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Nerevarina2013

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Everything posted by Nerevarina2013

  1. A easy, external (for dummies Not CK), ship builder, that can import the ships you build in it to your save. A Esm-explorer, that like the one in Fallout 4 (esp-explorer) lets you brows your added mods and add to inventory from these mods. A upgraded Frontier ship with more space for followers and more "lore logic". The Frontier is the ship you are supposed to use for a while starting out and there is neither space, storage nor weaponry or defens to do that.
  2. For non-modding morons like me, spoiled by every awesome modder on The Nexus, we can convert small esp's to esl's and recolor some. Well, in my case that's on overdrive. I have recolored some textures but with FO4's lockers, it looks like a bat high on heroin sh*t all over it when I try. Either it looks plastic like a toy texture or it looks black. So. If anyone would have fun doin' it and the knowhow how-to, The simple metal lockers and the vault lockers. Wood, painted wood, metal colors, anything to make them nice and decorative. Pretty please? o.O
  3. I would love if Petrovich's clothing could be ported tp FO4. I think Petrovich has given permission, there is a mod with just some boots and shorts, but of course full permission would have to be given. Or, better yet, if there maybe is a tutorial for how to do that? https://www.nexusmods.com/skyrim/mods/16658
  4. Share yer know.hows :wink: 1: How to add windows to walls. Example: I LOVE the Kuro-walls (https://www.nexusmods.com/fallout4/mods/35436?tab=description) but there are no windowed walls (with glass). I really like a old mod called Stains Structures (https://www.nexusmods.com/fallout4/mods/30082) but how would one add normal wallpaper to the interial side? 2: How to fix ligthing. (schadows, range,and such) 3: How to add crops. Appletrees and so on and make the asignable.
  5. Just a day ago there was an update. I didn't get to update, was at uni. Well home the file is hidden,,,,, Anyone know if it's going to be back? No info.
  6. Oki. So far I have tested that when saving with console command "save" (name yer save), it's safe. I'm saying this in case anyone later does a search for "Dude Mack".
  7. I was wondering if anyone has the prob with Dude Mack-saves and knows a way to avoid and/or how to fix it? It's apparently a ghost-save (from what I've been able to find). Your normal saves disapeare and instead your saves are namned "Dude Mack". You're unable to go to third person, access your pip-boy, to jump, to sprint and and you can't interact with settlers / "others". Everything goes in slow motion, voice-audio sounds like,,,, badgers on crack I guess. You then have to revert several hours back to find a save that works, losing allprogress, all built stuff and what not.
  8. I wish we had a red roof option. barn roof, workshop roof, kind of like the various pier roofs (Homemaker has one, i think Kraggles has one, too.). But those never snap together over hight and they have limited options/models. A standalone red roof option with snaps over at least vanilla would be great! Etheron has great white, blue and green barn roofs in one of his extension mods and they do snap to vanilla barn/workshop, too. But no red :(
  9. Yes, of course he the author would have to give permission, provided someone is able to reach him/her. Or, if someone feels like taking up the idea from scratch.
  10. 1st, I apologize if I post this in the wrong category. Pls let me know if so, I'll post where you point me. a1a3a6a9's awesome mod - IN-GAME ESP Explorer ( https://www.nexusmods.com/fallout4/mods/16718 ) seems to have been abandoned. The author hasn't logged in for over a month. Modders are ppl with lives, school, work, kids, fam's and so on, I totally respect that. The mod is my fav mod, of all my fav mods, lol, so I was wondering if someone either could update it (doesn't work since the new runtime and F4SE) /take over the mod entirely or if anyone felt like doing a new version of the Skryrim Additemmenu ( https://www.nexusmods.com/skyrim/mods/64905/ ) for Fallout 4. One issue that could be looked at, if anyone feels like continuing a1a3a6a9's Explorer, is that the mod seems to slow down quite a bit if you have more than 150 mods active.
  11. I can't find the right topic/thread for my question :sad: I'll ask here and if it's wrong then I hope the admins will help find where to post. Ok. I recently decided to play Oblivion again. Knights and Shivering included, reinstalled and updated my disks/CD's. Missed the loose DLC's, no longer on sale. Played for a bit, then discovered that Steam still had those. Got the Steam-version, all included, ya'll know,,, the horse, the Froscag-thingy tower, whatever, those. So. : Is there any way to transf. my saved files to the Steam version? The saves, the mods, everything?
  12. In response to post #10837574. #10858791, #10867718 are all replies on the same post. Thx :) Well, it shouldn't be days, should it? lol. Nwa. I dl via NMM if possible (green button), updated version. If that is not a option, or if the mod-creator specifically states to dl manually, I do that. Endorsing has never been a prob before. 15 min's wait and to actiavte/ start the mod in game, that is what has been needed before.
  13. In response to post #10837574. Thanks :) Well that is the issue. I wait, go back after having played the mod, like normal, and it still says that I haven't downloaded the mod and can't endorse. "You have not downloaded this file so you cannot rate it." is what it says.
  14. I'm not a moder, just a Nexus-spoiled playing downloader, and to be honest.., I know nada-nuttin' 'bout half of wut is discussed here, imma tech-moron. o.O As that I haven't encountered any probs during these updates and changes, nor while updating the NMM, and I've actually just enjoyed the Nexus getting even better. There is one lil issue tho. I can't seem to endorse the mods I dl'ed and like. Well some work, but most don't. I usually leave the creator a comment, a thanks, but well... it's one endorsement not counting then. Any suggestions as to wut I'm doin' wrong? Happy Holidays, Happy New Year, Thx for the Nexus! :)
  15. Yeah, you guys rule! Ty for all the great work and for giving us The Nexus :)
  16. In response to post #10436683. scroll down. there is no problem adding mods in offline mod. read further down how to.
  17. In response to post #10432839. #10432940, #10432942, #10432991, #10433007, #10433094, #10433100, #10433254 are all replies on the same post. if you open it with NMM it gets added just like normal, even in offline mode, to your mod list in NMM. you still have to activate it, like normal, and if need be sort it into load-order in the plugins-section. then play
  18. In response to post #10432839. #10432940, #10432942, #10432991, #10433007 are all replies on the same post. or... doubleclick the file when downloaded and choose to open it with NMM, even easier
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