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Blaster391

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  1. Ok, looks like my headquarters is about to get a lot taller. Thanks for telling me about my texture problem as well! Kudos for you both :D
  2. I have been doing some rather extreme Landscaping in the Tamriel worldspace, I looks fine in the editor, but enter the game and I get this: http://i.imgur.com/AINjAl.jpg It can be walked through and does not affect anything in anyway apart from looking ugly View from inside: http://i.imgur.com/CzHy0l.jpg I assume it is something to do with LOD possibly, but if anyone has encountered similar and knows how to fix it I would be very grateful.
  3. And it appears to have worked! Now my completely meaningless quest can be completed, thank you!
  4. Thanks for the fast reply, I will try that now!
  5. This should be nice and easy for non-papyrus noobs unlike me, basicly I have the code Game.GetPlayer().RemoveItem(FoodCabbage, 5) And I get: Starting 1 compile threads for 1 files... Compiling "TIF__02010BF1"... c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02010BF1.psc(9,28): variable FoodCabbage is undefined No output generated for TIF__02010BF1, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__02010BF1 I have tried this code in the papyrus fragment of a quest stage and a dialogue topic, so please, HELP! Thanks in advance!
  6. It's ok. Found "Wyre Bash" which apparently does it.
  7. Just a simple question really, me and my friends want to work on the mod at the same time. To do this we would need to create separate plugins and merge them. Is there an ability to merge plugins together yet? Through the Creation kit or third party software.
  8. Same problem. "NorTempleEntranceHall01" Farm house mill and "WRcastleentrance01"
  9. With the imminent release of the Skyrim Creation Kit me and some of my friends are planning a new mod. "PlopDoo Adventuring Company" it is going to be a semi-comedic mod that does not take its self too seriously. But the aim is to create a high quality mod. If the Creation Kit is similar to the Construction Kit for the Gamebroyo engine (Oblivion) then we hope to have the alpha 0.1 version out quickly after the release of the Creation Kit. The mod will be about a group of Adventurers and their battle against their rival Daniel. I don't want to reavel too much of the plot because it is still very much a WIP and what features we will be able to include very much depend on what the Creation Kit can handle (Which seems like a lot). What I will say is that there will be an area called "The Tube" and area which is like a Daedric realm but Mortals can control it (not the player though it is meant to require years of training). This is where a lot of the combat can take place. (Yes I know it is completely against any lore but oh well). As a quick summary here is the features we are planning: A fully voice acted mod A semi-comedic plot Many different and unqiue characters A realm called "The Tube" (Hopefully) A fast and regular release schedule. A high quality mod. New interesting areas to explore New items Much more This is our most ambitious project yet but I think we can pull it off. I have experience with modding Bethesda games since Morrowind and have spent along time mastering the Construction Kit on Oblivion and the Source engine. So I should be able to adapt to the new engine. So any questions, comments, insults post and tell us what you think. I will post any developments here and also on our Forum: Forum (This is also where bug reports will take place) . Information (such as beta testing) will be shown on our youtube account: PlopDoo Youtube So if your interested watch this topic. :thumbsup:
  10. i found a companion share and recruit link below companion share and recruit I have been looking at that but all I want is to make a companion and add inventory swap. this mod includes easy companion share but you have to download the whole mod to use it mod includes easy companion share Thanks dude Kudos
  11. i found a companion share and recruit link below companion share and recruit I have been looking at that but all I want is to make a companion and add inventory swap.
  12. \Hi I'm looking for a mod call "Easy Comapinon Share" but all remnants of it seem to have disappeared. Can any1 help?
  13. I have recently reinstalled F3 and when I play it I cant seem to put my weapon away. I could the first time I played it. Any help?
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