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quentinsane

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Posts posted by quentinsane

  1. Ive found the problem,was the eyes textures, if theyre not correctly linked, nothing works. Didnt managed to do it correctly though but im working on it. :smile:

     

    Now its eyther the eyes are working or the facial textures, but not both at once ^^ it is getting more and more interesting.

     

    EDIT: Found the problem, was texture entry wrong.

     

    Ty so much Ish

  2. Hmm I now tried to Import from Face safe through the RaceMenu Mod (Saves .dds and .nif File from the char) and plugged it in with GIMP and NPC Nif Merge tool, but didnt help :(

     

    Tried to make Follower to .esm, didnt work aswell. I even tried with another Follower, didnt help aswell as you can see in Screenshot.

     

    http://oi57.tinypic.com/2lvxmpz.jpg My Settings

     

    http://oi57.tinypic.com/zvsehl.jpg What it looks like ( I tried in this screenshot another Hairset than it is, but with no effect)

     

    http://oi57.tinypic.com/2u8wljc.jpg what it should look like

     

    Is there a trick or something to solve this?

     

    I tried:

     

    Making it an esm with FOMM

    Import the Face Data from my character: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim

    http://wiki.tesnexus.com/index.php/Adding_a_Follower_NPC_to_Skyrim

    Compared to other followers, had the same settings in

    Checked ColorForms and made them available for NordRace

  3. Ok i guess this could be the case sine i used the racemenu mod. The color i certainly not in the default skyrim pack. In the creation Kit Editor you can also vary the colours i guess.


    I checked your homepage and i guess i've found a way. Its almost as you described,

    So correct me if im wrong.

    1. Ill make a spf mychar snapcshot of the Characters Face
    2. Ill make all .esp files in this case: The Armor Mod, The Hair Mod, The RaceMenu Mod, temporarily as MAster (As described on your Website "How to make an esp plugin that is dependent upon another esp plugin.")

    3. Ill Load my follower .esp into the creationkit along with all the mods i need (in .esm format) Since it has already the "Followerspecific" Setup its only about the Looks

    4. Ill Cerate the colour as described in "Getting Custom Colours Setup"

    5. I follow your instruction basically until "Save Plugin" for all the Custom Parts (Without the Preset Entries)

     

    And that should basically be it no?

     

    PS: Do i Need to ctrl + f4 the facegendata?

     

    You're the best :smile: thank you so much.

  4. Thank you for your hlp, i'll try it as soon as i can. It was the Havoc version of the Hair, and the files was marked .esp thats why i was wondering. Bit thank ou so much anyway :smile:

     

     

    PS: Will the Facial Textures be applied aswell?, means i have a very darker textures and only got the default Nord Face when loading it. Does this Method change this aswell? (the step with ctrl + F4)

  5. Hello everyone

     

    I have a little question:

     

    I want to create a custom follower from one of my mains. So i have tried to do it over .esp creation. The follower is there but the face isnt correct (I imported it via savepcface XXX)

    I tried to use TESsnip to force the Armorsmods in there and this worked, only the face want showed correctly.

     

    Now my question is: Is it possible to create a follower depending on:

     

    - apachiskyhair (Using the Havoc one)

    - demonhunter outfit

    - custom eyes from another follower

    - a second armor mod.

     

    I tried this far:

     

    - Created the follower normally. She is there and i can take her alog, so theres no problem.

    - Tried to make an outfit. with the ESP file it works fine as long as i Force esp to have multiple masterfiles via TESsnip

    - Ingame she has the outfit as it should be, but the head doesnt take the textures.

    - Via ctrl + F4 save the face under facegendata

    - make an .esm file (she only took the eyes but nothing else hairs came along for unknown reasons)

    - i duplicated the hairs, maybe thats the reason.

     

    What can i do to change this?

     

    How can i make a Follower out of multiple mods?

     

    If you could lend me a hand and mybe tell me step by step id be very grateful

     

    PS: im not uploading any of these mods nor the result.

     

    Thanx

  6. http://www.nexusmods.com/skyrim/mods/50244/?

     

    check if our problem could be there.

     

    Also i saw u have the COT SOS Patches Sound of skyrim. The danwguard and dragonborn patches patch caused me constant CTD. deactivate them and try again.

     

    Check the SOS and COT patches, and deactivate them all if the first idea doesnt work.

     

    I also had troubles fis FNIS Spells, and PCEA but u better be sure what u do before messing with the animations. check the things above first.

  7. use BOSS, should help, then try to install the skeletons first and then the rest of the animations, the best is to install the heavy ones first and then the lighter animations mod, dont forget to use FNIS or the skeletons will cause CTD.

     

    Me personally i deleted the skeletons and installed the animations without, it works just fine.

     

    I Really recommend u to be VERY carefull with the XP32 (especially the animations) cause the can mess ur game up pretty bad (I spend 12 hours fixing these animations and in the end i left the XP32 behind)

     

    Animations work fine without

     

    PS: animations that are overriding each other can cause serious problems

  8. Maybe check if u have 2 .ini copies or if the entry is set twice.

     

    ctrl + f and check for this entry, usually it is set already, u dont have to copy it in

  9. Hello everybody

     

    thx to the creator, Awesome Mod you've created there. I love it.

     

    But i have trouble with creating a follower. I get a message when i try to load an .esp file that i made with the "NPC Creation Tutorial"

     

    Unhandled Exception has occured in your application. If you click Continue the application will ignore this error and attemp to continue. If you click....

     

    Index was Out of range. Must be non-negative and less than the size of the collection.

     

    Parameter name: Index

     

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeException()
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at Skyrim_NPC_Editor.clsMesh.LoadDrawVertex()
    at Skyrim_NPC_Editor.clsMesh..ctor(clsNPCHeadPartStructure SourceStructure, clsPreviewPanel TargetControl, Boolean IgnoreSkin, String OldNPCMap)
    at Skyrim_NPC_Editor.clsSkyrimModel.UpdateHead()
    at Skyrim_NPC_Editor.clsSkyrimModel..ctor(clsNPCHeadStructure SourceStructure, clsPreviewPanel TargetControl)
    at Skyrim_NPC_Editor.frmMain.UpdateHeadStructure(clsHDPT MouthHDPT, clsHDPT HeadHDPT)
    at Skyrim_NPC_Editor.frmMain.UpdateHead(UInt32 NPCFormID)
    at Skyrim_NPC_Editor.frmMain.cboNPCs_SelectedIndexChanged(Object sender, EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
    at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
    at Skyrim_NPC_Editor.frmMain.btnSwitchNPCSource_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Skyrim NPC Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Skyrim%20NPC%20Editor/Skyrim%20NPC%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.Xna.Framework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30901.0 built by: xnabldr
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
    ----------------------------------------
    Microsoft.Xna.Framework.Graphics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30901.0 built by: xnabldr
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
    ----------------------------------------
    Ionic.Zlib
    Assembly Version: 1.9.1.8
    Win32 Version: 1.9.1.8
    CodeBase: file:///C:/Program%20Files%20(x86)/Skyrim%20NPC%20Editor/Ionic.Zlib.DLL
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Does anyone now this issue? ivle loaded only Skyrim.esm and Update.esm but i cant figure it out where the problem is.

     

     

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