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jondaniels61

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Everything posted by jondaniels61

  1. Ah okay, so its probably beyond the capabilities of someone who just learned to make custom guns a couple days ago. I have basic knowledge of nifskope and general weapon creation in geck but thats about it. Im guessing i shouldnt attempt this so i dont break things? I was basically trying to make a projectile using either an upscaled mini-nuke effect or downscaled megaton bomb effect, for that real nuclear detonation feeling.
  2. Just wondering how to go bout taking, say.. the mini nuke explosion effect and making it visibly bigger. Mainly concerned with the visual aspect, but would also like to know how to increase blast radius of explosive projectiles.
  3. Ah okay thank you for clarifying, I know about BSAs and opening them and whatnot, but i was under the impression that a BSA and the "Bethesda Art Files" were two different things for some reason. Noob mistake
  4. Noob here, got a modders resource pack, a bunch of playable guns. Only thing is theyre "Bethesda Art Files" and i dont know how to go about putting them in the game through the geck.
  5. Yes thank you, I finally figured that out. Also another noob question, how do i convert a "Bethesda Art File" into BSA? Basically im trying to put some guns from a modders resource pack into my game, never seen a Bethesda Art File before and no tutorials i can find mention them
  6. I need a basic nifskope'd 10mm SMG with a stock on it for a personal project that i do not intend to upload, its for personal use only. I know nothing of Nifskope and figured someone probably has stuff like this lying around. Also a shortened or compact version of the 9mm pistol. Really if you have any cool customized vanilla models i will accept all. Any suggestions or submissions are welcome
  7. nstalled Tale of Two wastelands with a bunch of mods, including Hitmans anims, through mod organizer 2, and all is good. However i made a version of the Assault Carbine that fires 10mm, and it isnt using Hitmans anims for some reason, im a noob and have never even attempted making a mod before this. The gun works fine but its using vanilla anims, even though the default assault carbine is using hitmans anims, and theyre both set to the same "TwoHandAutomatic" and "Attackloop" animations in geck. pls help. EDIT: I should also say that i have no intention of uploading this, its just for my own game, so everyone knows and hitman doesnt get mad at me.
  8. Installed Tale of Two wastelands with a bunch of mods, including Hitmans anims, through mod organizer 2, and all is good. However i made a version of the Assault Carbine that fires 10mm, and it isnt using Hitmans anims, and im a total noob and need to know why. Pls help
  9. So, i know that sometimes if you install a mod from another country like, say.... Russia, then the game will try to replace English text in the game with Russian text, but since its the English version of the game, there are no Russian letters, and so the game just puts in a bunch of weird "i"s and "a"s and "e"s with accent marks above them. Well, i have no foreign mods installed, i just did a clean install, and installed only mods from English speakers, and somehow my games text is gradually being replaced with the weird symbols... help????
  10. Sooo the floors category and stairs category are both completely gone for some reason, the wood floors and stairs i mean, in the structures menu and such. Why? and is this a common issue? and any possible fixes?
  11. Please help i installed the strip open mod and went to start up the game and it immediately crashed as soon as the game window opened, i uninstalled the mod but now its still crashing on startup and i cant fix it someone please help.
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