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Manan6619

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Posts posted by Manan6619

  1. Set Chance None of corresponding entry (you can Ctrl+Click on a linked record and go back with back button at the top right corner). For example 70 would mean a 30% chance of spawning.

    Thanks. Hmm, now that sounds interesting - so basically it has a 100% chance of spawning as it is, huh? Damn. So what happens to those 70% it decides not to equip it with? Does it select a different weapon for them? Would they just be unarmed? I notice that every other weapon in the list(sorry, now I understand my screenshot didn't even show the info about the weapon I was talking about!) also has a Chance None of 0.

     

    Also, on those leveled lists, find the LL_R91 records and change "Level" fields to the appearance level you'd like.

     

    I love that gun dearly. But I agree, it's game wrecking when it shows up on raiders right from the game start. One well placed .308 round and you've got a gun that'll mow down whole towns well into midgame. I usually set the level for somewhere around 15.

     

    I also take it out of the raider lists, and put it into the high end weapon vendor ones. That R91 is a little slick for raiders - leave it for the Gunners. But be able to buy it from the right people if you have the caps.

    Thank you. Yeah, looking at it I see that it can spawn from level one, all across the board. Geez.

     

    Alright, another question. I see this section but I'm not quite sure what its leveled list entry is for. Vendors? Legendaries?

     

    http://i1353.photobucket.com/albums/q667/Manan_Master/FO4edit%20R91%202_zpsdkn7zauz.png

     

  2. Hello! I've been enjoying a mod(linked at bottom) that adds the Assault Rifle as it was in Fallout 3, but as nice as it is I've found it has a multitude of little problems. First, it was appearing on many Super Mutants despite their inability to use it. Thankfully I found help in the comments for that issue(and only that issue). Here are some of my other concerns:

     

    -This thing is spawning far too often for my liking

    -It's been easily obtainable from level 1 or so, and outclasses a great many of the guns you can find for the first 20 levels

     

    I feel like those are both easy fixes that could be done in FO4edit or the CK, but I'm not sure exactly where to start. Google has not been my friend for this, I'll tell you that. Let's look at some of its leveled list entries for raiders in FO4edit, shall we? Perhaps someone can help me understand what I'm looking at, and if there is anything that I can directly change from their to influence the gun's rarity:

     

     

    edit: changed picture to be more relevant, and the level they appeared at was originally 1 in the mod.

    http://i1353.photobucket.com/albums/q667/Manan_Master/FO4edit%20R91%203_zpszhcz16jr.png

     

     

     

    R91 Assault Rifle mod: http://www.nexusmods.com/fallout4/mods/7715/?

  3. Hi there. So I've tried replacing a couple of the little tunes that play when you select a new perk, using a mod that removes the music altogether as a framework(sounds pretty silly now, doesn't it?). I replaced two of the .xwm files in the mod with my own .xwm files that had the level up music I want to hear, and deleted the third one so that I could hear one of the normal ones occasionally. However, upon installing this package to my game, I hear silence rather than my new themes, and the one I let be untouched still plays sometimes as well. Of course, I figured I just installed the wrong package, so I repacked a mod with the sounds I wanted to hear, deleted the original version with silent .xwm files, and reinstalled my little mod. Still nothing, and, in fact, I still get nothing when I uninstall the mod in Wrye Flash! Yet, this same process worked when I changed a couple of the death music files. I'm baffled. Help?

     

    The mod I mentioned:

    http://www.nexusmods.com/fallout4/mods/11110/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11110%26preview%3D&pUp=1

     

    I should point out, I am certain that I installed the correct file with music rather than blank audio files - the one I have installed is 462 KB, whereas the original mod is only 5.54 KB.

  4. I cleared OWB and ran gleefully to the Capital Wasteland with my shiny new Dr. Mobius' Glove. The one that causes NPCs to be frenzied upon critical hits. However, I'm finding lots of NPCs there are immune to its knockdown + frenzy effect. I can't find a pattern for who will be immune and who won't... Anybody familiar with this? I don't remember it ever being a problem on vanilla New Vegas.



    Even NPCs that I would expect to be the same across the board act differently. Some Super Mutant Overlords are affected, some aren't, etc...

