Jump to content

bookwyrm88

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About bookwyrm88

bookwyrm88's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. I've done that multiple times. It doesn't matter which mod I use. If it's not a mod that directly affects the game files, it keeps on being forced into inactive on the mod manager.
  2. It's been 16 days since I posted this, and I'm still having this issue. Can anyone help?
  3. I was having this issue with every single mod though. didnt matter which one was loaded in first, or if it was by itself.
  4. Here's the run down: For the past two days, I've been having issues with my mods. It happened to be where I took all the mods out without uninstalling them properly (not realizing that's what i did), then putting them back in. When I started playing, i was kicked out of the game for an update that got stuck at 100%, so I went through the process of fixing that. I managed to get the update fully done, but then I noticed a chunk of the mods I used weren't working anymore. Now, here's the thing: mods that directly affected the game file, like for example: some weapons on hip mod, no party limit mod, double the xp mod, etc, those mods still work. It's the mods like Visible Shields, 5e Spells, Artificer Class and Subclasses, IO's outfit collection, Tutorial Chest Summoning, etc, those are the ones that aren't working. Instead, after turning the game on, then off, and checking the Mod Manager, the mods are shifted to inactive. Even when I put the modsettings.lsx file to read only, and even the old mod managing mod before LS implemented it into the game, the mods still stay in the Active Mods side, but don't work. I did everything to try and see what the f*#@ was going on. Uninstalling and reinstalling mods over and over again; uninstalling and reinstalling the game 3 separate times. I even uninstalled the game, and deleted ALL files that was left on my computer, to make a clean slate. After reinstalling it today, the warning message that pops up when you install a mod was gone, and only appeared when I placed a single mod in the mod folder without the mod manager...but none of the mods that didn't directly affected the games files weren't working. I tried mods that would wind up being in the tutorial chest, including the summoning mod. At first without the mod manager, then with it, and it they still don't work. Maybe this was because of the update? Yes, the first time around I didn't uninstall some mods in the game files correctly, but I've made it now where I've started over completely. No mods in the game files, just mods that are suppose to go into the Mod folder, which can still work without mods that are suppose to change the game. And yes, I do have the Mod Manager and the Script Extender as well. Any help would be great. Seriously.
  5. I got this idea from the mod that keeps the villager's happiness at max, cause in a normal game it does degrade over time if you stop talking to them. So, can the same be done for animals? This will free up so much time for everyone and you'll continue to get iridium quality items after they reach their max happiness. If someone could do this, I'd be happy forever.
×
×
  • Create New...