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GoldenDragonRider

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About GoldenDragonRider

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    Guild Wars 2
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    Final Fantasy IX

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  1. I hope you enjoy your new position and I bid you a welcome to said position. *GolderDragonRider bows respectfully*.
  2. Thanks for everything you've done recently Dark0ne. To me, it really showed that you're passionate and legitimately care for the site.
  3. In response to post #24808104. #24814359, #24816149 are all replies on the same post. I'm interested in your statements: 1) (a) In many cases, the Painter (mod maker) did not remove their old work from the Gallery (Nexus), they made a newer version of their old work or entirely new pieces of artwork (mods). If the old is there for all to enjoy what's the harm of selling a new one? (b) I know some modders decided to remove their mods from the Nexus and put them up for sale only. But isn't everyone allowed to make a living doing what they want provided it's legal? 2) I think I see your statement for you this one. You're saying "we paid for the game and the right to be able to mod it", and "if we pay for mods we'll be; paying once for the game and to ability to mod the game, then paying again for the ability to use the mod." Kinda like the WoW and ESO when it first came out, buy once, then keep paying to be able to play. Correct? Although, I can't disagree that buying the game does give you the ability to mod it at will, why does that mean that modders don't deserve the option to make money? If (2) was your point I can kind of see why many mod users do have a problem with the pay-to-mod system. But that doesn't explain why people blame the mod authors... I personally disliked the selling of mods, however, what right do I have to force them that they can't make a living in that way? The common argument that they should have asked nicely for donations or setup a Paetron/Kickstarter account or something. And I'd agree I've got much more incentive to give money in that way than be forced, but from my interpretations of the events, before this became active, it was not common knowledge that such options were open, the only way I knew it existed was a list of donars on the Immersive Armours page (I think it was that mod), but I didn't know how to donate, and maybe I was a little cheap and hadn't gone looking for it. And because of modding being in a legal grey area and/or in accordance with the Nexus you couldn't just ask for money. People say modders were offered a chance to make money and all of a sudden they betrayed us and the spirit of modding, my second-best friend says a similar thing, but I disagree. To me, in the eyes of the modder it was "We've been given the green flag that we now have a second option, maybe we could make a side-career out of it and improve our work." I know there's always going to be some people who want to make a quick buck, but they're the minority. is that everything I wanted to say? I think so...
  4. Yesterday I made a comment about the Nexus being a form of art gallery on mods - I do believe mod makers are artists, sure they have different styles and some would like to make money from their passion, others don't care. But if the modder thinks that they produce a high enough quality of mods and they have supporters, why should they never have the option to sell their work? Let's say you, a painter, painted because you liked it and you gave their paintings away without payment because you never had an option to sell them and only rarely would get a gold coin donation. Now let's say, a a group of business men/women come up to you and say "we've been watching your work for a while, kid. We're holding an art auction in a few weeks and we'd love to sell some of your work - you'd make a share of the sales of course." You think long and hard (not an easy decision) and in a few days says "yes, I'd like to take part." Then some of the people that went to the art auction saw the you selling work, that you used to give away for free and they call you a sellout and threaten you and say "your work should always be free, because it always had been before now!" Why is this right? Look, I have a friend who plays the guitar and sings, she preformed on the streets and was might get the occasional donation, but then someone offered her the ability to play at a small show and while being offered a small percentage of the profits would make more than she did. Did the people that liked her music call her a sellout or greedy? No. She worked hard and people acknowledged that, someone thought; "hey she's really good, why don't we make her an offer that could a) allow her to get firer in her passion and b) give her the oppitunity to make money from what she loves doing." It's the same thing that happened to many modders, and yet people say: hey it used to be free, you used to never have the option to make money from this, so why should you be able to now. Note: I don't know how coinage works where ever you work but where I live a gold coin is $1 or $2 Edit: spelling, probably still errors, but hopefully I made my point.
  5. In response to post #24791749. To me, the fact that the community is so divided by this, sort of showed what a delicate system this truly is. It's as if the community was built as 2D graphite sheets rather than the 3D diamond lattice we thought. No one could have expected a turn out as messy as this...
  6. To try and cool off the edgy community at the moment I recommend deep breathing - just kidding. I know that very few people endorse, some times mods aren't good, I get that. But I'm sure you've experienced more good mods than you've endorsed. So, why don't we all show some of these authors some love. Go to the File button on the top of the page and check out your download history and send a nice endorsement to some mods you've enjoyed. :)
  7. Greetings, I haven't seen a mod that answers your questions but... Are you into modding? If you are, you can use the Creation Kit to modify the Confidence of characters you want changed. This is in Actors/(character you want edited)/AI Data/Confidence. For example: Belethor has "Average" confidence, you could reduce it to "Cowardly" after that you can set who he helps (in the same tab). His Assistance is set to "Helps Allies" you can have this changed so he "Helps Nobody". Together he should run away from nearly any battle, unless he himself is attacked then he might fight back (self defence and all). And you also mentioned "Fralia Gray-Mane" just so you know, she is cowardly, but she also is supposed to helps allies. But you can fix that. I could do the mod for you, but doing that for all the NPCs you think should be cowardly would be a bit too tedious... But, good luck with the mod if you decide to make it else, just keep an eye out for the community.
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