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Alehazar

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Everything posted by Alehazar

  1. I want to attach the script to the suit; without the helmet it is simply a nice outfit that adds some solid rad resistance. With the helmet it becomes the equivalent of a rad-resistant wetsuit. The one thing that sparked the idea, was the set of airtanks on the back of the Spacesuit. If I knew more about scripting I could've tried to add somekind of time limit, as with regular airtanks -they run out of oxygen. Though I'd be happy just to add the waterbreathing when one wears the two pieces of the suit -without creating any strange side effects that could compromise the game integrity, i.e. CTD.
  2. PowerUp does what it is required; telling me something about the script is not right. I'm trying to add Waterbreathing to the Spacesuit you can acquire at the REPCONN Testsite. But only if the Spacesuit if equipped with the Spacehelmet that can be foudn at the same location. Of course the effect has to be removed as soon as you take off the helmet -or the suit for that matter. This is what I've come with: SCN WetSuitScript int iEquip Begin OnEquip if Player.GetEquipped ArmorNVSpaceSuit == 1 && Player.GetEquipped HelmetNVSpaceSuit == 0 showmessage WetSuitMsg1 elseif Player.GetEquipped ArmorNVSpaceSuit == 1 && Player.GetEquipped HelmetNVSpaceSuit == 1 Player.Addspell VMS15WaterBreathingActual set iEquip to 1 endif endif end ; Begin OnUnequip ; Player.Removespell VMS15WaterBreathingActual Begin GameMode if iEquip == 1 && Player.GetEquipped HelmetNVSpaceSuit == 0 Player.Removespell VMS15WaterBreathingActual endif end WetSuitMsg1, is not a messagebox, but should briefly be displayed at the upper left corner of the screen, stating that for the waterbreathing effect you need to also equip the space helmet. The script was indeed saved, but whether it will work..... Kind regards, Alehazar
  3. Whenever I write a new script in the GECK I can click the save button, but it doesn't do anything. When I want to close the script editor, I'm asked whether I want to save my script. Yes ,results in nothing; when I want to close the script editor, it repeats its question whether or not I wish to save my script -it becomes a loop. No, the editor closes and my script is gone. I downloaded the latest version of the GECK and my game is autopatched by Steam. What is wrong?
  4. I only spared Loghain once; for the achievement and to see what would happen. Every other playthrough, Loghain dies. If Anora doublecrosses me at the Landsmeet, I let Alistair do it. It was obvious to me that Loghain's smouldering hatred for anything Orlesian has addled his senses. When Cailan is willing to to allow Orlesian Wardens enter into Ferelden to help defeat the Blight -and won't back down- it sends Loghain over the proverbial precipice in the dark abyss of rapidly evolving madness. Evidently, Loghain and Cailan had been bickering about the Orlesian participation for quite a while, as Loghain initiated Eamon's poisoning before the massacre at Ostagar. Also Loghain had closed off the Tower of Ishal after they had discovered some lower chambers. It's my guess Loghain had these tunnels investigated and understood that these could provide an Achilles heel to Ishal's security. He probably counted on the Darkspawn finding their way into the tower and make sure the signal would never be sent. If Cailan insists that the two Wardens light the fire, he can only suspect that these Wardens will die, trying to reach the top of the tower. He never counted on Flemeth's intervention. When he sees the fire lit, the look of surprise -astonishment would be better- on his face says it all. Especially coupled with the way he says "Sound... the retreat." At the Landsmeet itself Arl Wulff asks whether Loghain would let the Darkspawn take Ferelden for fear of Orlais. Both Cailan and Loghain never seemed convinced (at Ostagar) that a true Blight was upon the land. As a Cousland Loghain tells me he heard of Cailan's promise to bring Howe to justice, so he knows what Howe's done -maybe even helped Howe orchestrate to take down the most powerful and well-liked Noble House Cousland; during the Cousland Origin story it quickly becomes evident that some people would have preferred the Couslands to be king of Ferelden. I think Dairren says that it is probably an expression as to how well liked -and thus very likely quite influential- your Father is. When Loghain barks his "Whatever Howe may have done, he should have been brought before the Seneschal", the git is denying that he has been aware of what crime Howe committed even before your arrival to Ostagar. Simply trying to disconnect himself from the public embarassment Howe has become after hiss untimely demise and trying to turn it into his own favor. That in itself is enough for my Cousland character to see Loghain die. And no, his death won't undo anything that has already come to pass, but at least he is made to pay for his crimes. Making him a Warden is something he does not deserve. Loghain's actions throught the story, merit this punishment. True Alistair is a spineless whining sort a fool. And he always is second guessing my decisions -decisions he doesn't want to have to make. He pawns all responsibility onto my character and then has the gall to tell me I didn't do what he would've done, had he been in charge. So while I usually let him live, I tend to make him miserable throughout the entire journey -whenever I play an elf who hates humans with a vengeance for all the past strife between elves and humans. Especially when my Dalish Elf is cast out, she swears Duncan will pay for his actions. Since he dies quite early in the game I take out my wrath on the one who reveres him: Alistair. (I only wish I could've had a bit of dialogue with the Keeper when she acknowledges Duncan's invocation of the Rite of Conscription; slapping her ring out of her hand -"Keep your damn trinket. From this day forth I am no longer Dalish!") Doesn't really matter what race I play, what Origin story I started out with. As the game progresses, I can only feel a sense of vengeance or justice, or both, when the reckoning finally comes. I only regret that if/when Anora stabs me in the back, I can't send her after her daddy forthwith. As an aside I would've liked some cinematics that would've shown what would have happened to Ferelden, when your character and the entire party dies. Especially at some critical crossroads in the game; when gaining a consensus against Loghain in the landsmeet fails, battle ensues and all Loghain defeats us all. Nice battle sequence of Loghain's forces being decimated and when he finally manages to slay the Archdemon, his total disbelief when the dragon is reborn. Followed by shots of Ferelden laid to waste. Then how the Orlesian Wardens defeat the Blight and decades later can reclaim a slowly recovering Ferelden as their new province. Of course that would be too extensive to be implemented. Anyway, Loghain dies. If he's willing to risk losing his beloved Ferelden to the Blight so the Orlesians won't get it, he's really gone round the bend. Bye bye -and Exit Loghain.
  5. I always wondered whether the Dwarven resistance to magic would make them better Reavers; with the Aura of Pain, apart from dealing Spirit Damage to nearby opponents, the Reaver himself also takes continuous Spirit Damage. So I reckon it damages your health, but does a Dwarf take less damage than the other races? And if Templars use a "magic of their own" to be more effective against spellcasters -as well as lyrium to enhance their powers- wouldn't that make a Dwarf a lousy Templar? I've played a Dwarf Templar, as it always pays to deplete the mana of an enemy spellcaster with each blow you deliver (Good Night to the Revenants!). But becoming a Reaver sounds like a Deathwish; or maybe I'm afraid Charles Bronson will pop up and wreak vengeance upon my companions? I cannot be sure.
  6. That's a Longsword, not a Great Sword. A Great Sword is for 2-hand wielding warriors, like Yusaris or Ageless, or Sten's Sword. A longsword is used in combination with either a shield or another one-handed weapon. (You can of course wield it without a shield or other weapon, but that seem a trifle risky). When you first meet Cailan it's clearly a Great Sword on his back -it looks similar to Yusaris in appearance. Now that would be the weapon I'd like to get my hands on. Since I'm useless with the DAO Toolkit -I don't know the first thing of getting such a sword into the game, without seriously compromising the game integrity, i.e., one would have to reinstall the entire game to get it working again- I'm hoping someone is willing to help me out. But it does seem a bit too much to ask for, if I'm the only one who thinks that this is a nice idea.
