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Lives2DieAgain

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  1. Have you tried Necromancy-- Undead FX by WDog367? That might just be what you're looking for.
  2. But this doesn't remove agency. This just adds debuffs to the player. There is no mind-controlling in this. This is just one way I could think of that adds in Illusions to the game. If you have other ideas, then please tell me. I'd love to bounce them around.
  3. Give NPC's the ability to cast illusion spells. We have a whole class of illusionary magic and yet the only person capable of using it in battle to the fullest extent is the player character! What if we had NPC specific illusionary spells. Just call them NPCCalm, NPCFear and NPCFury. NPCCalm essetially makes the player character deal 50% less damage and take 50% less damage. Even trade-off, right?NPCFury makes the player character deal 35% more damage and take 55% more damage.NPCFear makes the character have -50 in all skills and attributes but gives 25% stamina and magicka regeneration. Ya'know, to run faster and cast invisibility longer, wimpy Dovahkiin. Health gets none.Also, just give the NPC's Rally or one of the spells like that and make them target allies and voila, Illusion casting NPC's. Make a new NPC and add him/her to all enemy factions wearing their clothing and everything. Ex; Forsworn illusionist, Bandit Illusionist (though this one is hard to believe), Necromancer Illusionist, ect. Give the NPC Invisibility, the aforementioned new spells and rally. The new spells should level with the NPC and always effect the player character. As for what weapon the NPC should use, anything big and one-handed, to take the target out of the fight fast if they get too close, like a mace or something small and quick to deliver like a dagger. If possible, could you try making the NPC use illusion spells from other mods as well. Thanks in advance for anyone willing to take this up!
  4. I'm asking for a mod that adds in a master spell for Illusions. I'm asking for a spell that'll hopefully be called 'Illusionary Armor'. What this spell does is it makes the first hit to strike the player either negated, by making the hit 'look' like hit the player when in fact it never happened, or reduce the damage of the hit by 60%-80% by making the attack veer off course slightly. Like if a strike was coming for the chest, it instead hits the shoulder or something of that nature. The spell can last for like 300 seconds through ∞ for all that matters. The spell should have the master animation and have a cast time of 2.5 seconds if it negates all damage. If it doesn't it should have a cast time of 1.5 seconds. This is a spell that should be cast before battle, not during battle. As for the armor appearance, it doesn't have to be 100% unique. Maybe Ancient Nordic Armor slapped on with some ghostly shaders to dive it an illusionary feel. Even leather armor with ghostly shaders would work. Anything with the ghostly shaders would work really. Kinda like how the bound armors are, except ya'know, blueish as to differentiate them. Thanks in advance to anyone who takes this on.
  5. Thanks for looking into this. Be sure to notify me it anything comes up. Thanks again!
  6. I like to play as the non-Dragonborn character. With me I have a mod that adds a Dragonborn NPC. It feels a little immersion breaking that the comments of Dragonborn are being directed to me. Even more so when the Dragonborn isn't with me. If someone could remove these comments, I'd be grateful. Thanks again.
  7. Ok, so the Argonians in our game only have one default look. I was hoping that someone would be able to give them different heads like a snake, like the Naga, or a crocodile. Maybe even a dragon like head? Something to make the Argonians feel different from each other. Just imagine a crocodile Argonian with the Brutish Argonian Male. Give it more feathers, fins, and horns to accessories the head. Maybe a spiked and spiny tail and you'd have a beast of a Beast Race.
  8. Can I request a mod, that may seem a little cheatish. It is the power of the Ur-priest. Like it says, it is a power. A greater power with a long cooldown. I'd say seven Skyrim days or even a month. Anything to balance it really. It would allow the caster to regenerate health stamina and magicka for ten minutes at the speed of Highborn, Adrenaline Rush, and Histborn. It could last 60 seconds, 30 seconds, 5 minutes or even 10 minutes. Like i said anything to balance it. Adding in a non-damaging Stendarr's Aura would seal the deal for me. Thank you in advance and thank you for taking the time to read this.
  9. I'm looking for a sword that looks, basically, like a giant shiv. It's a Stiletto sword. Can be made from all materials, and has a bleeding effect on hit. Why the bleeding effect? It's a giant metal spike being jabbed into someone then being torn out. That leaves a gaping hole in both the flesh and the armor. The design doesn't have to be intricate or fancy, just something simple. The damage shouldn't be too high considering this will be doing a stacking bleeding effect of up to 5. I'd say lower than a sword but higher than a dagger and classified as a sword. All in all, I'm looking for something like this. Quick Edit. I don't want the guards on the sword. Just a sleek and slender sword. A simple giant shiv like blade. Like a rapier, just without any sort of guard.
