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Everything posted by UnderwaterFrenetic
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Why are settelments so dirty?
UnderwaterFrenetic replied to rodgerwilco1's topic in Fallout 4's Discussion
I feel your pain, OP. I spent so many hours in FO4 just traveling to different settlements, cleaning everything using wonderful mods, only to have my beautiful, clean floors stained by the blood of raiders! Jokes aside, I was confused as to why you can't get rid of LEAVES. There are just piles of leaves that you just can't rake, and it drove me bonkers for months, I was so baffled. I can literally uproot trees, remove massive mountains of debris, but a small pile of leaves are invincible? What's up with that?! -
Dunno if you already have it, or if your question just applies to the new DLC, but I use Homemaker and Alternate Settlements together, and building and the like has become a lot easier! Things snap quite nicely, and there's a lot of variety when it comes to materials and windows and such. I think, however, there are things that overlap, like concrete foundations and steps being in both the mods and the Wasteland Workshop, and I don't know if that makes them incompatible. Just throwing that out there, in case it could help you. :D
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A deep question on synths...
UnderwaterFrenetic replied to UnderwaterFrenetic's topic in Fallout 4's Discussion
You know, Superman never needed an apparatus, and dude was solar-powered. :P But yeah, synths and RVs got that much in common-- waste's gotta go somewhere, hey? I'm glad you guys took a more scientific route with this, as opposed to a "heehee, poo poo" route. Ya'll are good folk. -
A deep question on synths...
UnderwaterFrenetic replied to UnderwaterFrenetic's topic in Fallout 4's Discussion
Okay, I have to ask, whats with the numbers!? I see you post seemingly random numbers on every single post you make, and it has me highly curious at this point, lol. So, whats the deal!? It probably has to do with a top secret, ultra complex cipher! Quickly, someone fetch Dan Brown! No, but you guys are right-- the doctor lady did say that, which means I guess that synths poop. Consider this question answered, problem solved! Meanwhile, I love the concept of X6-88 just actively choosing not to go to the toilet. It would explain his face and general disposition, I guess. -
Ways to Roleplay the Sole Survivor
UnderwaterFrenetic replied to charwo's topic in Fallout 4's Discussion
I play a sociopath who tells every companion what they want to hear, earning their loyalty and love, before banishing them to lives of back-breaking, soul-crushing labor on various settlements, while she lives a life of leisure in a large mansion and drinks ice cold beers daily. Also, she asks people about her baby son and shows concern for him so that people aren't suspicious, but completes hundreds of various sidequests and radiant quests in the meantime, for no particular reason. She also greedily takes all of the money the settlements earn to feed her drug habit, hoards junk so she might add to the stately palatial pleasure dome she calls a house, and despite all her caps and materials, she has never once built her settlers a working toilet. Honestly, I didn't start out roleplaying, but considering the above actions, I guess I'm an anti-hero? Maybe not a hero. Anti? Auntie? Auntie Hero. -
@Unknown Here you go! I've used it before, and it works like a charm, though you might also wanna look into nightvision mods and the like. Check out Gopher's Advanced Recon mods, which I never play without; they have helmets and things for seeing in the dark, among many other great features, so if you're into stealth, you're not just giving away your location willy-nilly. :P Happy trails!
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The learning curve can be steep at first, but Mod Organizer's a lifesaver-- the eventual ease of installing and uninstalling mods vastly outweighs the initial difficulty, but if you're dead set on NMM, highlighting the individual mods on the plugins tab'll usually tell you the name of whatever you're missing. Meanwhile, I used this to help me get off the ground-- it deals with stuff like merging mods and how to work Mod Organizer (if you're interested), consists of 140 or so mods, and last I checked, runs real smooooth. Good luck on your loadout, though, fella!
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I've come to see Preston as the Bethesda counterpart to the Requisitions Officer from Dragon Age: Inquisition: They're both un-killable beings (well, mostly unkillable. I never let approval dip, I'm a wimp) that supply quests and tasks I neither want nor ask for, and I avoid both of them at all costs. The game got tiresome real quick, in my opinion, just because it felt like everything was, "Go here, retrieve, bring back, success!" I spent most of my time building settlements and buttering up my companions-- not for their useless perks, but so I could finish their content and then put them to work harvesting razorgrain and guarding pre-war drive-in theaters for the rest of their lives. I haven't finished the main plot, though I know how it goes, and all I do now, at level 80 or so, is build large buildings, furnish them lavishly with my massive collection of junk, and then take pictures. Here's hoping survival makes the game more fun.