  7. Upon meeting King Cailan for the 1st time in Ostagar he has a very nice looking Great Sword on his back. I always found it a major shame that the makers of the game did not include this sword in the Return to Ostagar DLC as a loot item/unique weapon. Is someone interested in adding such a Great Sword to the DLC? If people have ideas as to what enchantments the weapon should have and whether it should be a levelled item -like Cailan's armor- or simply the highest tier that is available, please leave you comment. Alehazar
  8. I came to Arefu as I'd accepted Lucy West's little quest to see whether her parents were alright. Even though I have an instinctual dislike for Evan King I decided to help him out. I first went to check on the West family, the little hut at the far end of the Arefu settlement. I check the bodies inside and when I come back out, a Deathclaw spawns in front of Karen Schenzy's hut and it attacks Evan King and kills him within seconds -then the whole Arefu faction turns hostile towards ME!!!! And I completely fail the quest! Like it's my fault a Deathclaw takes out that annoying Mr. King?! I mean WTF? One other encounter that nearly got me killed. I came near Jocko's whatsis -this little shack that has some odd bits of interesting stuff. I got two red ticks on my compass. One is obvious: a Robobrain. I take it out with ease. As I sneak around to get to the second red tick unseen, I see it's a Yao Guai and I pop it right in head, A swishing noise behind me makes me pivot around and I stare into the beady eyes of an Albino Giant Radscorpion. I survived but it somewhat stung. I usually want to take this big white mothers out from a distance with my BB Gun of Navarone, one that shoots nuclear pellets and takes out such a critter with one direct hit -one shot is all you can rack up in VATS anyhow, so you may want to make it count. Last encounter: Super Mutant Brute with an assault rifle. I'm hidden and I take out my modified SAKO TRG. In VATS I can rack up the entire clip of seven rounds. I have a 94% chance of hitting the acquired target; his head. One bullet slams into his chest, doing minimal damage. The other six go wide. I'm out of Action Points and too stunned by this fiasco to take out another, more suitable weapon and finish the job. I didn't live that time.
  9. Some ye olde poison usually turns Loghain into mince meat, before he can say "Grey Warden". As a Rogue, I just love poison. Taking down a mage has never been more satisfying. It also makes Branka and Cauthrien more vulnerable -I simply hate seemingly invulnerable enemies who are more or less impervious to everything I can throw at 'em. Poison is a lovely solution to that conundrum. Also when sneaking -a higher tier of stealth required of course- I can toss several grenades at my enemies. They come towards me, but being unable to detect me I simply move away and toss some more bombs and chemicals. that's how I usually deal with Marjolaine. I got Sten fighting the other Qunari's -are these those Qunari who have forsaken the Qun?- while my rgoue tosses some bombs on the mages. Once they're out of the picture, some serious backstabbing of the aforementioned Qunari's quickly eliminates their undesired presence.Then it's time to keep my distance from Marjolaine who by then uses the highest tier of the Bard Spec. Let Sten get up close and personal, let Leliana use her bow and my rogue will switch to ranged weapons as well. Took me a couple of times of dying in Marjolaine's abode before I finally managed to implement this strategy.
  10. I was too stunned -and overwhelmed of course- to take any screenshots. I was, like, "what the hell just happened?". By the time my mage got to her feet again I was too late in healing her up, so she went down again, as dead as can be expected.
  11. I knew about the bigger beasts -how Overwhelming they can be- but those sneaky Deepstalkers? It was quite the novelty. Of course my mage wasn't too happy about it, poor girl. Now she's even afraid of mice in the Fade. Daren't sleep because she'll see those tiny rodents coming, all small and innocent like. Pitter-patter, pitter-patter, and BAM, you're pinned to the cold, hard floor.
