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Everything posted by ldojb
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I have a question about some ESP files in MMM RC 6.2 MOD.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Do you mean that if I use MMM MOD, the MOD responsible for the enemy respawn should only use <Mart's Mutant Mod-Zones Respawn.esp>? -
I have a question about some ESP files in MMM RC 6.2 MOD.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Thank you for your advice.By the way, I have another question.I have a question about <Mart's Mutant Mod-Zones Respawn.esp> among the optional ESP files for the Marts Mutant Mod-RC 62 MOD.This file is known as the file that sets how much the monster reappears.However, there is a mode called <Respawn Timer (https://www.nexusmods.com/fallout3/mods/515)> which has a similar role. Can I use <Respawn Timer> and <Mart's Mutant Mod-Zones Respawn.esp> together?Or should I use only one of them?Please advise. -
Hello. I have a question about some ESP files in MMM RC 6.2 MOD. 1. Click "Incredited Spawns Settings" in "Mart's Mutant Mod Menu" to set Included Spawns and Included Included Spawns. Should Mart's Mutant Mod - Included Spaws.esp or Mart's Mutant Mod - Included Included Spaws.esp be loaded from the MOD Manager? README - Mart's Mutant Mod - Included Spaws and it says 'Select to load Included Spaws.esp.esp in FOMM.' I want to know what to do. 2. Under Mart's Mutant Mod Menu, click Other Spawn Options to set Reduced Wasteland Spaws. Should Mart's Mutant Mod - Reduced Wasteland Spaws.esp be loaded from the MOD Manager, then? 3. Click on Goul Options in Mart's Mutant Mod Menu to set the feral Goul Rampage. So should I select the Mart's Mutant Mod - Federal Goul Rampage.esp from the optional ESP files and load it from the MOD Manager? 4. Click "Special Features Settings" in "Mart's Mutant Mod Menu" to set Soft Unleveling, Soft Unleveling Hardcore, and DPS. Should Mart's Mutant Model - Soft Unlever.esp, Mart's Mutant Mode - Soft Unlever Hardcore.esp, Mart's Mutant Model - Dynamic Player Scaling.esp, among the optional ESP files? Please advise.
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I have a question about the Weapon Enhancement Pack.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Thank you for your advice. Have a nice day~! -
I have a question about the Weapon Enhancement Pack.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Thank you for your advice. Have a nice day~! -
I have a question about the Weapon Enhancement Pack.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Thank you for your advice. Have a nice day~! Yes. -
I have a question about the Weapon Enhancement Pack.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Then, should I install WEP WMK Uniques v1a first, then WEP WMK Uniques for the Fit? -
I have a question about the Weapon Enhancement Pack.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
You said you can use both files. However, both WEP WMK Uniques for the Pit and WEP WMK Uniques v1a file contain the word <uniques>. Exactly which files should be installed first? -
Hello. I have a question about the Weapon Enhancement Pack (https://www.nexusmods.com/fallout3/mods/21245). This mode has two options files related to WMK. I looked at WEP WMK Uniques for the Pitt and WEP WMK Uniques v1a. I'm trying to install the mod as explained in Weapon Mod Kits-dlc weapons enabler uploaded by Jacqueslws as shown below. REQUIREMENTS: -RH_Ironsights -Weapon Mod Kits (and all dlc plugins) -RH_Ironsights-WMK bridge OPTIONAL: Weapon Enhancement Pack -OPTIONAL: WRP & Weapon Mod Kits-Millenia's WRP Fixes I'm trying to install a mod as described above. Which of the two options in the Weapon Enhancement Pack should I use: WEP WMK Uniques for the Pitt or WEP WMK Uniques v1a? If you need to use the two together, which one should you overwrite the other? If anyone knows for sure, please reply.
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I have a question about the Weapon Enhancement Pack.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Thank you for your advice. But there's something else I want to know. Can I use WEP WMK Units v1a and WEP WMK Units for the Fit together? When I put two items in one place, I found that some files. Please advise. -
I have a question about the Weapon Enhancement Pack. I want to use Weapon Mod Kits by antistar. But in the Weapon Enhancement Pack, there are two files related to Weapon Mod Kits. WEP WMK Uniques for the Pitt and WEP WMK Uniques v1a. Do I need to write these two files together? Or should I only use one? If you need to write two together, which file should be overwritten? And I'm also writing RH_IRONSIGHT. If so, can I use the Weapon Enhancement Pack with the WEP RH Irons Patch? Please answer me.
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Hello. If you have any questions about changing Weapon Mod Kit to GECK, ask a question. Currently I only use these four modes. RH_IronSights Weapon Mod Kit RH_IronSights-WMK Bridge Weapon Mod Kits-dlc weapons enabler In the game, the Weapon Mod Kit changed the name of the old 44-scope scope Magnum Revolver to .44 magnum. And the mode of the note was named .44 magnum revolver. So I opened the Weapon Mod Kit.esp file in GECK and renamed the .44 magnum weapon to .44 magnum revolver. Renaming all .44 magnums in Weapon Mod Kit.esp didn't change names in the game so I changed the .44 magnums in RH_IronSights-WMK Bridge to .44 magnum revolver. However, after changing the name of the weapon in GECK, the texture of the modified weapon is broken as shown in the picture below. I just changed the name in GECK and I don't know why this is happening. If anyone knows the solution, please answer.
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I have a question about Fallout 3's mod installation order.
ldojb replied to ldojb's topic in Fallout 3's Mod Troubleshooting
Thank you for your advice.However, I looked at the mod page of RH_IronSights plus Weapon Mod Kits plugin but did not see any mention of mixing with RH_IronSights-WMK Bridge (https: //www.nexusmod.../6938? Tab = files).What should I do?please answer me. -
Hello. I have a question about Fallout 3's mod installation order. I installed the following mods in the nexus mod manager. However, I did not know the approximate order, so I set up the order by searching my own way. However, there were some strange parts of the mesh or texture of the mod. So I want to know the exact installation order of the five modes below. Please answer the members you know well. RH_IronSights-FOSE (https://www.nexusmods.com/fallout3/mods/6938?tab=files) RH_IronSights-WMK Bridge (https://www.nexusmods.com/fallout3/mods/6938?tab=files) RH_IronSights plus Weapon Mod Kits plugin (https://www.nexusmods.com/fallout3/mods/13347?tab=files) Weapon Mod Kits (https://www.nexusmods.com/fallout3/mods/3388?tab=files) Weapon Mod Kits-dlc weapons enabler (https://www.nexusmods.com/fallout3/mods/23172?tab=files)
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Hello. I found FPS Knife Hotkey, an option file for FPS Grenade Hotkey(https://www.nexusmods.com/fallout3/mods/8112) produced and uploaded by Kai Hohiro, not working. Knife hotkeys are set, but the hotkeys didn't actually work. I reinstalled Fallout 3 in case I over-installed MOD, but the bug still existed. I have attached a list of mods I have installed. If anyone knows the solution, please reply.