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quentinsane

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Everything posted by quentinsane

  1. Ive found the problem,was the eyes textures, if theyre not correctly linked, nothing works. Didnt managed to do it correctly though but im working on it. :smile: Now its eyther the eyes are working or the facial textures, but not both at once ^^ it is getting more and more interesting. EDIT: Found the problem, was texture entry wrong. Ty so much Ish
  2. You sir are just amazing :D fast response. so basically i could unactivate the RaceMenu Mod and then make a spf shot again and import this in the existing mod? or do i have to start from scratch?
  3. Hmm I now tried to Import from Face safe through the RaceMenu Mod (Saves .dds and .nif File from the char) and plugged it in with GIMP and NPC Nif Merge tool, but didnt help :( Tried to make Follower to .esm, didnt work aswell. I even tried with another Follower, didnt help aswell as you can see in Screenshot. http://oi57.tinypic.com/2lvxmpz.jpg My Settings http://oi57.tinypic.com/zvsehl.jpg What it looks like ( I tried in this screenshot another Hairset than it is, but with no effect) http://oi57.tinypic.com/2u8wljc.jpg what it should look like Is there a trick or something to solve this? I tried: Making it an esm with FOMM Import the Face Data from my character: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim http://wiki.tesnexus.com/index.php/Adding_a_Follower_NPC_to_Skyrim Compared to other followers, had the same settings in Checked ColorForms and made them available for NordRace
  4. Solved the problem with the CTDs, removed a master file dependency. But the face doesnt load yet. still default breton skin but i have the body textures and the armor, as well as the inventory etc. Only the face left :) im making progress
  5. Ok I sticked to the plan and the follower now has his standalone armor, colour, hair etc, but now skyrim CTDs ^^ ill have to do some troubleshooting on this one But your guide is great thanks for this one :) although i didnt make a preset it still was a great guide
  6. Ok i guess this could be the case sine i used the racemenu mod. The color i certainly not in the default skyrim pack. In the creation Kit Editor you can also vary the colours i guess. I checked your homepage and i guess i've found a way. Its almost as you described, So correct me if im wrong. 1. Ill make a spf mychar snapcshot of the Characters Face 2. Ill make all .esp files in this case: The Armor Mod, The Hair Mod, The RaceMenu Mod, temporarily as MAster (As described on your Website "How to make an esp plugin that is dependent upon another esp plugin.") 3. Ill Load my follower .esp into the creationkit along with all the mods i need (in .esm format) Since it has already the "Followerspecific" Setup its only about the Looks 4. Ill Cerate the colour as described in "Getting Custom Colours Setup" 5. I follow your instruction basically until "Save Plugin" for all the Custom Parts (Without the Preset Entries) And that should basically be it no? PS: Do i Need to ctrl + f4 the facegendata? You're the best :smile: thank you so much.
  7. Thank you for your hlp, i'll try it as soon as i can. It was the Havoc version of the Hair, and the files was marked .esp thats why i was wondering. Bit thank ou so much anyway :smile: PS: Will the Facial Textures be applied aswell?, means i have a very darker textures and only got the default Nord Face when loading it. Does this Method change this aswell? (the step with ctrl + F4)
  8. Hello everyone I have a little question: I want to create a custom follower from one of my mains. So i have tried to do it over .esp creation. The follower is there but the face isnt correct (I imported it via savepcface XXX) I tried to use TESsnip to force the Armorsmods in there and this worked, only the face want showed correctly. Now my question is: Is it possible to create a follower depending on: - apachiskyhair (Using the Havoc one) - demonhunter outfit - custom eyes from another follower - a second armor mod. I tried this far: - Created the follower normally. She is there and i can take her alog, so theres no problem. - Tried to make an outfit. with the ESP file it works fine as long as i Force esp to have multiple masterfiles via TESsnip - Ingame she has the outfit as it should be, but the head doesnt take the textures. - Via ctrl + F4 save the face under facegendata - make an .esm file (she only took the eyes but nothing else hairs came along for unknown reasons) - i duplicated the hairs, maybe thats the reason. What can i do to change this? How can i make a Follower out of multiple mods? If you could lend me a hand and mybe tell me step by step id be very grateful PS: im not uploading any of these mods nor the result. Thanx
  9. does anyone know this error? last try :(
  10. in case u need a skeleton, afaik sevenBase Body has BBP and a skeleton aswell, so u can use this
  11. http://www.nexusmods.com/skyrim/mods/50244/? check if our problem could be there. Also i saw u have the COT SOS Patches Sound of skyrim. The danwguard and dragonborn patches patch caused me constant CTD. deactivate them and try again. Check the SOS and COT patches, and deactivate them all if the first idea doesnt work. I also had troubles fis FNIS Spells, and PCEA but u better be sure what u do before messing with the animations. check the things above first.