  12. I've been thinking about that recently, Riordan must have retrieved the blood before Loghain was on his knees and after the landsmeet there was still time to recruit new wardens even if it was only the PC's that were asked and maybe some of the knights from Redcliffe like Ser Perth, it seems miserable that this wasn't allowed for in the game, other than the obvious BW and DG plus any other writers. Riordan argues that three Wardens in all of Ferelden are too few, so he proposes to get a fourth -Loghain. Seems still like a small number to me. If he truly wished to balance things out he'd have to find more promising recruits like Ser Perth -as ell46 states. Now, the Joining (or Death) of Loghain only has an insignificant meaning as a plot twist. Because if Loghain joins, Alistair checks out. So the tally -that Riordan wanted to change- remains the same as before. Pretty lame, really. (I only sided twice with Loghain; once as goody two-shoes mage, who believed in forgiveness and redemption -she also allowed Jowan to confront Connor's demon. The other time was simply to spite Alistair.)
  13. That would make Loghain one mighty hypocrite. If he truly wanted to see the Wardens destroyed, he should've simply destroyed the blood so no more potential Wardens could be put through the Joining. Of course one could argue that it is mostly the Orlesian Wardens that Loghain has a problem with -and the fact that the Ferelden Wardens (and Cailan) wanted to bring them to Ferelden to defeat the Blight. And letting any type of Orlesian fighting force back in to Ferelden is treason, according to Loghain. Still, if Loghain becomes a Warden, he has to accept that the Orlesian Wardens will be his brothers -and that just seems too bitter a pill to swallow for a man whose hatred for anything Orlesian is so pervasive that it infuses his entire being. So for Loghain to become a Warden must be like being forced into Exile for an Orzammar Warrior: worse than death. So it'd be a fitting punishment alright, but if Loghain himself would have a say about his fate, I think he'd prefer to die instead. Riordan could then invoke the Right of Conscription, making Loghain's protest inconsequential. So I guess the PC has to decide whether Loghain lives -and Alistair dies or leaves- or whether Loghain dies -and Alistair stays on as a Warden, regardless whether he'll be king or marry Anora.
  14. If the blood of the Arch Demon -required for the Joining Ritual- was taken from the Denerim vault, where did Riordan get the blood required to induct Loghain?
  15. I'm gonna look up my DLC list and get back to you as soon as possible. Since I have some other fish to fry right now, it could take a little while.
  16. I was in Redcliffe and decided to help them out. I had just spoken with Murdock and was running towards the door of the smithy, when all of a sudden I go to a dialogue cutscene with Tomas -the Bridge Sentry- where he asks why I am leaving? How did I jump from the smithy back to the exit of Redcliffe? When I was at Ostagar and wanted to talks to either Daveth or the Quartermaster, I went to a dialogue cutscene with some soldier saying I couldn't leave camp; the one to the left of the Hungry Deserter. Each time I was like, WTF? Same thing happened in DAA, in the City of Amaranthine. I was running around the city and all of a sudden I'm on top of some battlements that are for some reason not accessible -the door leading to them is locked and impossible to pick. Some guard tells me I can't be here. Dialogue ends and I leave the battlements through the door that is now unlocked. Once I'm back in the streets however, the door is locked once more. All I can say is: weird -well, I can probably say a lot more than that, but I'm not going to.
  17. Depending on what character I play I either find Alistair amusing and endearing, or he simply repulses me with his hypocrisy of having me make all the decisions and subsequently blaming me for doing the "wrong thing". At Ostagar he states that the Wardens do whatever it takes to quell the Blight, but it seems he would rather make no sacrifices at all -just like all the people you have treaties for. You cannot make an omelet without breaking some eggs, but he still expects to be fed an omelet. If my character really dislikes Alistair, I will do whatever it takes to simply p*ss him off to no end. Usually when I play a Dalish Elf who tells Duncan he will regret his invocation of the Right of Conscription, I vent all my rage on (poor) Alistair -as well as all the other humans I encounter.
  18. As I enter the temple -or whatever it is- I click on the headstone to get the codex entry of the Gangue Shade. Then I get the helmet and the Key. I slay the spirits and then click again on the headstone. That's when the Shade appeared for me. It never appeared on the first click.
