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emelerud1

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Everything posted by emelerud1

  1. A lot of people have trouble having enemy upscaling turned on when fighting Olgierd because they notice that they can no longer parry or block any of his attacks, making the fight more difficult but also in my opinion less satisfying because there are less things you can do to win. This doesn't just happen with olgierd though, it happens any time an enemy is a significantly higher level than the player, and it happens against all guards which are not meant to be attacked. If someone would be able to make a mod removing this feature, or at least tell me where this feature/mechanic is in the game files I'd highly appreciate it.
  2. Not sure if this already exists or is already requested, I just wanted to ask if someone would create a custom quest with no objectives and minimal text to be used as a placeholder for untracking quests. This would be especially helpful for someone who has failed the Collect 'Em All quest, but I think it would help QoL in general regardless.
  3. I'd like to see a new update of this mod: https://www.nexusmods.com/skyrim/mods/68323 for the special edition of the game. There was a mod page for it that someone made but for some reason, the mod doesn't work anymore and the page on the special edition version got deleted. This mod was pretty much a necessity for me.
  4. I and a bunch of other people have had a problem after patch 1.3 where random encounters with wayfarers and non-combative npc's are now very very rare and sometimes completely non-existant. I attempted to rectify this by modifying the cooldowns like the "roads are dangerous" mod does, but to no avail. If someone could figure out a fix to this, I would very much appreciate this. Also, I'd like to see specifically what part to modify in order to get specific results. For example, I want to be able to make the wayfaring knight and mercenary appear without any cooldown and more often than other wayfarers (such as beggars).
  5. I am looking for a way to map toggling specific HUD options to a key on the keyboard. Basically me and many others complain about post-endgame there being no way to "un-track" a quest so there isn't any of those stupid waypoints or pathways, so people started just tracking the "Collect 'Em All" quest and then turning off the "Active Quest" HUD in the options, so it's as if there's no quest being tracked. My idea is to have either one of these options being implemented: The first option would be to just create a macro to toggle that "Active Quest" HUD, so people can just track the "Collect 'Em All" quest when they're not on a quest, and just press the button when they are on a quest so they can track it properly. The second option would be to add into the game a quest that is completely blank and is never completed, so when you're not tracking a quest you can just click to track that quest and it's as if there's no quest being tracked.
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