
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Well, ditto. A simple wooden and metal walls with simple rectangular windowlike cuts! Noyt a bunch of mismatched logs hanging halfway across the street, not a "balcony"-like contraption with more holes in it then a wall, not a pile of garbage held together by several boards. A simple wall with a simple rectangular cut with (maybe) a small shutter-like cap over it to keep rain away. Pleeeeeease ^.^
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Ditto. Or at least some sort of employed\unemployed marker. As a computer\Pip boy interface, a ledger list, etc. Anything will be better then complete lack of it. And yes -i am slowly marking workers with hats but some settlers refuse to trade, some don't display hats, etc. A unified "assign settler for any not taken scavenging station\orchard" would be perfect IMO. Thanks in advance.
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Hello. Have a DAT file of a mod and I am a bit at loss on how should I install it, exactly. All mods I saw so far contain also a CAT file, but I have no idea how am I suppose to generate or make one. Any tip on what am I supposed to do under the circumstances?
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XCOM EU Genemodified soldiers armor outlook
_Skywalker_ replied to _Skywalker_'s topic in XCOM's Mod Ideas
Yay, Thank you very much. Was last name I had idea to look for :D -
Ditto. Can anyone please make mod that would change apparance of genemodified soldier's armor back to standart package? Maybe add standart package to available armor deco. I don't mind aura and others but that "armored chest and boots" with everything else half naked is outright stupid >_< I suspect it'll be in demand because armors are done really well for normal humans. But humods... feels like children comics :sad: Thanks in advance!
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Purrrrfect, thank you :)
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Not sure i it is a right forum but can't think of any better. Could somebody please tell me where is this suit from? What mod? http://static.skyrim.nexusmods.com/mods/images/22787-2-1345526922.jpg Thanks in advance.