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I'm at, like, level 80, and I just got into the Institute. Usually I like to do everything I can before I start playing the main storyline, which is a habit I picked up from previous Fallout titles, but from what I can tell, the game is made so you can rush through the main quest and then mess with sidequests, which is bonkers, to say the least. I'm probably gonna be level 100 or something when I finish the game proper, though I'm at the point where I don't care anymore, the plot is just so banal. As for your quest, I wish you luck! Personally, with mods and everything being what they are, the game has been a breeze, but maybe survival mode will change that? I'm at a relatively high level, and literally anything new would interest me, the game has basically been reduced to a theft simulator. And as for post-Babby Shaun quests? I mean, as someone who isn't sure about wrapping up the story, I dunno if I would play the mod if one of the requisites was finishing the game, you know? Then again, I may be alone in that opinion. :tongue:
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LaserLaserLaser... Please?
UnderwaterFrenetic replied to Smokebearer's topic in Fallout 4's Mod Ideas
On par with which weapon? A gatling laser? A Gauss Rifle? I'm just so excited, because it looks so cute and brightly-colored, and I'm excited for a gun mod that isn't the typical, "Cool Guy's Tough Mercenary Guns." Not that, you know, there's anything wrong with that. -
A deep question on synths...
UnderwaterFrenetic replied to UnderwaterFrenetic's topic in Fallout 4's Discussion
So they have optional poop mechanics? Rad. I did have that conversation with one of the doctors, but I didn't quite take it as an affirmation of bowel movements and the related, mostly because it wasn't outright stated, you know? Still, that leaves some things unanswered, like, "Can you use the stool to determine if someone is a synth?" and if so, how do their bodies process food? There are some things beyond our scope, I suppose. Regardless, thanks. :D -
Moraelin, I didn't know that! They made Deacon seem so sneaky in-game, and he never seemed to alert anybody-- thanks for telling me. Far as responses go, I like to attune myself to the character, you know? Roleplaying and all. I just tell everybody what they want to hear and then abandon them in The Castle, like a good friend and lover would.
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Okay, so this isn't meant to be juvenile or anything, but it's been stuck in my head every since I finished Blind Betrayal, and I gotta know: do synths, you know, have "bathroom needs?" I mean, apparently people can go years and years without knowing they're a synth since they eat and sleep and such, but during that time they must see people going to the toilet and must be aware that that's regular (pardon the pun). So does that mean they do it, too? And why would The Institute implement such a feature? I always thought they were going to use synths to replace the supposedly-impure Commonwealth populace, so why would they need to make them have potty needs? How is their food digested? If it comes out, in what form? If this has already been discussed in the game, could someone please show me where? I just gotta know! [Gosh, I thought I put this in the Spoilers section! Um, could somebody move this? :D ]
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Obviously it's Preston, because whenever you try to talk to him to take away his clothes or weapons, he locks you into another quest to help out one of your settlements. Anyone with me? No, but really, it depends on the mood. If I'm feeling nice, I take along Piper or Curie, since they coo at basically any kind action. If I want to go on a non-stop stealing spree while taking drugs, I take Cait or MacCready, though it also means you're not allowed to sympathize with anyone, else you lose all your "street cred," I guess. Far as fighting goes, I'm a stealth player, so my companions are more of a nuisance than anything in a donnybrook, save maybe Deacon, and even then he sometimes just teleports from place to place, frightening me into shooting the air blindly. Companions are weird, mate.
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LaserLaserLaser... Please?
UnderwaterFrenetic replied to Smokebearer's topic in Fallout 4's Mod Ideas
Flip, I cry. What is it going to run on? Tell me it'll run on Nuka Cola, like some kind of high-powered water gun that shoots 200+ year old soda! -
LaserLaserLaser... Please?
UnderwaterFrenetic replied to Smokebearer's topic in Fallout 4's Mod Ideas
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See, I love this concept, and it's been used quite effectively in other Bethesda games (I know for sure New Vegas and Skyrim had pretty successful versions of it, and New Vegas had a decent amount of references to your Courier status), but in F4 it seems like every other conversation you have with a person is, "Hello, I am from 200 years ago, I am looking for my son, etc." and since the protagonist's voiced, I imagine putting in alternate answers or what-have-you would prove a bit difficult. In fact, come to think of it, how would you implement new quest mods or other things, since the Sole Survivor talks? I guess you could always just tell people to dust off their "imaginations," yeah? Just, you know, snowballing the spitball. :D