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jdsren

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Everything posted by jdsren

  1. I recently downloaded razer game booster from cnet and in the process some weird threat was stopped by Norton anti virus and my computer was restarted. When my computer did restart, I loaded up Mod Organizer and launched skyrim (via skse in excutables tab) only to find that the program will not start! Windows keeps telling me skyrim has stopped working and is looking for a fix. I can't run skyrim at all through MO now. I can start the game with steam and from my skyrim game folder but not through MO which has all my mods in it. Can someone give me some ideas as to what I can do to figure this out please. I've already tried updating MO, reinstalled SKSE and still same error. Is there most likely a file that got corrupted somehow in MO that I can reinstall (although I just went through updating to version 1.2.9 from 1.2 This really hurts because I just finished getting everything all perfect, the only reason I wanted to try razer was because my game was running out of memory (even with shesons memory patch) and crashing suddenly, it filled both memory slots up completely 512 and 256... here is the papyrus log...[07/10/2014 - 11:38:53PM] Papyrus log opened (PC) [07/10/2014 - 11:38:53PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.[07/10/2014 - 11:38:53PM] Update budget: 800.000000ms (Extra tasklet budget: 800.000000ms, Load screen budget: 2000.000000ms)[07/10/2014 - 11:38:53PM] Memory page: 256 (min) 512 (max) 153600 (max total) anyone know what happened to my game?
  2. Can anyone give some suggestions for a replacement to wyre bash for creating a patch that would allow mods and leveled lists to work together? I've been using wyre bash but its seems outdated and recently ive been getting missing master errors when trying to run skyproc patchers with it when the masters are indeed checked in MO. My load order is identical in both wyre and MO also so that wouldnt be the problem, there also seems to be no updated info on how it works or troubleshooting for wyre anywhere on the net.
  3. Can someone please clear this up for me... If using a bashed patch including my entire mod list of 250 mods along with two skyproc patches (automatic variants and ASIS) is the proper method to exclude the ASIS dependency ESP from the Bp and then deactivate the said Bp before running the AV and ASIS patchers? Or should I keep the bashed patch checked while running both skyproc patchers? Is ASIS dependancy supposed to be excluded from bp?
  4. I've recently decided to focus on enhancing my gameplay to have much more advanced ai/combat difficulty and generally more life and randomness to skyim. I found what I consider to be a great combination of mods to do this and just want to make sure I am getting the most out of all their respective features and not missing anything by having them ordered improperly. I always get a bit confused when certain mods have similar features but remain compatible with each other. I use Wrye Bash and keep all (250+) mods checked when generating the bashed patch as well as Boss but know that some things are best ordered by hand. Can anyone give some advice in making the most out of these plugins please... DFB Random Encounters MCM Immersive Patrols merged Populated series (5 mods) Immersive Creatures Monster Mod Lore Sky Test Revenge of the Enemies Extended Encounters Deadly Dragons Dragon Combat Overhaul Civil War Overhaul OBIS Duel Combat Realism v7 Deadly Combat (will this work with duel combat?) ACE (all 10) ASIS Automatic Variants Swimming Enemies Cutting Room Floor Frostfall RND Tame the beasts of skyrim 2 Wet and Cold/ashes/holidays Bashed Patch.esp (all 250+ mods) On top of these essentials I also plan on adding mostly magic, weapon and armor mods, the unofficial patches, and a bunch of randoms totaling about 250 mods. Normally my load order end is: Bashed Patch.esp CWO.esp Automatic Variants.esp Would ASIS patch go after AV patch and OBIS just before CWO??? Would ASIS AI screw up Revenge of the enemies AI??? Do I include all these esp's in the bashed patch or exclude only the skyproc patches??? I'm lost I've been playing a very stable setup with 254 mods for a couple weeks now and want to start a new game with the mentioned mods installed properly. All except ASIS, Extended Encounters, Wet and Cold series and ACE are already included in my present setup but I don't want to screw up anything with the load order. I'm confused as anything on this and was hoping for any insight in ordering the above properly to get the most benefit and stability. Thank for any info
  5. GOT IT!!! It was either skybirds, way of the monk or guard dialogue overhaul. I got lucky and found another players mod list and papyrus log that had the script in question. Then simply deleted the mods the player and I had in common which were those three and no more crashing at all! Thanks for the suggestions as I will most definitely use them in the near future.
  6. Thank you for the quick reply. I hadn't even thought to look for the script in the data folder, after a few minutes I see nothing similar to the script in question but I'm about to download BSAopt and continue looking... Thanks for your suggestion. I'll report back if I find anything.
  7. Hello Everybody, I'm having some problems with my mod set up and I was hoping for any guidance whatsoever. I posted a lengthy explanation in the STEP forums ( http://forum.step-project.com/topic/4473-woodcutting-script-issues/ ) and am desperate for any insight to what the issue may be. Thanks for any help
  8. Hello, I am at a loss of what is causing this weird arrow flame effect on all of my arrows... Explosive, dwarven, iron, hellion etc. any equipped arrow that I fire off gives off some strange green flame burst for a half a second and then the arrow flys off on fire (normal orange flame, not green). I do have many mods installed and only recently noticed this arrow glitch. I tried unchecking my latest 15 or so recent mods and any with arrow effects and still no fix. I also tried the console player.resurrect 1 code as well as dispellallspells with no luck whatsoever. Are there any ways I may find out what is causing this effect that someone may know of? Possibly a console code or something. Thanks for any insight, this really is ruining the marksman side of my character.
  9. Hello, I am at a loss of what is causing this weird arrow flame effect on all of my arrows... Explosive, dwarven, iron, hellion etc. any equipped arrow that I fire off gives off some strange green flame burst for a half a second and then the arrow flys off on fire (normal orange flame, not green). I do have many mods installed and only recently noticed this arrow glitch. I tried unchecking my latest 15 or so recent mods and any with arrow effects and still no fix. I also tried the console player.resurrect 1 code as well as dispellallspells with no luck whatsoever. Are there any ways I may find out what is causing this effect that someone may know of? Possibly a console code or something. Thanks for any insight, this really is ruining the marksman side of my character.
  10. Hello, I'm sorry to post such selfish topic but I am at a loss of what is causing this weird arrow flame effect on all of my arrows... Explosive, dwarven, iron, hellion etc. any equipped arrow that I fire off gives off some strange green flame burst for a half a second and then the arrow flys off on fire (normal orange flame, not green). I do have many mods installed and only recently noticed this arrow glitch. I tried unchecking my latest 15 or so recent mods and any with arrow effects and still no fix. I also tried the console player.resurrect 1 code as well as dispellallspells with no luck whatsoever. Are there any ways I may find out what is causing this effect that someone may know of? Possibly a console code or something. Thanks for any insight, this really is ruining the marksman side of my character.
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