    This is my load order:



    FalloutNV.esm

    DeadMoney.esm

    HonestHearts.esm

    OldWorldBlues.esm

    GunRunnersArsenal.esm

    CaravanPack.esm

    ClassicPack.esm

    MercenaryPack.esm

    LonesomeRoad.esm

    TribalPack.esm

    Fallout3.esm

    Anchorage.esm

    ThePitt.esm

    Decrucifixion.esm

    BrokenSteel.esm

    PointLookout.esm

    Zeta.esm

    TaleOfTwoWastelands.esm

    Companion Core.esm

    Momod.esm

    AngelPark.esm

    NevadaSkies.esm

    EZ_CompanionNVSE.esm

    Companion Share & Recruit.esm

    DWCNV.esm

    RobCo Certified.esm

    AWorldOfPain(Preview).esm

    AWOPDeadMoney.esm

    AWorldOfPainFO3.esm

    Mart's Mutant Mod.esm

    Weapons.of.the.New.Millenia.esm

    Shogo_Heavy_Industries.esm

    Book of Steel.esp

    Book of Steel - TTW.esp

    Reload Sounds.esp

    Power Armor Distribution Overhaul.esp

    Power Armor Distribution Overhaul - TTW.esp

    Power Armor Distribution Overhaul - Book of Steel.esp

    The Mod Configuration Menu.esp

    ttw_wildwasteland.esp

    TTW_SpeechChecks.esp

    TTW_Reputation.esp

    TTW_AnchorageCustomization.esp

    AWOPDeadMoneyVendorPatch.esp

    Decrucifixion - More Victims.esp

    LootMenu.esp

    EZ_GLUE.esp

    EZ_VanillaFollowers.esp

    WeaponModsExpanded.esp

    EVE FNV - ALL DLC.esp

    DWCNV-CS.esp

    Free the Slaves.esp

    ImmersivePickupSoundsFNV.esp

    JIP Improved Recipe Menu.esp

    MadScience02.esp

    Near Death.esp

    NoLockTopic_TTW.esp

    The Weapon Mod Menu.esp

    PickpocketChanceUncapper.esp

    FCO - HD Teeth.esp

    SenterPats Weapon Pack.esp

    RobCo Certified Friendly Hit Fixer.esp

    TUWRM.esp

    WMX-EVE.esp

    WMX-POPMerged.esp

    WMX-DLCMerged.esp

    TTW MMM + EVE.esp

    AWOP FO3 - AWOPNV - WMX - EVE.esp

    Mart's Mutant Mod Merged Patch Helper.esp

    MMM - TTW Reputation Patch.esp

    TTW - More Robco Junkbot options.esp

    Owned!.esp

    AngelParkRemix+M60Fix.esp

    MMWE Merge.esp

    PerksandMaxLevel.esp

    WotNM and Addons.esp

    TTW Invisible Wall Remover.esp

    Doctor of the Wastes TTW.esp

    turrets.esp

    Wasteland Defense.esp

    NevadaSkies - TTW Edition.esp

    NevadaSkies - Brighter Nights.esp

    Shogo20mmNerf_File.esp

    R.A.C.E. Station.esp

    Merged Patch.esp

    Mojave Rooftops.esp

    Mojave Rooftops Clutter and Enemies.esp

    TheSinkRemodel.esp

    stronger merchants.esp


    Total active plugins: 89

    Total plugins: 90


  5. I like that kind of thing too. I ended up using the El Rey's rooms to test out the cannabis growing from a mod. So I covered the floors with dirt and planted cannabis seeds there.

     

    Now that I mention this, I haven't checked back there in like 2 real life weeks. Been busy with work.

     

    That's not helping the Freeside junkies at all, though.

     

    Just a quick off the cuff thing, I'd like to have some kind of resource management, like piping water from Lake Mead. They have all the pump stations. Farmland too, grow crops and distribute them. Divvying up the electricity from HELIOS One was cool.

     

    The NCR is mentioned to use rail cars to move goods. This would be neat, even with non-moving rail cars.

    Yeah, I've always had a soft spot for Freeside and its issues. I help 'em out how I can in the vanilla game, and drop off some robots from RobCo Certified every now and then that will stick around and deal with the hostile junkies.

     

    http://www.nexusmods.com/newvegas/mods/49012/?

     

    After the main quest, you can fund a rehab for Fiends (if you get the gold), pretty fun quest. There's is also a orphanage, but.....well, better see for yourself.

     

    Guess this is also something that fit in the whole rebuild/reclaim thing

     

    http://www.nexusmods.com/newvegas/mods/40531/?

    Hmmm, interesting, never got it that far in the Inheritance. I'll have to try replaying that to its completion.

