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Aragron

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  1. Nice to see you dropped by again, leave a message next time, I always get back to people who call in lol. Take care, speak later xx
  2. scn Genericscript Begin gamemode if player.getlevel >= 15 && player.getincell (Freeside Cell Here,find it in the Cell View) MYNPCref.Startconversation Player Killtopic endif end http://geck.bethsoft.com/index.php/GetInCell http://geck.bethsoft.com/index.php/GetLevel
  3. i'm not sure if i understood right,but there is no ranged skill,Throwing weapons use the Melee Skill. About SetCombatStyle,it is used for NPCs only, http://cs.elderscrolls.com/constwiki/index.php/Combat_Style ,if you open any NPC,in traits search a little and you will find Combat Style.
  4. Thank you for popping by, sorry I've not dropped in before now been rather ill with the flu since Friday. Up and running a little better today and should hopefully be on top form by tomorrow. Enjoy the Nexus and its a pleasure to meet you.
  5. o. Part of the problem is equiping the player melee then a ranged weapon,since i tried toggle between a 10 mm and the throwing spear and worked fine. I still didn't find out a solution to this problem,maybe add a timer to don't equip/remove all of a sudden? also unfortunately..,i 'm not having much free time this week,so probaly i won't mod fallout.
  6. Thats the problem i mentioned,you need to re-equip the combat spear... I don't know what happens,since i used basically the same script in a mod for Fallout 3 to toggle between weapons with different ammo and effect(basically what the 2 key do now) and i never had to re-equip it... The script does this: Unequip the Throwing Spears Count the number of spear the player have remove all of them add one "Combat Spear" to the player equip the new spear and unequip the armor Second time you equip it: Unequip the Combat Spear Add the number you had of Throwing Spears Remove the combat spear Equip the Throwing Spear and unequip the armor. If the problem persists,it would be best to simple create the new spear ,create a place with a script to trade one spear for another,and put one spear in a hotkey,the other in another...
  7. Sorry,forget to mention,attach the item to a hotkey,them outside the menu use it,all throwing spears are traded for one "Combat Spear",when you use the toggle again,you'll receive the Throwing version. Tomorrow i'll try to explain better when i have time.
  8. i made a sample,unfortunately it's late here and my head is a little off ,so i made this in a simple way,and there is a problem when you trade weapon(see the mod,or test it..),you need to re-equip it so you can actually use it...anyway,if you have any doubts,i'll see this topic again tomorrow...
  9. If this script only works for one actor,probably your problem is that all "Self" are being used by the same actor,you need a better check to filter equals Selfs . try putting this in the GameMode : if self == Self2 || Self == Self3 set self to 0 endif if Self2 == self3 set self2 to 0 endif
  10. Read that http://www.thenexusforums.com/index.php?/topic/269597-how-to-become-a-modder/
  11. you forgot about .dds files (Pipboy Icons/Perk Imgages) DDS Converter 2.1 then edit with photoshop (or paint...)
  12. File > Data click on your mod,in the right there is a Parent Masters,simply click on the master you want to remove and press Delete.
  13. you need to extract the G.E.C.K. to the fallout directory http://forums.steampowered.com/forums/showthread.php?t=1533535
  14. I tested it again(substituing the Editor ID) and it worked again if the script Don't save,it is a problem with your Editor ID,try changing the Editor ID to A01Bunkernokey ,there is a problem in GECK when you start with a number,if i remember right.
  15. You gave a name to the script,and substitued the editors when needed,right?Because i tested it and saved without problems... If you are new,read some tuturials to learn more... http://geck.bethsoft.com/index.php/Useful_Scripts
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