  19. Loghain's a cinch; at least he is for my Rogue character. The most potent Soldier's Bane and a Grandmaster Paralyse Rune are a Rogue's best friend. Especially when your Rogue Talents are all up to Tier 3; whenever a target is stunned or paralysed... instant backstabs! Especially with the Backhands gloves you can buy in Dust Town/Orzammar and the Dagger you can buy from Garin's shop. I can also soften him up by tossing a few grenades. If your Player Character is not up to par to take on Loghain, you might substitute him/her for any current party member, i.e. anyone you brought along to the Landsmeet.
  20. I practically hate any fight where at least one enemy simply resists everything I throw at him -or her. Whether my spells don't work, or my weapon talents are dismissed like minor nuisances, it really rubs me the wrong way. Doesn't really matter what game I'm playing. Whenever my carefully developed character seems to be firing spit-balls while my enemy is tossing super nukes.... nah, I don't like that.
  21. (quote culled by Alehazar) I dislike both Zathrian and the Lady; Zathrian because he lies and is a vindictive fatherless male child, who simply carries his revenge too far. The Lady, because of her soft spoken annoying way. As a Dalish Elf I usually let my mood of the moment decide which way I like to go. And that may go either way; either I see Zathrian as a traitor to his kind, or I simply dislike humans so much -as well as the reluctance of the werewolves to resolve matters in a peaceful way; only when they've got their backs against the wall are they prepared to talk- that they are dead meat, as far as my elf is concerned. As a Noble Dwarf I'd also prefer to let the Harrowmont and Bhelen factions have their little civil war and simply walk away for good. If my Dwarf Noble survives the Blight, she refuses to be made Paragon and found her own house -"first they exile me and now they want me to be a paragon? Not bloody likely". Also if Anora double-crosses me at the Landsmeet, there's no way I'm gonnam ake her queen or let her marry Alistair -unless I really dislike Alistair; depends on my character. Another Boss fight that really makes my day go from bad to worse to worst, is Flemeth -and that High Dragon that supposedly was Andraste's incarnation according to Kolgrim. The one thing that bugs me is the close proximity to the opponent in the fight. The High Dragon is a huge, bulky creature. And my party members seem like ants trying to bring down a blue whale in five fathoms of water -completely out of their own natural element, everything staked in favor of the whale. Any party member that is not a 2-handed wielder is knocked back, stunned and a whole mess more of dirty little tricks. Plus on the downside, whenever a warrior gets chewed out by the beast, he or she is ready for the grave. Revival and Lifeward only go so far. Especially when I need the Lifeward to keep Wynne herself alive. Those are hard fought battles and I really start shrieking, when I actually manage to barely win a Boss fight of such magnitude -with only one party member barely clinging to the last dregs of an otherwise shredded life- and then my game inadvertently experiences a CTD. That's when I resort to the Killallhostiles cheat. I really don't want to use a cheat like that, but hey.... Also those Drakes you encounter within the Ruined Temple up the mountain near Haven.... Again that Overwhelming type of resistance wreaks havoc on my team. Their ability to stun and shred the cr*p out of my most powerful party member almost makes me go directly down the Right Left Path, instead of the Wrong Right Path -which is where you wind up a dead-end passageway and your return path is blocked by three angry drakes. Still, I want that Drakescale armor. Just like I want the Dragonbone plate. So I really must be of the right mindset before I even dare to attempt these particular draconian battles.