     

    Hmm, may have to look into RTS. I had it figured for a Wasteland Defense clone, looks more interesting than that, now that I investigate some.

     

     

    A while ago I was reading about a mod intended for TTW that eliminates the mutant threat after the endgame and lets you rebuild a little bit, I should go try digging that up.

  6. One of the types of mods I most enjoy are mods that allow you to rebuild and reclaim parts of the wasteland for civilization(or yourself). Doesn't matter if it's as big as Freeside or some random little place like El Rey Motel, I've always felt very accomplished after fixing a place up with some effort. Even in Fallout 4, there were a lot of times I found myself going, "damn, I wish I could rebuild this place."

    Some of the better ones I've found are "The New Bison Steve Lucky Hotel and Casino", "Nipton Rebuilt", and "Afterschool Special", to name a few. In fact, if anyone would link me to more like these, I'd appreciate it.

    I'd like to know if there's anyone else out there who feels the same way, and what their thoughts are. Which places they'd like to be able to rebuild, that sort of idea. For example, I think El Rey Motel would be a fun one to build back up - rehabilitate the junkies, clean out the rooms. You could have a small quest to convince the NCR to post some troopers to specifically guard it(or even inhabit the rooms). I'm not expecting someone to come make these random mods, but discussing them is fun.

  7. Yeesh, every page? On the Nexus, right, and not just mobile in general? If I were you I'd get an adblocking browser, and maybe switch back to a normal browser if the issue gets fixed... your device is definitely worth more than the ad revenue you produce. If you have Android you can get Firefox or Dolphin Jetpack. I'm not sure about Apple devices - you might be able to get Firefox to block ads for those as well.
  8. Yup, I've been having a similar issue on android for a couple of weeks now. I haven't had any of them be nasty enough that I can't just restart my browser to escape, but obviously it's still a pain - I can't use the back button, either. I'm gonna try and edit a screenshot in here eventually. EDIT: Got it.
  9. @magmameister: The Groovatron NV may be what you're looking for: http://www.nexusmods.com/newvegas/mods/42528/?

     

    I'm still on the lookout for whatever is causing my issue with TTW and Enclave Soldiers. Living anatomy shows me that certain soldiers, even with their armor itself removed, have a DT of 38...?

     

    Also - if anyone happens to know of a mod that integrates both DT and DR more completely into TWW(e.g. giving armors such as the enclave hellfire armor DR on top of its DT), I'd appreciate it. I haven't looked myself yet, so I'll edit this post if I find anything after looking on my own.

    EDIT: I found something, but I don't I'm allowed to post links to the TTW website. There's a thread on there about if adding DR to armors is a good idea. Google should help you find it~

  10. Everything I've seen is pointing to New Vegas not being involved in the whole Games for Windows Live racket at all - are you sure you need that in the first place?

     

    Also, if you install Tale of Two Wastelands, not needing GFWL as well as better performance in general are advantages besides combining both of the two games~

  11. So, a bit of an unusual request here: I'm running Tale of Two Wastelands, and Enclave Soldiers have a REALLY high base DT, even without armor, for some reason. Takes armor piercing Anti-Materiel Rifle rounds to actually penetrate, and just barely. Anyone know which of these mods in my load order may cause this...?

     

