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Esmer

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  1. Of all the character preset mods I've seen, none do a young Kellogg and his wife Sarah. http://guides.gamepressure.com/fallout4/gfx/word/539806390.jpg I'm assuming the models are in the game and just need their ids added to the starting list?
  2. AWESOME! You totally rock! I really like the second one, totally looks legit, everything tested out perfectly. Was already in Zion on this playrun, but thanks to all your hard work going to start a new one asap. This really makes a huge difference to the start of my game. Thank you SO MUCH! PS - this is a screenshot of the car I was talking about that was already on the lakebed fwiw: https://staticdelivery.nexusmods.com/images/130/7598702-1490681925.jpg
  3. the whole scene basically. I like the way JSawyer did it, just not where he put it, or more accurately I don't like where the wrecked highwayman is located on the map. I use the regular mod from JSawyer's site. It seems perfectly natural to find this map location and wrecked car near Ivanpah to me, so moving everything there so the mod still works as intended so to speak would be great. I tried another mod that built a diner and placed those items in it nearby Primm, but it bugged me that the items were still present where JSawyer put them giving me 2 copies of them. So yea, location, car and items would be perfect! Having it pointing toward Black Mt would make it even more lore friendly according to what is implied by finding that car and who used to drive it from what I've learned, (maybe implying it was wrecked and abandoned after racing it around the track and one of it's occupants made his way up the road), if that's not too much to ask! Thanks for replying.
  4. Using JSawyers mod, you find the Classic Pack DLC at the Wrecked Highwayman location near Novac. My problem with this is by that time the only useful thing I get is the Vault 13 canteen. Is there any way to move the actual map location and items to near Ivanpah? There is already a wrecked vehicle near there, and basically having those items near the start of the game would actually allow me to use them as useful starting items, like the Armored Vault 13 jumpsuit and the Weathered 10mm. As it is now, they are just basically collectors items with no other value to my playthru and it would be sweet to have them and use them when starting the game. Thanks!
  5. http://www.nexusmods.com/fallout4/mods/13307/? the fast travel mod that gave me the idea. not the same as I would like to stand on the bank of my settlement and see a barge coming down the river with my robot provisioner wearing a sea captain hat at the wheel lol
  6. bumped for awesomeness :cool:
  7. As I was arranging my supply lines using Egret Marina and Taffington as regional hubs because if you look at the map they are on opposite ends of the river. I thought how cool would it be to have a supply barge with a provisioner going up and down the river? Any way someone can make a brahmin into a boat, and can you make that boat travel on the river with a provisioner between settlements that are on the water? how insane would THAT be?
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