  10. So what I'm asking for is a power, once a day, that casts Highborn, Histskin and Adrenaline Rush like effects for 600, 300 or 60 seconds. It doesn't even have to be the racial traits, People who use mods that alter those traits should be able to use the greater power. Basically, I want a greater power that makes magicka, stamina, and health regenerate at 10x normal regeneration speed for either 600, 300 or 60 seconds. This could be considered a cheat mod alone, or given a quest for an over powered greater power, really doesn't matter to me. So long as the affect happens even on heavily modded games, or lightly modded games, it's all cool with me.
  11. Basically, what i'm asking for is a standalone armor mod. In short, a retexture of the Thieves Guild armor. Something to match the The Gray Cowl of Nocturnal. It's more stitched up than normal thieves armor. Gray colored too. It has random oblivion alphabet around it as well. It can be sleeved or sleeveless. The fingers have to bee seen, as to be nimble, so no gloves. Any boots will do, so long as they match. I'd recommend no hood, but if there has to be a hood, do not make it the cowl. There are already mods that add in the cowl, this is just the armor. The stitches are located on all parts of the armor, to make it flow with the hood.The daedric letters could possible pulsate, or glow, to show their resonance with the hood.The nightingale symbol could be placed near one of their shoulders, faded.The armor could be enchanted or not, really. That's up to the person whom wishes to take this on.Thanks for reading and thank you if you so choose to do this.
  12. In vanilla Skyrim, there are three major categories of destruction magic. Fire, Frost and Shock. What I want is for the last two elements of magic in the ever present circle of fire, water, earth, air and lightning to be in Skyrim as well. There is already an air magic mod from what I've seen. What I'm looking for is an earth magic mod and something to finish of the stages of water. For water, that's something simple. Just steam for gas and water for solid. Nothing overly special (I think). It should round of the most versatile of the elements seeing as it has the most form. A little steam spells and a little water spells and that should be it. Since water in the real world makes you heavy when you're sopping wet, causing you to exert more energy to do what you do making you get tired faster, it should retain it's effects of damage health and stamina. Same for steam, as a blast of hot or cold steam over time starts to make your clothes heavy and wet. The spells you decide to do with this are up to you really. As for stone, I think this one should do bleeding damage. If you were repeatedly hit with jagged shrapnel, you'd gain cuts and bruises, would you not? I think that the bleeding over time should be the exact same points of x, only increases the duration by spell. So, say you get hit with a novice stone spell, and you loose x points for 5 second. and you get hit by a master spell and loose x points for 25 seconds. X being the damage based on destruction level. The duration increases by spell level. The spells shouldn't be stackable, but should reset the duration counter. I hope that someone takes this up. I've searched for a stone based destruction mod but haven't seemed to find one. If this isn't enough information, please tell me what needs more information and I'll try to set it straight. Thanks again.
  13. Thanks for taking this up. I don't mind if there aren't any custom textures. Doesn't bother me at all. You can remove or not do the runes you deem unfit or not needed. Yes, I would like them as a power and a spell. The spelltomes could be added to the Mages guild vendors or in the hall of elements. Thanks so much again.
  14. In Skyrim, the conjuration tree has 3 elemental daedra. There summons attack and act in specific ways. A ranged fire, a melee frost, and a ranged shock. What I'm asking for is more a variation between these. I'm looking for a melee fire, and ranged frost and a melee shock. If they could have different models to differentiate the types, that'd be great too. If not, that's cool too.
  15. What if you could wield arrows like a dagger. They're sharp and pointed. Why not plunge it into chest of a bandit or two. They can be held in hands, sorta like a dagger (Hint Hint). Imagine this, you're going though a dark and dank bandit infested cave. The bandits seem to be moving around a lot. You can't take aim and shooting would alert them to your presence. You pull out an arrow and palm it, making your way down to a single bandit "guarding" the entrance, drinking mead. You slip from behind him and plunge a single arrow through him. You didn't waste a shot. You repositioned yourself and now you can take out the rest. I got this idea from this little picture right here. If anyone would be willing to make this, I'd be thankful.
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