    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    GunRunnersArsenal.esm
    CaravanPack.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    TaleOfTwoWastelands.esm
    FOOK - New Vegas.esm
    FOOK - New Vegas DLCs.esm
    Decrucifixion.esm
    NevadaSkies.esm
    Weapons.of.the.New.Millenia.esm
    AWorldOfPain(Preview).esm
    Companion Core.esm
    RobCo Certified.esm
    Shogo_Heavy_Industries.esm
    AWorldOfPainFO3.esm
    Afterschool Special.esm
    Companion Share & Recruit.esm
    YUP - Base Game + All DLC.esm
    TTWInteriors_Core.esm
    TTWInteriorsProject_Combo.esm
    TTWInt_FollowerGoHome.esm
    Reload Sounds.esp
    FOOK - New Vegas.esp
    FOOK - New Vegas DLCs.esp
    ttw_wildwasteland.esp
    TTWOptions.esp
    TTW_SpeechChecks.esp
    TTW_NoKarmaDCFollowers.esp
    TTW_Reputation.esp
    EVE FNV - ALL DLC.esp
    YUP - NPC Fixes (Base Game + All DLC).esp
    Decrucifixion.esp
    Decrucifixion - More Victims.esp
    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    Weapons.of.the.New.Millenia.Leveled.Lists.esp
    Weapons.of.the.New.Millenia.Store.LITE.esp
    DestructionOverhaul.esp
    Free the Slaves.esp
    MadScience02.esp
    RobCo Certified Friendly Hit Fixer.esp
    SenterPats Weapon Pack.esp
    R.A.C.E. Station.esp
    Wastelander Pack.esp
    Near Death.esp
    TUWRM.esp
    AWOP-LowNPCSWastelandOnly.esp
    The Weapon Mod Menu.esp
    Companion Share & Recruit Companions.esp
    DarNifiedUINV.esp
    The Mod Configuration Menu.esp
    Wasteland Defense.esp
    Mojave Rooftops.esp
    Mojave Rooftops Clutter and Enemies.esp
    Mojave Rooftops Vikki and Vance Casino.esp
    001 Project Weaponry.esp
    WeaponModsExpanded.esp
    WMX-DLCMerged.esp
    WMX-POPMerged.esp
    WMX-EVE-AllDLCMerged.esp
    AWOP FO3 - AWOPNV - WMX - EVE.esp
    WMX-ArenovalisTextures.esp
    ImmersivePickupSoundsFNV.esp
    PickpocketChanceUncapper.esp
    TTW+AWoPs+WMX+EVE Merged Patch.esp
    WMX-FOOKNV-DLCMerged CP.esp
    fook_ttw_patch.esp
    NevadaSkies - TTW Edition.esp

    Total active plugins: 79
    Total plugins: 79

     

    EDIT: I've tried using the NVSE GetBaseObject console command to see if they're from a particular mod, and their base IDs all start with "ff", so that doesn't help.

  12. EDIT: Yep, sorry, wrong subforum to put this topic in. I'd appreciate if a moderator could move this to the New Vegas Mod Talk section. Thanks!

     

    So, I'm a big fan of mods that require putting caps/resource gathering into building or rebuilding of towns, structures, etc. to be more useful or inhabitable. Bonus points if I can freely arm people to guard the place, as well. Here are some mods I already use like this, both for example and if you want to use them yourself:

    Wasteland Defense: http://www.nexusmods.com/newvegas/mods/38049/?

    Lore Friendly Goodsprings Gas Station Home: http://www.nexusmods.com/newvegas/mods/57655/?

    Nipton Rebuilt: http://www.nexusmods.com/newvegas/mods/56663/?

    The New Bison Steve Hotel and Lucky Casino: http://www.nexusmods.com/newvegas/mods/40433/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fcomments%2F%3Fmod_id%3D40433%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D303852&pUp=1

    Afterschool Special: http://www.nexusmods.com/newvegas/mods/43757/?

    Thanks to anyone who helps :smile:

  13. Saw a mod some time ago on the Nexus that changed a lot of the loading screen tips to be less helpful and much funnier.

     

    Possibly also notable, the author had pictures with My Little Pony loading screen backgrounds for the mod, so you should notice those as well as the expected flame wars in the comments(I mention this because there's a couple of mods that do a similar thing but without as good a sense of humor).

  14. So, I'd like to know if there's anyone who's willing to take existing mods and make them work properly with vendor and leveled lists - there's some really great content on the Nexus that doesn't do much besides sit in Doc Mitchell's house and look good on the player should they decide to use it - especially stuff with a lot of content that you can't exactly carry around everywhere.

    If I'm unclear, here is an example of what I'm talking about that was done with TG's Armor mod(albeit not done as meticulously as I prefer with vault and powder ganger uniforms appear on Legion and NCR troopers, but still WAY better than nothing):

    http://www.nexusmods.com/newvegas/mods/50485/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fcomments%2F%3Fmod_id%3D50485%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1006756&pUp=1

    Here's some examples of mods that could use proper integration. I'll add more later, as well.

    http://www.nexusmods.com/newvegas/mods/50381/?

    http://www.nexusmods.com/newvegas/mods/36660/?

    Also, if anyone has/can make tutorials for those unfamiliar with the G.E.C.K. and FNVedit(cough, cough, ME :tongue: ), that could be helpful as well.

    Thanks!

  15. Yeah, I third this motion. I always enjoy mods that allow me to improve things via cap investments. There's a mod by the name of Nipton Rebuilt that lets you do this with Nipton.

