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DemonFire9842

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  1. Actually... it is possible to create a script that enables you to cast a spell and teleport to different locations anywhere in the game without the use of mark or recall, or an item. ________________________________________________________________________________ Begin BeamTransmission short button short status short messageOn short magicOn if ( Player-> GetSpellEffects, "teleportspell" ) Player-> RemoveSpellEffects, "teleportspell" MessageBox "...", "Nowhere", "Vivec", "Balmora", "Ald-ruhn", "Sadrith Mora", "Khuul", "Ghostgate", "Dagon Fel" set messageOn to 1 Endif if ( messageOn == 1 ) set button to GetButtonPressed if ( button == 1 ) Player-> PositionCell, 30016.000, -74560.000, 540.937, 0, "Vivec, Foreign Quarter" Elseif ( button == 2 ) Player->PositionCell, -19392.000, -14912.000, 320.000, 0, "Balmora" Elseif ( button == 3 ) Player->PositionCell, -12224.000, 55168.000, 2321.720, 0, "Ald-Ruhn" Elseif ( button == 4 ) Player->PositionCell, 147776.000, 38976.000, 704.000, 0, "Sadrith Mora" Elseif ( button == 5 ) Player->PositionCell, -67136.000, 139200.000, 145.404, 0, "Khuul" Elseif ( button == 6 ) Player->PositionCell, 20736.000, 38592.000, 1216.000, 0, "Ghostgate" Elseif ( button == 7 ) Player->PositionCell, 61881.738, 182636.672, 177.433, 0, "Dagon Fel" Endif Endif End ________________________________________________________________________________ Move "Dagon Fel" up to the line above, and that's the script. All you need to do is use the editor to create a spell with the ID "teleportspell" and some useless effect like 1 point of feather for 1 second, and add the script to the list of startup scripts, meaning you need tribunal or bloodmoon. Then, give your character the spell, and when you cast it, a box will pop up, choose your destination and you will be sent there.
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