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harlecerule

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  1. Hi there. One of the things that's bugged me about the Railroad questline is how despite their overall idealistic morals and good intentions, you end up killing a bunch of kids who were dragged along by Maxson when you blow up the BoS zeppelin. I think it would be awesome to have a mod that would add a quest that, if you're also a member in good standing of the Brotherhood as well, lets you take the squires out on a 'field trip' and hand them peacefully to the Minutemen or Railroad for deprogramming and adoption before you go back and destroy the Brotherhood. I suspect this would be somewhat complicated to make, but if anyone feels like taking on the challenge, I'd love to see something like this.
  2. Another mod request, due to a conversation with my brother in law today: 5) A mod that adds Milani as a potential deity choice. I'm baffled that she wasn't included, tbh!
  3. I have a few different requests, likely of varying degrees of difficulty, and not necessarily in order of how much I want to see them: 1) A mod that shrinks the 4-unit buildings down to 1 for better ability to build a large and vibrant city. 2) Related, a mod that makes all "adjacent to" conditions apply if the required building is in the same community 3) A mod that makes the Ranged Legerdemain not cause combat to begin if it spawns within view of enemies. 4) A mod that can deal with stuck cards, such as a kingdom stat issue card that got stuck due to using a mercenary as an advisor, or an envoy issue that came up after Lander commits suicide by PC. (I understand that manually editing saves can remove these, but an in-game mod to delete them would be far easier for those of us with minimal to zero code literacy. I can't make heads nor tails of my player.json file, much less what particular lines in the mess are related to stuck cards.) Kingdom Resolution allows me to view card details, but not mark them dealt with.
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