  16. I agree with this entirely. It would be great to assemble a package of as many high-quality weapon mods as possible, and hopefully merge them together to save a TON load order space. I'd suggest looking at the Combined Weapons mod for some lore-friendly melee and throwing items(it even has one explosive item as well). Homemade grenades is nice as well for lore-friendly, home-crafted weapons. Combined Weapons allows crafting of its weapons AND integrates them into the leveled lists, while Homemade grenades just adds them all as crafting recipes. Raudhan2300 made some interesting(albeit not very lore friendly, some of them) weapons as well, but I'm pretty sure they're not integrated into the leveled lists(you may have seen some already if you have Monster Wars, which uses some of them). Raudhan's profile is here if you're interested:

     

    http://www.nexusmods.com/newvegas/users/1454396/?tb=mods&pUp=1

     

    Now, to go look for more possible mods... I really like this idea :smile:

  17. A while ago I found a mod that added various gas masks into the game from different points in time. The masks are great, but are only located in certain parts of the world as the only masks of their kind there is. I requested that the author add them to leveled and merchant lists, and although they sort of liked the idea they decided against it for the sake of lore. Generally I prefer lore-friendly, but the possibility of having a variety of gas masks available for purchase as well as being found on NPCs is too good to pass up.

     

    With that, I give thanks in advance to anyone that decides to go through with it. The mod can be found here: http://www.nexusmods.com/newvegas/mods/49475/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D49475%26preview%3D&pUp=1

  18. Sorry, too lazy to do all that, it works for me. I can upload it and let people tinker with it however they want, though.

    Hey, what the heck - looks like nobody else is willing to do anything - if you did, I'd appreciate it :)

  19. Already did it, I changed the template inventory to reinforced leather armor, riot shotguns and threw in 10 MM sub machine guns for the heck of it(Though that turned out to be unnecessary), problem solved, LOL.

     

    I run IWS and Factions Reloaded Merge, and was getting sick of seeing them get slaughtered all the time.

    Add a little more variety, take away the riot shotguns but still give them decent weapons, then release as a mod and give us think link...? Pleeeaaassee? :D

  20. I've got a bit of an unusual request. I'd like to quickly see if anyone can recognize which particular mod in my load order is causing an issue before I go and tear the sucker up myself. It seems I have a mod that adds dialogue to just about every character in the game. It changes some of the idle chatter between NPCs as well as their goodbyes. I'll see NPCs walk around, face each other to chat and make no noise, but my subtitles will say "See you later friend". This will happen between anyone. Even robots and lobotomites from RobCo Certified, for goodness sake's. It adds a separate 'goodbye' option to some characters(for others it just overrides it completely) as well. When I use it - once again, works on any character with proper dialogue - they will look at me silently and the subtitle will say 'Goodbye' or 'See you later friend'. Legion, robots, NCR, Goodsprings townsfolk, doesn't matter which. If it helps, here's my load order:

     