  12. http://www.nexusmods.com/skyrim/mods/50244/? there u could find an answer, helped me out alot. Otherwise id recommend u check fo other mods than the high res texture pack, these can mess around with ur game and enbs. Have u chekced if ur computer may have no RAM left to handle the game? What does your BOSS Say? any errors or notifications?
  13. Have u tried the Skyrim safe load? maybe this one could solve the problem http://www.nexusmods.com/skyrim/mods/46465/? http://www.nexusmods.com/skyrim/mods/50244/? these are two links, which could help u out
  14. what enb are u using exactlly? and are only the trees with SNOW glowing? maybe check the mods, which have a modification for snow and trees, and check the lightning mod maybe could be an issiue with them
  15. Helgen Reborn is known to make problems, maybe start to fix there and read the FAQ for this mod. I read a lot of things about Helgen reborn and that it can cause different issues. otherwise i cant help :( sorry
  16. use BOSS, should help, then try to install the skeletons first and then the rest of the animations, the best is to install the heavy ones first and then the lighter animations mod, dont forget to use FNIS or the skeletons will cause CTD. Me personally i deleted the skeletons and installed the animations without, it works just fine. I Really recommend u to be VERY carefull with the XP32 (especially the animations) cause the can mess ur game up pretty bad (I spend 12 hours fixing these animations and in the end i left the XP32 behind) Animations work fine without PS: animations that are overriding each other can cause serious problems
  17. http://www.nexusmods.com/skyrim/mods/11206/? is it this one by chance?
  18. Maybe check if u have 2 .ini copies or if the entry is set twice. ctrl + f and check for this entry, usually it is set already, u dont have to copy it in
  19. well the ck does bring up some errors but nothing unusual, there it works just fine, and even this esm can be loaded. and also custom characters can be loaded in the NPC editor... only the ones i "created" myself dont work. I worked exactly as described here: http://www.nexusmods.com/skyrim/mods/23972/?
  20. Hello everybody thx to the creator, Awesome Mod you've created there. I love it. But i have trouble with creating a follower. I get a message when i try to load an .esp file that i made with the "NPC Creation Tutorial" Unhandled Exception has occured in your application. If you click Continue the application will ignore this error and attemp to continue. If you click.... Index was Out of range. Must be non-negative and less than the size of the collection. Parameter name: Index See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException() at System.Collections.Generic.List`1.get_Item(Int32 index) at Skyrim_NPC_Editor.clsMesh.LoadDrawVertex() at Skyrim_NPC_Editor.clsMesh..ctor(clsNPCHeadPartStructure SourceStructure, clsPreviewPanel TargetControl, Boolean IgnoreSkin, String OldNPCMap) at Skyrim_NPC_Editor.clsSkyrimModel.UpdateHead() at Skyrim_NPC_Editor.clsSkyrimModel..ctor(clsNPCHeadStructure SourceStructure, clsPreviewPanel TargetControl) at Skyrim_NPC_Editor.frmMain.UpdateHeadStructure(clsHDPT MouthHDPT, clsHDPT HeadHDPT) at Skyrim_NPC_Editor.frmMain.UpdateHead(UInt32 NPCFormID) at Skyrim_NPC_Editor.frmMain.cboNPCs_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at Skyrim_NPC_Editor.frmMain.btnSwitchNPCSource_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------Skyrim NPC Editor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Skyrim%20NPC%20Editor/Skyrim%20NPC%20Editor.exe----------------------------------------Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll----------------------------------------System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------Microsoft.Xna.Framework Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll----------------------------------------Microsoft.Xna.Framework.Graphics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll----------------------------------------Ionic.Zlib Assembly Version: 1.9.1.8 Win32 Version: 1.9.1.8 CodeBase: file:///C:/Program%20Files%20(x86)/Skyrim%20NPC%20Editor/Ionic.Zlib.DLL----------------------------------------Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Does anyone now this issue? ivle loaded only Skyrim.esm and Update.esm but i cant figure it out where the problem is.
  21. Hello fellas Does anyone know what armor mod this is for bee-v? http://static2.nexusmods.com/15/images/110/3674577-1376481568.jpg The Follower was downloaded from http://mod.dysintropi.me/?s=bee-v Thx for any help greez
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