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Elsidia1

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Everything posted by Elsidia1

  1. I know i'm a stupid - but want to share with own ctd experience - it's may lead to textures problem. 1) I take textures from skyrim without convert - game start, but when you wear armor with that texture and use fast travel - game ctd. If you save with that armor and then load a game - game ctd. I fixed this problem - open a all textures files in online photopea and export as dds - all types - normal, diffuse, spectral. 2) Second time i put on texture what is bigger than original dds file - in nifscope says that texture is out of borders - that leads to ctd when game loading a save.
  2. Fixed: You need folder data->Scripts->RR - where will be your compiled scripts (pex) Your source files need be in folder data->scripts>source->user->RR - scripts text file here Open ck -> gameplay->papyrus script manager->found your source script file->right mouse button on it->compile Where RR - isyourmodfolderName
  3. I don't know where is you mod location but you need: 1) Make in folder Scripts folder "YourModdfoldername" - I use for example RR (red rocket) 2) Move you scripts source file in Source ->Users-> RR folder 3) In fo4edit write RR:RedRocketPaintJobCertificateScript 4) In scrip txt file write Scriptname RR:RedRocketPaintJobCertificateScript extends ObjectReference 5) Compile in CK papyrus script compiler part Must be worked - for me it's worked where "RR" is yourModfolderName
  4. I don't know how it's named right. But when you press a button player enters in battle pose. When you hold reload button - player left battle pose. In that pose not works idle animations and akTarget.ChangeAnimArchetype(mytype) not working. How to force player or actor left that pose by script to aply akTarget.ChangeAnimArchetype(mytype)? player.stopcombat not works...
  5. I have very stupid question: i have a keyword massive and want convert to string. myarr[1] as string returns only space. How can got keywords edit id as string or exactly how are keyword structure? I try to found answer in ck wiki page but there is less as i know) Or internet and others modders scripts.
  6. GetWornItem is in F4SE scripts - to use it in scripting you need install f4se and for use in CK you need install modders package too what is in f4se archive. And of course users need install f4se to use your mod then.
  7. Why after convert Fallout 4 CTD when fast teleport with that converted nif? I found that guilty is textures. If i put on that nif random good working bgsm crash stopped.
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