  22. Crickey you've got more restraint than I have then, from the first time we meet I just want the chance to kill her it wouldn't bother me if she was dressed in rags fighting with a fork and was blind, ugh! just remembering the way she speaks to you makes my blood boil even now. Maybe we need to start a new thread: "(Why) Cauthrien needs to die". To be more on topic: the first time I decided that I'd given the werewolves (Nature of the Beast Quest) 2 options to resolve the feud peacefully and they chose to fight instead. So when the Gatekeeper offers to parley, he can kiss my fanny and I just slaughter my way into the Sanctum of the Lady of the Forest. By that time I'm seriously annoyed with the werewolves and the holier-than-thou tone of voice of the Lady of the Forest is making my skin crawl. Time to break out the flea-powder and put down some rabid animals. Sadly the resistance was sort of Overwhelming and I saw my party getting butchered in seconds. That was tad painful to watch. (As an aside: I don't mind to talk things through with many opponents, but as a rule they all seem to end their dialogue with a threat. The Gatekeeper threatens to come back from the Fade itself. And the Lady of the Forest threatens to keep Witherfang hidden. By the time I've reached the Lair of the Werewolves, my mental state isn't very receptive to those kinds of threats and it saddens me that I cannot kick the Gatekeeper's hindquarters AFTER he finishes that bit of dialogue. Ah well, they all get their fur cleaned, by the time I'm through talking to the LotF. Of course since Zathrian lied to me needs to die as well, so I bring Zathrian before the LotF, side with the lying elf and then ask him whether Lanaya can do the ritual as well, so we don't need Zathrian alive. Double wallop!)
  23. Though it would be helpful if an enemy has a party member in a crushing prison. Usually -mostly when playing as a mage- I have Leliana with her bow, picking off targets from a distance. I have Wynne to provide healing and Alistair or Sten as a tank. I send the tank into the fray, cast a Force Field on the tank and then unleash elemental havoc on the enemies who are still trying to hurt him. I was trying to use this tactic with Alistair and I had not seen that he was in a crushing prison, cast by an Emissary, and so the Shockwave reverberated through the people swarming Alistair. I was unsure as what had happened, but Since Alistair was not immobilized but instead bashing away at more enemies and most of them were hurled to the ground, I soon understood what had transpired. Another way of trying to avoid Overwhelming attention from bad creatures, is to cast a Glyph of Repulsion in their midst from a safe distance and then casting a Glyph of Paralysis over that one, causing Mass Paralysis in a very short time frame. Then it's back to unleashing elemental hell on the paralysed beasties. Whenever the enemies are confined in a room, I seal it off with a Glyph of Repulsion and unleash a Perfect Storm. Any enemies that are not contained by the Glyph I freeze up with a Cone of Cold. Mostly with Overwhelming enemies, timing is critical. If my talent fires too late, I can usually load my last save game, because things go quickly awry and tend to spiral out of control. Having a Warrior use a Taunt whenever my mage is targeted, can usually save the day. Even if the Warrior goes down, my mage can use Revival to put him back into the game, having incapacitated most of the uglies first. Setting the Tactics Screen can be a real help; when I first played DAO I didn't think much of the Tactic Screen. Now it helps to keep most of my party members alive, during battle. Provided I carry enough healing and mana poultices/potions.
  24. Tthe game starts off great and seems to offer a lot of RP fun. But after Ostagar -impressive battle cinematic- it gradually deteriorates into a pretty linear game. Sure, you can choose where to go next. But it's always Do this, Get that, Kill him, Save her. I would've been thrilled if the makers had introduced more clever ways to make you have to accept certain quests -such as gathering your Treaty bound allies. Now you simply have to go either with Bhelen or Harrowmont. It would have been nice if you could've chosen to let Orzammar deteriorate into the pending Civil War and then come back to have the "victor" seriously weakened. In order to be an ally that is useful and has enough strength you need to scour the deep roads looking for stuff that would bolster the dwarven troops. Or -preferably- a better storyline that would then force you to find Branka. Or simply refusing tot help the Dalish; go back to Eamon and tell him that the Dalish do not wish to uphold their end of the treaty or make a sacrifice that would leave their clan vulnerable but still send troops. Then a conversation with Eamon who insists that more allies are required and urging you to aid the Dalish. Since you already got the Urn to save Eamon -regardless whether you saved Redcliffe or not- he thinks you're capable enough to do whatever it takes to get the job done. Small and seemingly insignificant things that almost seem completely redundant, but that would've made my RP experience in DAO more palatable and interesting.
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