    FalloutNV.esm
    GunRunnersArsenal.esm
    CaravanPack.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    FOOK - New Vegas.esm
    FOOK - New Vegas DLCs.esm
    IWS-Core.esm
    AWorldOfPain(Preview).esm
    Caliber.esm
    CaliberXhonesthearts.esm
    CaliberXgunrunners.esm
    Momod.esm
    Weapons.of.the.New.Millenia.esm
    DFB - Random Encounters.esm
    SpeedyResources.esm
    Companion Core.esm
    RobCo Certified.esm
    SomeguySeries.esm
    RockwellPursuit.esm
    factions reloaded raiders v2.esp
    Companion Share & Recruit.esm
    EZ_CompanionNVSE.esm
    NevadaSkies.esm
    domecity.esm
    Decrucifixion.esm
    DWCNV.esm
    The Mod Configuration Menu.esp
    Mission Mojave - Ultimate Edition.esp
    MMUE POP.esp
    FOOK - New Vegas.esp
    FOOK - New Vegas DLCs.esp
    MMUE-CP-FOOK.esp
    IWS-Core-Guards.esp
    IWS-Core-Patrols.esp
    IWS-Core-Civilians.esp
    IWS-DM.esp
    IWS-HH.esp
    IWS-OWB.esp
    IWS-LR.esp
    AWOPDeadMoney.esp
    AWOPDeadMoneyVendorPatch.esp
    AWOP - Dead Money Redone.esp
    MMUE-CP-AWOP.esp
    AWOP - Balance and Cleanup.esp
    MoMod-MCMMenu.esp
    MoMod-NightSpawn.esp
    Monster Mod Wasteland Edition.esp
    MMWE-Passive Rad Horns.esp
    MMWE - Rebalanced Leveled Lists.esp
    MMWE - Vanilla Spawn Chance.esp
    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    Weapons.of.the.New.Millenia.Leveled.Lists.esp
    Weapons.of.the.New.Millenia.CaliberX.Patch.esp
    Weapons.of.the.New.Millenia.Store.esp
    NCRTrooperOverhaul.esp
    TrooperOverhaul-Dragbody.esp
    AmmoCraftingSchematics.esp
    ACS-CaliberX.esp
    ACS-DLCMerged.esp
    AWOPCaliberXAmmoPatch.esp
    AWOP-MoMod.esp
    IWS-MoMod.esp
    WeaponModsExpanded.esp
    WMX-DLCMerged.esp
    WMX-POPMerged.esp
    WMX-AWOP.esp
    MMUE-CP-WMX.esp
    BinglesMeleeComplete.esp
    BinglesMelee4Every1Rare.esp
    DLC Weapon Integration - WMX.esp
    TGsArmorCollectionVegas.esp
    TGsArmorCollectionLeveledList.esp
    Fallout New Vegas- Crafting Improved.esp
    DFB - Random Encounters - Update - MCM.esp
    Wellcometohell.esp
    WelcometohellHH.esp
    WelcometohellOWB.esp
    WelcometohellLR.esp
    RobCo Certified Friendly Hit Fixer.esp
    MMWE - Robco Certified Fix.esp
    MadScience02.esp
    TheInheritance.esp
    factions reloaded followers.esp
    Companion Share & Recruit Companions.esp
    Dry Wells.esp
    EZ_GLUE.esp
    EZ_VanillaFollowers.esp
    TheDeterrent.esp
    ApocalypticMojave.esp
    ArcadeGannon_RehireFix.esp
    CaravanDeckFix11.esp
    FollowerSafeHouse.esp
    GhostPeoplePerceptionFix.esp
    MoreFastTravelLocations.esp
    SkillBookRecipeReturn.esp
    OWBImplantGRXHotkeyEnabled.esp
    TheSinkRemodel.esp
    LFox Sink Bug Fixes.esp
    IWR_LIGHT_MMUE.esp
    INDIAN SPRINGS.esp
    AnimatedFanV2.esp
    SimpleRoastedFood.esp
    Area 51 - Project Roswell.esp
    EVE FNV - ALL DLC.esp
    WMX-EVE-AllDLCMerged.esp
    Surgical_Masks.esp
    bzArmour.esp
    1nivVSLArmors.esp
    1nivDWSLPatch.esp
    Free the Slaves.esp
    TheBigApple.esp
    Decrucifixion - More Victims.esp
    Decrucifixion.esp
    NevadaSkies - Ultimate DLC Edition.esp
    Better Game Performance.esp

    Total active plugins: 121
    Total plugins: 122

     

    Thank you in advance for anyone who helps and saves me the grief of going through my load order and individually disabling things one by one.

  21. I've got an issue with the DT/DR system in the UI. I'm sure by now we've noticed how when the Pip-Boy shows the DT and DR on an apparel item with both, the two will fade out and show the other every few seconds, similar to the way it shows Damage vs. Damage per Second with weapons. Well, not only is this mildly annoying, but I have an issue where if I move my selection from an object with both DT and DR to an object that only has one of the two, the display will remain as it was on the object with both. So, for example, if I have Combat Armor selected and the DR is showing, then I move to a Breathing Mask that only has DT, the DT won't show because the game is staying on the DR stat, which is blank due to the Breathing Mask's lack of DR. I have to then move my selection back to an item with the correct stat and wait for it to change to that, then select the object that I wanted to read. It's slowly driving me insane.

     

    Dilemma aside, I'm almost positive this kind of mod has been done before, or can be done in a short amount of time. I'd like something that shows both the DT and DR stats for objects separately without fading(if said mod does it with DAM/DPS too, that's cool but I don't have an issue with those). I'm aware that there is a mod that does just for DarnUI, but I've tried using DarnUI and not only did it take me forever for all the text to be the proper size, but in my opinion it looked pretty strange anyway. So that's not an option.

     

    Well, that's it - anyone mind helping me out, please?

     

    EDIT: Whoops, this is probably better off in the requests section, isn't it? Would a moderator please move it there once they get the chance? My apologies.

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